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Renown News

Alpha 1.1.7

Alpha 1.1.7

Fixed recipes missing Axeheads
Fixed networking issues that caused lag
Optimized animals path finding
Fixed issue with Barrel shield
Fixed a bug with the Bed respawn timer
Fixed not being able to click the spawn buttons while being raided
Fixed not being able to spawn in while the game is saving
Final save warning is 10 minutes now
Rewrote NPC spawning logic
Fixed many NPC spawns
Throwing weapons cost stamina now
Fixed Petard sound attenuation
Fixed an issue where the inventory would disappear randomly
Fixed not being able to move Banners
Fixed Alt Overhead Morph to Slash anim with Greataxes
Fixed an issue where all Furnaces would stop smelting
Fixed Petard Damage detection and added a more reliable splash radius against players
You can now input queue an arrow after firing
Fixed an infinite arrow bug

Alpha 1.1.6

Alpha 1.1.6

Fixed Scoreboard scaling
Fixed Servers Display
Fixed Server crash issue
Fixed issue with Saving
Fixed issues with Party system
Added Save Snapshots
Improved Player Banning admin tool
Changed silver smelt from 20 ore to 10 ore
Fixed Poleaxe recipe
Fixed Banners not taking damage
Fixed issue with maintenance cost naming
Reduced cost of components from merchants
Fixed issue with pitch on some weapons
Fixed admin messages not appearing in chat filter

Alpha 1.1.5

Alpha 1.1.5

Added Pole to Research tree
Lowered costs of components
Fixed Audio issue with Furnaces
Fixed Home page
Fixed a duping bug
Fixed an issue with stagger
Fixed anim blending on legs
Fixed Merchants being naked
Tweaked the Loading screen
Added a new Quit prompt
Updated animations
Added the Encyclopedia, which contains a Survival tutorial in it
Fixed Petard research
Fixed Crossbow draining stamina when loaded

Open Stress Test!

As always, a huge shout and thank you to our amazing backers and supporters.

The team has been cracking away at the project since our last update. We’ll have a larger more dev focused blog coming soon, but this one relates to some exciting events and changes coming in the next couple weeks.

Firstly, we’re very excited to announce we’ll be running an Open Demo Stress test on steam between 23/03/2024 to 30/03/2024 . This will likely be our last time publicly demoing our older survival map.

We’re specifically looking at testing how the UE5 changes have affected a large, populated server.

For the event we’ll have one large pop survival server per region, with multiple survival smaller servers for stable gameplay. Likewise, we’ll of course have Duels, FFA, TDM and LTS servers as always.

One fan Favourite game mode, Mr.Z has been working hard to bring back is Raid Mode.

For folks who never got to play this game type, it's effectively a slimmed down and sped up version of the survival game.

Players start on 2 teams and small premade bases and resources. After a short window of safety, players go straight to raiding without all the grind related to a full survival wipe.

We hope this game mode will not only be a good thing for the Demo, but hopefully a way to get you folks as our backers having fun again week to week.

We’ll be putting out another Dev blog soon detailing all the work going into the new survival map, but we’re hoping this is a bit of fun till we’re able to get that map testing.

One other area we wanted to bring up for full transparency, is that we’ll be doing a small reduction in our pricing.

Firstly, we’ll be taking $10 USD off the price of the Loyal Supporter pack. We’d planned on doing this in Beta but given the ongoing cost-of-living crises around the world, it seemed better to move now.

The other thing we’ll be doing is implementing regionalised pricing. If you use a currency other than USD, it should mean reduced conversion fees and the like.

Given all our support has come from you folks, we didn’t want it to seem like we’re pulling a sneaky on the price. Likewise, as gamers we hate that feeling of buying a game, then the price goes down the next day.

We’ll be implementing these changes at the same time as our Stress Test, if any potential backers wanted to hold off till then, to save a little bit.

Again, folks thank you so much for the amazing support, Bug hunting, feedback and just encouragement you give us. If you’ve got anyone who’s interested in checking our Renown, please let them know about the Stress test.
The more we can get, the merrier.

Likewise we’ll be having running updates going here on discord, so don’t forget to invite folks https://discord.gg/Tr2DxFh


And don't forget to follow the event here on discord! https://discord.gg/renown-687527527245414508?event=1220206353151299614

Till next time.

Patch 1.1.4

1.1.4

First person animation updates
Fixed Scoreboard rendering
Fixed Upgrade menu closing when releasing E
Fixed Pebbles not stacking
Fixed item tier showing wrong sometimes
Increased stack sizes
Components are cheaper
Components craft faster
Added Mace weight and Manganese recipes
Removed swing grunt from tools
Removed stamina cost from tools
Changed equip anim on 2handed tools
Fixed Flinch canceling crossbow load
Fixed up some typos on the home page
Updated the intro video
Fixed NPCs not running
Fixed issues with bed respawns
Fixed issues with movement networking