1. Symphony of War: The Nephilim Saga
  2. News

Symphony of War: The Nephilim Saga News

1.01.1 Rollback option available

For English speakers: The purpose of this build is only for compatibility with a Chinese fan translation of the game.

中国的朋友们,你们好!
感谢大家喜爱和关注我制作的游戏!
由于最近我们对游戏做了频繁更新,导致很多小伙伴没有办法使用民间汉化游玩最新版本了。我在此表示诚挚的歉意!我已经对此进行了修复。大家可以暂时把版本降到1.01.1,以便使用汉化补丁。
更改版本的方法:在游戏库中,将鼠标放置在左侧列表中游戏名称上,点击右键,然后左键点击“属性”,然后点击“测试版”,在“请选择您想要参与的测试”下面,点击“无”,在下拉菜单中选择“cnrollback - Chinese Translation Rollback”,然后关闭“属性”窗口,之后steam会进行更新,将版本回退至1.01.1。
请在进入游戏后的主菜单右下角确认游戏是1.01.1版本(该过程可能需要删除并重新下载游戏)
我们制作组很重视来自世界各地的、玩家社群中的每一个成员。中文本地化也在未来的计划之中。但是我恳请大家不要再因为汉化问题留下差评了!游戏的文本量很大,我们不希望因为急于求成而给大家带来质量低下的翻译,我希望大家能够多多给予耐心和谅解。真心恳请大家,把差评改回好评吧!感激不尽!

如果大家今后有什么意见不方便在Discord上面提出,可以给“太阳花BASARA”B站留言或者加一下非官方QQ群746620764(口令:太阳花)
花花会努力把您宝贵的意见反馈给制作组!

Phil

1.02.1 Hotfix

-Steam Achievement issue addressed

Symphony of War Version 1.02 is live!

Hello!

We're finally here - major update to Version 1.02 is complete and now live! This update comes with some new game features, as well as a large amount of fixes and balance/economy changes that we believe will enhance the Symphony of War experience. Notably, as has been often requested, Warlord difficulty feels significantly more challenging!

New Game feature: Resource Exchange
-At Bazaars and at Home Base, you will now have the option to trade Iron, Gems, Horses, Obsidian, Sunstone, and Pyrocite on the Resource Exchange! It is automatically unlocked at the Chapter 5 Home Base.
-There is no net loss or fee for using the exchange, you have total freedom and flexibility to invest your resources however you want without risk.
-Exchange rate is the same regardless of which direction you're trading.
-The "fire and hire merc to gain resources" meta was never intended as a primary source of upgrade materials. Now, new Mercenaries will no longer come with resources, but rather, there will be no resource cost for the class they start as. This is exactly how the new Apprentice conscripts work in that they don't cost Gems
-You can also exchange arena tokens for other tiers of arena token

Graphics
-Replacing legacy text with proper text strings to both clean and align certain pieces of in-game text, but also to prepare the game for full translation
-In Chapter 7, changed the ship's steering wheels colors (red/blue) to indicate who owns them, player or enemy
-A huge swath of pictures with text in them have been replaced by actual dynamic text
-Added color and contrast to the "Bazaar" map objective to increase visibility
-Fixed a background association with heat wave weather + desert tiles
-Zanatus Mage graphic has been updated to more closely match the character sprite during cutscenes
-Critical Hit number pop-ups have been slightly increased in size, and displayed in yellow
-Glancing Blows have been slightly decreased in size, and displayed in grey
-Barnabas now has a unique battle sprite
-Increased the visibility of full Nephilim Powers in the HUD

Music/SFX
-Changed the "Alex" theme
-Adjusted the sound effect for loading a save to be more pleasant

UI/UX
-You can now rename individual units. Do so by going to "Use Item" and using a Rename Scroll on that unit.
-You will now have the option to display "Ambush Terrain" in the tactical map, which displays both which terrain is Ambush terrain, and which tiles are adjacent to those tiles and thus also subject to Ambush attacks
-You will now see which tiles, if moved into, constitute a Charge attack by your melee cavalry with a different colored movement tile
-You can now adjust the volume of Voice SFX
-All Unique Mercenaries now display in Orange text to delineate their status as a Unique Mercenary rather than their power or rarity
-Tutorial entries have been added for several unique classes
-Using multiple codexes, stat up items, trait books, and affinity scrolls now much faster as animation lock removed, allowing the player to "spam" these items
-Skip button has been added to the ending cutscenes and ending credits

General Changes/Fixes
-Protagonist now properly displays graphic based on gender selection during ending credits
-Narima now gains maxed Swordfighter CP on legacy saves where she started as archer to facilitate transition into her Blademaster class
-Narima's "Gilded" class graphic now has more gold trim
-Chapters 14 and 15 now offer a Deploy Phase, though the Squad limits remain the same
-Trait List has been greatly improved, updated, and reinstated back into the Tutorial list
-Impassible wall tiles in Chapter 27 have been fixed
-Fixed the unintended flying tile access in Chapter 30
-Restricted access to the enemy reinforcement tiles in Chapter 8
-Clarified class description for Paladin
-A new Bond is now potentially available between Lysander and Beatrix. Complete chapter 29 to unlock, both must be un-bonded
-If you missed Chapter 20E, you will now be granted its 2 ultimate rewards upon starting Chapter 29
-All Bazaars starting from Chapter 6 and on will feature one extra slot with a guaranteed unique Artifact available for purchase. This Artifact will be priced at double the normal cost

Gameplay/Balance
-Enemy HP, Magic, and Weapon Power has been slightly increased on Warlord Difficulty past Chapter 14
-Enemy formations in Chapter 25 and 26 made larger and more formidable
-The large enemy Cavalry army in Chapter 26 is now 5 levels higher, and starts with very high Morale
-The appearance of the enemy reinforcements in Chapter 26 has been deferred to the beginning of the next turn, rather than immediately
-Chapter 30's walls have been reduced by 1 tile in certain places
-2000 Max HP has been added to the final boss on Captain and Warlord difficulty
-Enemy Morale has been slightly increased starting from Chapter 11, with the exception of chapters in which the story dictates the enemy have lower Morale
-Added a large patch of "Wheat Field" terrain to Chapter 15, allowing ambush strategies by the player, without slowing down movement
-Kuroda has received a massive increase in starting LDR, now starts at 84
-Barnabas now starts Fire Affinity (requires fresh save)

--Artifacts/Items--
-Medal of Valor has been changed to further help low LDR stats - you now get 3 LDR under 50, 2 LDR under 60, and 1 LDR under 70
-4 Medals of Valor have been added to chests in early chapters
-Several artifacts have had their STR/MAG toned down by about 20% in a continuing effort to rein in single deathball play
-At max Faction Rank, gain Proofs of Merit instead of Medals of Valor for continued faction rank ups

--Conscripts/Mercenaries--
-All Conscripts start with 2 learnable trait slots instead of 1
-All Conscripts no longer naturally roll traits
-All Mercenaries naturally roll 1 trait
-A new Unique Mercenary joins the lineup: Lord Carnith. A capable Zweihander who starts with max Loyalty to your cause, decreasing his capacity cost immediately
-A new Unique Mercenary joins the lineup: Calvor the Tireless. A Ranger who is just about as beefy as a heavy infantry and then some, with all the perks of light infantry

-- XP/growth--
-We found that accumulating faction XP via Surrenders was slightly too high a proportion of player growth compared to chapter rank, challenge missions, and objective captures. To adjust the proportion, we have increased the Faction rank requirements by 50%, but adjusted cumulative faction rank potentially gained from Objective capture also by around 50%.

--Affinities--
-Slightly reduced the max leadership roll for Light affinity
-Removed LDR malus from Fire affinity

--Traits--
-"Thievery" Trait Tome has been made significantly more rare and expensive, and the Thievery trait has been made more rare for randomly-generated units. To make up for this, the Rogue and Assassin class all now possess the Thievery Trait.
-Stefan now starts with the "Treasure Hunter" Trait.
-Kuroda has a new, unique Leader Trait: Shadowchaser. Ignore Zones of Control, extra movement in Ambush Terrain
-The "Counterattack" Trait has been made into a learnable leader trait via Tome, does stack effect with the Black Belt Artifact

--Classes--
-Dragon damage tune slightly back up in response to slight over-correction in 1.01.1
-Red, Silver, and Blue Dragon variants made more distinct by increasing Silver HP, Red MAG, and Blue SKL
-Stefan's "Mirage" upgrade class now has a free attack in every battle
-Skirmisher and Ranger classes now have a 35% damage bonus when attacking Firearms
-Armor growth for all Heavy classes increased from about 0.8 per level to 1 per level
-Armor growth for all Dragon classes increased significantly
-Weather no longer prevents Gunner, Dragoon, or Siege Cannon classes from firing. This malus has been changed to a flat -50% damage modifier, and is active during Rain, Snow, Blizzard, and Storm weather. This is still offset by the "Breech Loading Rifle" tech.
-Militia can now class change into Archers
-Crossbowman class now has the same STR modifier as Archers, allowing the promotion to Warbow option regardless of which base class
-Paladins now require 5 additional STR (now 35) to promote
-Sorceress damage increased slightly
-Siren damage increased significantly

--Other--
-"Shadow" terrain has been added to most indoor maps. This terrain acts as Ambush terrain, as though it were woods or swamp, but otherwise is identical to normal indoor terrain. This gives Light squads an additional role in indoor maps
-Several Techs have been made standard to all enemies on all chapters. These include: Zones of Control, Polearm Mastery, Advanced Flanking, Psych Warfare
-Uncapped Resources from 99 to 999
-"Ambush Trench" terrain has been added to the final chapter, giving Ambush squads a role in the final battle

Short term Roadmap
-New Game Mode: Post game extra difficult final boss fight and/or some form of NG+
-Expanded difficulty settings
-Additional artifacts
-Main character will get more customization options from game start questions
-Far more robust interaction between Affinity and Weather and Day/Night
-Renaming Squads
-Continued UI and QoL improvements with each update
-Replayable past missions

Long term Roadmap
-Endurance Trial
-Translation to French, Italian, German, Spanish, Brazilian Portuguese, Russian, Chinese, Japanese, Korean
-Porting SoW1 to Nintendo Switch, macOS, Linux
-New DLC campaign
-Additional character classes
-SoW2

As always, thank you so much for supporting Symphony of War!

Symphony of War Battle Screenshot Contest

Welcome to the Symphony of War 1st Battle Screenshot Contest! Show off your photography prowess, try to win Steam Keys to gift to a friend, and get your name in the list of Random names for units in game!

You may participate via Discord, or Steam.

Discord submission instructions
Join Discord: https://discord.gg/rmvmGPaKgK and post your submission in the #screenshot-contest channel. Just the picture please.

Steam submission instructions
Post in this thread: https://steamcommunity.com/app/1488200/discussions/0/3430074255274364904/ with an embedded image or link. Just the picture please.

Rules
1) One screenshot permitted per entrant
2) Screenshots must be of a battle scene. Doesn't matter where, when, or how, just an in-game battle scene. Show the whole game window so we can see your squad setup as well.
3) No story characters allowed - all generics and unique mercenaries are fair game!
4) Any enemy target is allowed
5) Please follow the submission format strictly. One screenshot, no edits other than cropping to screen size, no words in your post, no story characters - any deviation will make your entry ineligible.

Schedule
The submission period will last one week, ending on Friday, August 26th, at 5pm PST. Winners will be announced after judging has finished, hopefully a day or two at most after the submission end date.

Criteria
Your screenshot will be judged on beauty, creativity, coolness factor. Scores will be rated from a 1 to 10 scale. All the scores of the judges will be averaged out to a final top score. Judges are not eligible to participate. Judges are not obligated to explain their reasoning.

Prizes
1st place: 5 Steam Keys for SoW1, and a lore-friendly name of your choice added to the list of random names
2nd place: 1 Steam Key for SoW1, and a lore-friendly name of your choice added to the list of random names
3rd: place: A lore-friendly name of your choice added to the list of random names
All 3 top placements can be featured in the Steam Page screenshot carousel!

Starting these small, will do more contests, but for now, let's see those screenshots! Donar watch over you!

Sincerely,
Phil

Symphony of War: The Nephilim Saga review




There's a simple delight to JRPG character customization. Extend that to an entire squad of characters on a tactical grid? Now you've got your classic strategy JRPG, like Fire Emblem or Final Fantasy Tactics. Extend it to an entire army of several dozen squads? That's the rework you get in Symphony of War: The Nephilim Saga. Setting out a buffet of customization around your army and its generals is just enough to shake up a genre that was quickly becoming one-note—even if the otherwise generic story does it no favors...
Read more.