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Happy New Year to all Renowners - Our upcoming plans

Hello everyone!

Firstly and as always a huge thank you to our awesome community for your support this year. The hard work of our raid testers, the general enthusiasm and kindness of the community, and the overall reception to the project this year have all been overwhelming.

So you may have seen our End of Year Update video. (If not the video is below!) This video covers our main goals and plans for the upcoming year.

[previewyoutube][/previewyoutube]

We had hoped to get the new map ready to be played before the end of year, but we decided given our limited time before the EOY, we’d focus on getting our previous maps as bug free before we take a refresh and reset break.

While being insanely blown away by the support we’ve received, I can confirm the effort of this year has thoroughly smoothed brains across the team. Due to team members having family holiday obligations, we decided it was best to take January 1st to February 1st as a break. This will help us take a breath, hopefully massage some wrinkles back into said brains, and overall come back swinging hard in February.

Over this month, we’re going to still try to keep testing going (more for organized fun, then dev testing). Likewise while slightly slower we’ll still be around on our discord, answering tickets, questions and making sure everything is going alright. Indiegogo keys will be sent every week as normal.

When we’re back we’ve got some big plans to expand and crack into the next stage of the game. Without giving away dates (for which I can’t promise just yet anyway) we’re aiming to get what we’re calling “Raid Alpha 2.0” ready to go ASAP. This includes a new larger map, persistent save system and more teams moving into a dynamic team system. After that we’ve effectively got ourselves a survival game.

After we’re feeling confident that the majority of bugs are squashed, and the game is as optimized as we can get it, we’ll be aiming to enter Beta officially. We then plan to use beta to continue squashing and tuning, while adding missing core features such as our Animation Overhaul, Cavalry, Worker Buildings and several of our key ideas that make our game unique.

Till then folks I just want to say another huge thank you to our backers and testers. The fact we’ve gotten this far as a small indie team is testament to the quality of our community and the support you’ve given us. It blows me away to think we started the year with a Basic Combat System Demonstration, and we’re ending it one step away from a real (if still very young) survival game.

On behalf of everyone at RDBK Studios we hope everyone has a great holiday and new years.
Again thank you all so much for an amazing year.

Our new end of the year update and a quick look of what's to come!

[previewyoutube][/previewyoutube]

0.8.0.4

0.8.0.4

Fixed Repair costs for Weapons and Armor
Players now move slower when crossing shallow water
Reorganized Building wheel to fit pieces into Categories
Fixed Rigging on Plate armor shoulders
Added Triangle Roof Tops
Players now can't build in a spot where a building was destroyed momentarily
Added Encumberance and Deflection chance tooltips to Armor
Fixed Bracers not protecting the hands properly
Doubled the Durability of Hand Held Rams but also increased their gold cost
Added a New Bed that respawns you faster
Fixed up Battering Ram and Catapult movement sounds
Ladders now work correctly with regards to enemy placed ladders
Keep building radius is smaller now
Upgrading pieces requires player to be standing in building zone
Deflection chance on Plate armors has been lowered except for the Breastplate
Lowered Parry compensation slightly
Added Streamer Mode
Fixed Plant fibers not spawning
Plant Fiber clusters now align to the ground
Plant Fiber clusters are now larger in size and number
Fixed Storage containers not saving properly
Fixed Armor stands not saving properly
Added Volkskamp map (FFA,TDM, LTS)
Increased Throwing weapon damage
Increased Throwing weapon velocity
Fixed Throwing weapons not having animations for other Players

0.7.9.6

0.7.9.6

Fixed issue with Garbage Collection
Added Hurlbats
Reimplemented Throwing weapons (G) to throw
Bed Respawns are 30 seconds now
Bed Respawns adds a 3 min cooldown on all nearby beds
Fixed Autobalance not working correctly
Bracers aim bonus added to Mail gloves and Leather gloves
Properly implemented Crossbow
Craft menu Icon scaling fixed
Added distance checks to keeping inventories open
Zoom in Holster mode with RMB
Fixed Stone placements not having attenuated sounds
Fixed armor stand armor models not clearing correctly
You can alt click items on armor stand to fast equip them or double click them
Added a Mantlet (Mobile cover)

0.7.9.5

0.7.9.5

Optimized the servers
Removed Autosort button disappearing
Autosort now gives you a reason if it fails
Autosorting is faster now
Increased Catapult HP so it can survive 4 shots now from Catapults
Fixed picking up Armor Stands
Reduced Bash Damage
Reduced Bash speed
Increased time on Combo from Bash
Doors are now only unopenable when under attack if they take singificant damage
Fixed Stamina drain on parries not working
Fixed Voice transmit volume being mislabeled in the Audio menu
Fixed Steel Mallet not having a model
Increased Bodkin arrow damage slightly
Fixed banners not breaking when their supporting floor broke
Fixed Bed spawns not working for Team 3
Fixed Raid mode not ending properly with more than 2 teams
Fixed other gamemodes not working correctly with more than 2 teams
You can now assign beds to teammates
Increased Max item repair value to 100% from 67%
Vehicles ignore dropped items now