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Open Stress Test!

As always, a huge shout and thank you to our amazing backers and supporters.

The team has been cracking away at the project since our last update. We’ll have a larger more dev focused blog coming soon, but this one relates to some exciting events and changes coming in the next couple weeks.

Firstly, we’re very excited to announce we’ll be running an Open Demo Stress test on steam between 23/03/2024 to 30/03/2024 . This will likely be our last time publicly demoing our older survival map.

We’re specifically looking at testing how the UE5 changes have affected a large, populated server.

For the event we’ll have one large pop survival server per region, with multiple survival smaller servers for stable gameplay. Likewise, we’ll of course have Duels, FFA, TDM and LTS servers as always.

One fan Favourite game mode, Mr.Z has been working hard to bring back is Raid Mode.

For folks who never got to play this game type, it's effectively a slimmed down and sped up version of the survival game.

Players start on 2 teams and small premade bases and resources. After a short window of safety, players go straight to raiding without all the grind related to a full survival wipe.

We hope this game mode will not only be a good thing for the Demo, but hopefully a way to get you folks as our backers having fun again week to week.

We’ll be putting out another Dev blog soon detailing all the work going into the new survival map, but we’re hoping this is a bit of fun till we’re able to get that map testing.

One other area we wanted to bring up for full transparency, is that we’ll be doing a small reduction in our pricing.

Firstly, we’ll be taking $10 USD off the price of the Loyal Supporter pack. We’d planned on doing this in Beta but given the ongoing cost-of-living crises around the world, it seemed better to move now.

The other thing we’ll be doing is implementing regionalised pricing. If you use a currency other than USD, it should mean reduced conversion fees and the like.

Given all our support has come from you folks, we didn’t want it to seem like we’re pulling a sneaky on the price. Likewise, as gamers we hate that feeling of buying a game, then the price goes down the next day.

We’ll be implementing these changes at the same time as our Stress Test, if any potential backers wanted to hold off till then, to save a little bit.

Again, folks thank you so much for the amazing support, Bug hunting, feedback and just encouragement you give us. If you’ve got anyone who’s interested in checking our Renown, please let them know about the Stress test.
The more we can get, the merrier.

Likewise we’ll be having running updates going here on discord, so don’t forget to invite folks https://discord.gg/Tr2DxFh


And don't forget to follow the event here on discord! https://discord.gg/renown-687527527245414508?event=1220206353151299614

Till next time.

Patch 1.1.4

1.1.4

First person animation updates
Fixed Scoreboard rendering
Fixed Upgrade menu closing when releasing E
Fixed Pebbles not stacking
Fixed item tier showing wrong sometimes
Increased stack sizes
Components are cheaper
Components craft faster
Added Mace weight and Manganese recipes
Removed swing grunt from tools
Removed stamina cost from tools
Changed equip anim on 2handed tools
Fixed Flinch canceling crossbow load
Fixed up some typos on the home page
Updated the intro video
Fixed NPCs not running
Fixed issues with bed respawns
Fixed issues with movement networking

Patch 1.1.3

1.1.3

Fixed too many quivers spawning
Fixed Cooking menu scaling and moved Fuel time text
Changed Resource stack sizes to 600 and components to 60
Fixed catapult exit positional desync
Fixed issues with Freelook
Disabled 3rd person freelook
Fixed Equipment durability not updating visually ie armor taking damage from a hit
Fixed naked merchants again
Fixed Bed respawns spawning with default gear in Raid mode
Fixed POI spawners
Fixed networked movement
Increased max ping to 255
Enabled voice chat for all game modes except survival
Reduced gold coin costs of components
Direct message when a bed is assigned to you by a friend


1.1.2

Fixed Naked Merchants
Added Timegate on Particle effects from building dmg
Fixed NPCs spawning under the ground
Fixed Coif slot
Fixed quiver sockets
Fixed some one hander anims
Fixed Tier display on some items
Fixed Black Alder collision
Doubled Resource gain rate in Survival mode
Added Sapper's Axe (Hand ram replacement)
Admins can extend wipe time manually
Fixed Cookers with no fuel staying on forever
Fixed Voting to extend time
Doors in Raid mode spawn with autoclose turned on
Fixed Loot respawning
Added Cooking time Multiplier
Raid mode has a x4 Multiplier on Cook speed now


1.1.1

Fixed Trunk Pivots
Fixed Primitive weapons
Fixed Freelook Rotation
Fixed Vendor visuals
Fixed Tannery and Loom
Fixed Deer LODs
Added tiers to tools and misc items
Added more Doors to castle
Added NPCs to castle basement
Barrels auto pickup dropped items on destruction
Timegate some system messages for non-admins
Disabled Peaceful mode
First Spawn for a wipe is 5 secs in Survival
Animation updates
You can chat in the Deathscreen now
Reduced recovery window on resource gathering tools
Updated Item icons
Pattern Fixes
Stone and Brick doors look different now

1.1.0

Animation cleanup
Fixed issues with character skin rendering
Fixed blood particles
Fixed portcullis textures
Updated resource node textures
Fixed an issue where you could damage your own buildings in raid mode
Fixed an issue with vendors
Scaled down furnaces slightly
Fixed destruction meshes spawning on server
Disabled campfires
Fixed an issue where you could not click recipes sometimes
Fixed recipe sorting logic
Added Resource crafting category
Added a Show all Recipes toggle
Fixed Recipe searching
Reduced Raid mode resource gain rate to x4
Reduced Deer hp
Research bench is easier to craft now
Fixed some issues with one handers
Fixed Hair material
Fixed asset issues in Survival map
Fixed Coif clipping
Fixed Barrel shield clipping
Updated Shield anims
Added Footstep sound effects for characters not on the screen
Fixed bandit camp respawn times
Simplified weapon stat tooltip
Fixed bandages dropping too commonly
Tweaked weapon drop rates
Fixed up some weapons looking wrong on weapon racks
Added Tier number to items
Tweaked swan resource rates
Fixed being able to open building menu with the inventory opened
Added a server limit to the amount of dropped items in the world
Reduces the frequency of system messages in chat
Fixed an item duping issue
Fixed weapon pivots
Fixed freelook in first person
Added Loom and Tannery (automated Leather and Cloth crafters)
Fixed some UI issues in the research menu


1.0.91.0

Main menu Overhaul
Added a Wooden Flail
Fixed dead animal networking issues
Fixed up the Downed anim, including the camera not updating
Added an Intro Movie
Added Raid banner icons on the compass
Fixed spawning issues in Raid mode
Added POIs to the Small Raid map
Removed safe zone spawn option in Raid mode
Fixed issue with bag interaction
Disabled wipes on Raid mode
Updated one hander anims
Vehicle placement fixes
Added Component Merchants to Raid mode
Fixed up Lighting on Medium map
Fixed gather phase not working correctly in Raid mode
Added starting items to banners in Raid mode


1.0.9.9

Fixed issues with picking up dropped items
Fixed Merchant visuals
Fixed stagger not working properly
Added WIP localization support (Audio Menu)
New Languages are French, German, Portuguse, Russian, Spanish
Fixed being able to shoot your own buildings to cause a raid alarm to go off
Added a visual background for the Loadout menu
Fixed Weapon and Armor selection in the Loadout menu
Fixed issues with Loadout man not updating correctly
Updated Death Screen
Changed Ambient Audio
Players spawn in peaceful mode by default
Fixed some main menu visuals
Fixed Trunk performance issue
Disabled Small Battering Ram
Fixed some issues with the Server screen
Fixed death anim playing while downed
Improved Parry detection
Fixed an issue with Wipe time being calculated incorrectly
Updated Throwing weapon damages
Fixed Fists movement anims
Fixed spinning on projectiles
Added stick to new player spawns, stick can now harvest resources
Reduced some instances of stuttering while moving
Fixed Projectiles sticking to walls incorrectly

1.0.9.8

1.0.9.8

Fixed issues with animal networking
Fixed Banners in Raidmode not working correctly
Crafting refresh time should be faster now
Fixed siege ladders not placing on enemy banner zones
Fixed an issue with particle effects
Fixed an issue where loot buildings would stop networking correctly
Fixed being able to invite players to a party outside of Survival mode
Added Player name clone handling
Added a warning for when upgrading fails
Fixed a lot of technical debt
Fixed bandages and throwing weapons switching to a new weapon without an animation sometimes


1.0.9.7

Fixed being able to place 2 banners in the same spot
Fixed being able to pickup petards that were lit
Fixed a server performance issue with characters
Added Projectile sticking to surface support
Added a delay before a partially drawn bow can be fired
Fixed an animation issue with crouching
Fixed an issue where water movement speed would persist forever
Doubled boulder damage from catapults
Run speed is reset to minimum speed when lunging ends now
Fixed sign posts not working
Fixed hoarding not being placeable
Fixed repair costs for some furniture items
Fixed Stair collision issues with Triangle stairs
Fixed Roof collision issues
Added a message for repair cost for items that were consumed by repair
Stamina drain from drawing bows now increases over time
Added climbable ladders to Winterhold Castle's gates

1.0.9.6

1.0.9.6

Fixed the bug reporter not working
Fixed chase mechanic not working properly
Fixed attack Lunge not working
Fixed banners not being able to be upgraded
Fixed being able to aim the crossbow without stamina
Fixed the deathscreen appearing sometimes when it shouldn't
Weapons no longer take damage when kicking
Increased the amount of animals in the map
Fixed weapon rack repair costs