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Renown News

1.0.9.8

1.0.9.8

Fixed issues with animal networking
Fixed Banners in Raidmode not working correctly
Crafting refresh time should be faster now
Fixed siege ladders not placing on enemy banner zones
Fixed an issue with particle effects
Fixed an issue where loot buildings would stop networking correctly
Fixed being able to invite players to a party outside of Survival mode
Added Player name clone handling
Added a warning for when upgrading fails
Fixed a lot of technical debt
Fixed bandages and throwing weapons switching to a new weapon without an animation sometimes


1.0.9.7

Fixed being able to place 2 banners in the same spot
Fixed being able to pickup petards that were lit
Fixed a server performance issue with characters
Added Projectile sticking to surface support
Added a delay before a partially drawn bow can be fired
Fixed an animation issue with crouching
Fixed an issue where water movement speed would persist forever
Doubled boulder damage from catapults
Run speed is reset to minimum speed when lunging ends now
Fixed sign posts not working
Fixed hoarding not being placeable
Fixed repair costs for some furniture items
Fixed Stair collision issues with Triangle stairs
Fixed Roof collision issues
Added a message for repair cost for items that were consumed by repair
Stamina drain from drawing bows now increases over time
Added climbable ladders to Winterhold Castle's gates

1.0.9.6

1.0.9.6

Fixed the bug reporter not working
Fixed chase mechanic not working properly
Fixed attack Lunge not working
Fixed banners not being able to be upgraded
Fixed being able to aim the crossbow without stamina
Fixed the deathscreen appearing sometimes when it shouldn't
Weapons no longer take damage when kicking
Increased the amount of animals in the map
Fixed weapon rack repair costs

1.0.9.5

1.0.9.5

Added Resource gain multiplier to server configs
Fixed Hand Rams not working
Fixed issues with placing buildings inside banner zones
Improved AI memory
Fixed Map Camera not working
Fixed networked movement on Animals
Fixed animals not despawning when harvested fully
Increased falling damage min distance
Fixed banners not being moveable
Fixed coffin chest pickup
Fixed footstep detection
Fixed custom names not working for furniture
Fixed Camera issue when server is doing final save
Added Primitive Quiver recipe (Fiber)
Fixed issue with Death screen showing up randomly
Added a Loot sack
Castle gates can no longer be opened by players
Reduced saving system messages verbosity
Fiber is more commonly found now
Fixed issue with Resource spawn areas being too big
Fixed issue with banners not calculating maintenance properly
Fixed an issue with armor durability
Fixed Icons rendering incorrectly when rotated
Fixed crafting tooltip being too transparent
Fixed External Inventory window looking different
Fixed Fuel time not being shown correctly
Fixed inventory menus not being closed when moving too far away
Improved anim blending for fists and movement

1.0.9.4

1.0.9.4

Fixed bows not working in Loadouts
Fixed an issue where depleted nodes would spawn in for clients
Fixed crafting menu crash
Fixed Player name not Saving
Fixed Pain volumes in castle enabling too soon after the event starts to end
Fixed issues with Keylocks


1.0.9.3

Crash fixes
Added more building Icons
Fixed issue with Inviting to parties being visible all the time
Fixed animal spawners not working
Fixed broken window mesh in castle
Fixed Brick hall model
Fixed bleeds not persisting
Fixed castle doors not being damageable
Fixed issues with FOV
Added a game icon
Fixed Equipped bandages not attaching to player model properly
Removed spatializing from own footsteps
Reduced crate hp to 60
Fixed multiple issues with placing roof pieces
Fixed AI ignoring players who were attacking them with projectiles
Fixed an issue with the jump landing animation


1.0.9.2

Fixed AI roaming logic
Fixed weapon not equipping in TDM automatically
Fixed issues with Encyclopedia
Movement networking optimization
Added Key lock recipe to defaults
Opening Inventory closes build menu now
Can add mallets and gold to the banner now
Fixed shaft and pole recipes
Fixed poles not being craftable
Added Max stack count indicator for some items
Added Ranged zoom sensitivity slider
Fixed crossbow not working
Added notification for firing bows without the correct quiver
Fixed castle event not ending
Fixed kick tracers
Added peasant vest icon
Fixed chat box staying up forever
Added better admin teleport support
Fixed issues with arrows
Fixed javelins and throwing axes throwing incorrectly


1.0.9.1
Added Icon for Manganese
Added new Icons for Roof buildings
Added Floor Hatch Icon
Fixed issues with resource node networking
Added Icon for Peasant Vest
Fixed missing floors in one of the houses
Barrel HP lowered to 40
Fixed map buildings taking damage when they were disabled from recieving damage
Fixed UI crafting menu crash
Fixed NPC inventories being bugged
Added admin spawning of animals
Revamped Main Castle and dungeon
Fixed up throwing weapons
Fixed placement of roofs
Fixed input bug with Throwing weapons
Fixed issues with animals not roaming


1.0.9.0

Fixed Knight Baron Loadout
Fixed Kick with Fists not costing stamina
Added Icons for resource harvesting on the Crosshair
Added ability to Invite to Party by Interacting with other players
Fixed Painting furniture Icons
Fixed Loadouts with Quiver not granting ammo
Closing the Inventory menu clears search filters
Fixed issues with the context menu
Sleepers inside castle now die when the gates close
Saves now show date of next wipe
Fixed issues with UV maps on some building models
Disabled External walls until further notice
Reduced Banner build size slightly
Disabled Melee Lunge until further notice
Increased Max item Stack size on most items
Tweaked FPS display, added FPS display toggle setting
Lowered the cost of building maintenance considerably
Closed off some of the underground areas that aren't ready yet
Added Wipe time on the Server browser details
Many CPU optimizations, weaker CPUs should see a big improvement
Fixed issues with equipping weapons on the character
Fixed some issues with Geese npcs
Players can't select weapons while the inventory is open now
Reworked some character initialization code
Fixed up performance issues with the lighting on the survival map
Fixed issues with Catapult shots not exploding properly
Fixed Catapult shot not doing damage sometimes
Crafting and Gear menus can be toggled by pressing 1 and 2
Updated the Look of Gold nodes
Fixed issues with player pitch
Fixed Hand Axe weapon not working correctly
Cook times in furnaces have been adjusted
Adjusted some early game research costs
Fixed Item Name visibility problems
Updated stairs model to visually block under them
Disabled belts until further notice
Fixed Hand Rams not working properly
Added Barrel lid shield
Added a Coffin shaped Chest
Fixed issues with placing Petards
Fixed some player input issues
Items on the ground now combine into a bag if theres too many nearby
Fixed an issue with respawn time being reset
Fixed issues with Running not working properly sometimes
Fixed issues with furnaces not saving correctly
Fixed being able to attack while placing furniture
Fixed an issue with Fuel checks on furnaces
Added a Ping limit to servers
Fixed issue with character LODs breaking customization
Bow aiming system has been completely revamped
Added better projectile collision
Improved shooting anim blending
Fixed debug models from AI system showing up ingame
You can now hold attack to resource harvest
Fixed an issue that would cause infinite ammo for bows
Fixed some camera logic on the character
Fixed items equipping to different slots inconsistently
Improved warning messages for placing buildings
Keylock recipe now requires stone instead of iron ore
Primitive Tools can be repair without a workbench now
Increased gather rates on all tools
Fixed UI scaling on the Death Screen
Fixed Archery Target placing wrong building model
Fixed issues with Resource mining from Nodes
Fixed Patrolling NPCs staring off in the wrong direction
Fixed NPC archers not working properly
Fixed Siege ladder not having correct HP when picked up
Wall torches and other placeable light sources are now on by default when placed
Added more warning messages for picking up buildings
Added new Hats; Byzantine Peasant hat, Rus hat, Mongol
Added new Pavise Shield model
Added new peasant Vest (Chestplate slot)
Changed Dirt rendering on armors to be more visible
Removed Mallet damage bonus to buildings
Fixed some issues with Holding item warnings
Fixed some clipping issues with the Jupon
Projectile Deflections reduce less damage when holding a ranged weapon
Fixed issues with Portcullis rendering
Added an opening sound to crates
Pavise Shield can be deployed on the ground as a static defense
Fixed Ladders being useable from behind
Added new Gates to the Main castle
Fixed issues with floating barrels in some areas of the map
Updated the weapon throwing aiming system to work like the new bow system
Fixed a crash related to the crafting menu
Fixed Crafting recipes ordering logic
Fixed Scrollbar scaling on the crafting menu
Mineable stones on the map have more resources now
Fixed some resource nodes not being mineable
Fixed a clipping issue with the Windmill POI
Fixed overhead Map camera not working properly
Early game weapons are easier to craft
Removed Torches from Peasant NPCs
Fixed First person Run not working properly
Revamped the Save System
Fixed Sleepers being invisible
Fixed Weapon slots on external inventories being highlighted
Fixed issue with lock placement

New Milestone Reached

Mr. Z

Welcome Renowners, we have some great news for everyone today. After several weeks of private testing we’ve finally reached a good level of stability and optimization to return to regular weekly playtests.



Many parts of the game had a lot of prototype code that had to be overhauled. Now every gameplay mechanic has had an optimization pass to work well in the context of a big multiplayer open world survival game. This is a big milestone for us as it is the first big completed step towards releasing the upcoming survival map.



Optimization for client side and server side performance has been the main focus, but also lots of other things were improved as well, as you can see below. If you were having performance issues with the game before, you should find significantly improved performance in this patch.



What’s new:


New pieces of furniture
New early game items
Added Ping limits
Deployable Pavise
Building system improvements
Added Floor hatch
Ranged combat overhaul
Added new keys for opening locked doors at POIs
Winterhold Castle Revamp
Many AI improvements
Many bug fixes and QoL improvements
Substantial optimizations for client and server
Automated Wipes
Maintenance system
Loot system rebalancing
Crafting rebalancing



We’ll be planning to do an official Stress test in the coming weeks, so we can prepare Renown for a public demo some time soon. We’ll need as many testers as possible to fill up the servers so stay attentive for an upcoming announcement of that.