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Symphony of War: The Nephilim Saga News

Symphony of War is in Dreamhack Beyond!

Hi everyone!

We're excited to announce that Symphony of War: The Nephilim Saga will be showcased at DreamHack Beyond on August 18th, 2023!

Check out the Summer Indie Showcase at https://store.steampowered.com/curator/40157993/sale/DreamHackBeyondSummerIndieShowcase . We’re super excited to see you!

If you want to join the community, join our Discord!

Thanks for your support and we’re super excited to show off all of our hard work!

First DLC reveal!

https://store.steampowered.com/app/2432430/Symphony_of_War_The_Nephilim_Saga__Legends/

Hello everyone!

If you missed it during the Guerilla Collective showcase, we have officially revealed the first DLC; Symphony of War: Legends

[previewyoutube][/previewyoutube]

This DLC will include major content for Symphony of War, including new chapters added to the main story, new artifacts, traits, classes, characters, game modes, and more!

Symphony of War 1.05.1 Minor Update

Hello,

We have concluded the Beta on an improved Chinese translation, and have also patched out many strings that are still in English in all translated languages. We hope you enjoy!

1.05.1 is now available on Steam!

Thank you and best regards,
Dancing Dragon Games

大家好,

我们结束了对改进版中文翻译的beta测试,同时修复了许多在所有译文版本中都出现的不显示译文而显示英文的问题。希望各位会喜欢这些改动!

1.05.1正式登陆Steam!

此致
敬礼!

Chinese localization update

我们对游戏内置中文进行了一些改进并建立了一个新的Steam测试分支(cnbeta),希望感兴趣的大家能够帮忙测试。解锁方法为:Steam库->右键游戏名选择属性->测试版->输入测试访问代码“di59sm3kgca05k3”并点击“检查代码”->选择参与的测试“cnbeta”,关闭窗口并更新便可

we need testing help for an improved Chinese language localization. There is a new Steam branch called cnbeta. Unlocked it with password: di59sm3kgca05k3

Please tell us if you prefer this version of localization.

Thank you

Symphony of War 1.05 is Live!



Please follow our Twitch channel for live dev streams: https://www.twitch.tv/dancingdragongames
Please join our Discord channel: https://discord.gg/EJ4AFKFmrs


Hello everyone!

As we continue to work on the Legends DLC expansion content, we have decided to release a slew of Quality of Life, graphics, and gameplay changes and bug fixes in the interim! Thank you again for everyone who has followed SoW's progression and we are excited to release new content for you soon!

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Overview
-New, high-quality portraits are available for all story characters
-Many story characters can now be disbanded from their default squads after Chapter 6 - you are now a lot more freed up in regards to building them into other squads if you prefer
-Font spacing and readability fixes
-Other minor QoL/fixes

Portraits
-New portraits are default enabled for all saves
-A toggle has been added to the options menu to use “classic” portrait style

Text/Fonts
-Minor translation fixes
-Korean Hangul input should now properly include the “final” consonant when constructing a composite character
-Adjusted scaling, fixed spacing widths for all Asian languages and updated the font(s) to use a more clearly readable variant

Localization
-The Korean translation has been updated - Credit: Discord user Ludrik

Gameplay
-Many story characters that were previously locked as leaders until late game have been unlocked after chapter 6
-Enemy 2+ range squads should no longer have a "blind spot" where they fail to acquire a target despite one being in range after moving
-Starting and growth of AGI for the Militia class has been increased
-Light Cavalry charge attacks are now properly aligned with the Light melee volley, rather than in the same volley as heavy cavalry charge
-Spear wielding infantry troops have been given some damage resistance to melee cavalry attacks
-Required deployments will still be placed in their own squad and locked as leaders for any missions they are *required* in
-Rebalanced “pity” units given in certain chapters to fill out squads. Tier 2 units are now included for a bit more immediate benefit, but their overall quality is lower
-Chapters 13 and 29, which have been affectionately deemed "playable cutscenes", can now be skipped as such (you will be accelerated to victory and given Faction XP as if you completed the mission normally on this turn where appropriate)

UX/UI
-You can now select what sprite your squad is represented as on the tactical map using the "Map Sprite" option in Squad Operations
-You can now change the sprite that displays on tactical maps to be something other than the leader's class
-Added a new leader icon indicator for leaders that cannot currently have their squads be disbanded
-You can now cycle-sort reserve units by various stats. (Xbox layout - Y button. Keyboard: G button. Mouse - Click Sort on the reserves menu)
-Moved the equipped indicator to under the item so both can be visible at the same time
-You can now new + previous unit in unit status with arrow keys/controller L+R when selecting a unit in Squad View
-All gauges will now round up a pixel rather than down a pixel when displaying (HP bars will always show 1 pixel if the character is not incapacitated)
-Improved the accuracy of the HP gauge in battle HUD (the gauge no longer draws under opaque parts of the frame, which was hiding the first and last few pixels)
-Bronze Tokens can now only be "bought" in Exchange in multiples of 2 like Iron (since increments of 1 never create a valid exchange anyways)

Minor issues and bug fixes
-Using “Skip All” after Chapter 30 no longer softlocks
-Donar's Treatise of War now works as described
-Ace of Spades now works as described
-Fixed squads entering the map after it has started having the wrong movement preview associated until they move/are interacted with
-Failure state for the challenge mission in Chapter 20D now functions properly
-Cavalry second move will no longer glitch when moving into a trigger region that forces end turn

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Legends DLC: July 2023 (we hope) we will be launching a major content pack for Symphony of War, including new chapters added to the main story, new artifacts, traits, classes, characters, game modes, and more!

Please follow our Twitch channel for live dev streams: https://www.twitch.tv/dancingdragongames
Please join our Discord channel: https://discord.gg/EJ4AFKFmrs

Thank you for your interest, support, and feedback as we continue to make Symphony of War all it deserves to be!

Sincerely,

Phil