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War Robots: Frontiers News

Hero Pilot Spotlight: Kate “Sparrow” Sinclair

Pilots are the final puzzle piece in your loadout, and choosing the ideal companion for your War Robot is critical to your success…or failure. 

Meet Kate “Sparrow” Sinclair, a grease monkey with a point to prove on the Wild Ten. 


[h2]BACKGROUND ANALYSIS[/h2]
  • Name: Kate Sinclair
  • Call Sign: Sparrow
  • Class: Assault
  • Dominion: Mayflower

Kate Sinclair led an idyllic life, but it was one without adventure. Through this boredom, she discovered modding, and it became a lifelong passion. Studying alone and breaking into the piloting world, quashing local rebellions soon became dull, and she longed for the real thing—warfare.

Kate is slowly but surely discovering that her dream of life on the Wild Ten is far from reality. This bright, talented mechanic is rarely found without a wrench in her hand, but her curiosity is often mistaken for naivety. While she isn’t street-smart, this rookie has a lot to prove and isn’t afraid to make mistakes along the way. Her blind enthusiasm is both her greatest weakness and her greatest strength.
[h2]TACTICAL TALENTS[/h2]
Every Pilot has Talents, but it’s up to you to pick the best ones for battle. Pick one Talent per Rank, and put Kate through her paces.
[h3]Rank 1: General Talents[/h3]
  • Gearhead: Gear goes off cooldown faster.
  • Case-Hardened: You take less damage from all sources.
  • Feed Hacker: Your weapons reload quicker.
[h3]Rank 2: Assault Talents (Class Specific)[/h3]
  • Gun Nut: Your autocannons and rocket launchers deal more damage.
  • Maximizer: For every damage you deal, instantly regenerates some shield.
  • Offensive Tactics: Boosts primary and secondary stats of Attack gear.
[h3]Rank 3: Smart Talents (Personality Specific)[/h3]
  • Backup Plan: Whenever all your gear is on cooldown, activates a shield.
  • Air Warrior: If you are in the air, deal more damage against armor.
  • Synergist: Assists reduce cooldown of your gear.
[h3]Rank 4: Mayflower Talents (Dominion Specific)[/h3]
  • Red Alert: Taking damage speeds up your weapon reload.
  • Survival Instinct: If any Module has low armor, you take less damage from all sources.
  • Quick Reflexes: Activating any defensive gear reduces shield cooldown.
[h3]Rank 5: Ace Talent [/h3]
Kate acquired this Talent through hard work and dedication.
  • Deflector Gizmo: After losing shields, reflects damage back at the enemy. 

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Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.

                                                
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Developer Update: Past, Present, and Future

First things first—thank you so much for making the release of War Robots: Frontiers successful! We value your feedback above all else, and to that end, we have a developer update for you straight from the War Robots: Frontiers team. 

We want to let you know what we’ve been doing to improve your experience, what’s coming next, and our plans for future content updates. This covers everything from the Store to Leagues, customization, matchmaking, and more. 

While there are many things we’d love to bring to the game, this requires a significant amount of development time and we cannot promise the exact date on which these changes or new features will be implemented. However, we will continue to communicate with you every step of the way!


[h2]Balancing[/h2]
We understand that balancing is very important to our players, and we’ve heard your concerns. We are aiming to host a playtest in April to test specific balance adjustments such as weapon and gear rebalancing before we move them into the live version of the game. This way, we can gather player feedback before releasing new content!
[hr][/hr][h2]Store[/h2][h3]Recent Changes (March Updates & Hotfixes)[/h3]
In March, we made the following changes to the Store based on your feedback:
  • Owned Items: Items in the Store now display how many copies of the corresponding item you have in your Warehouse. This is designed to help you make better decisions about where to spend your in-game currencies. 
  • Store Banner: Added a banner to Featured Deals to help new players identify where they can find and obtain War Robot Modules for free. 
  • New Bundle: We heard your feedback about the lack of customization bundles in the Store. We have added a bundle containing a Sticker, Paint, and Decal and we will add more bundles soon. 
  • Hero Pilot Talents: Added “Pick one Talent per rank” to the Show Talents interface for Hero Pilots. This makes it clearer that only one Talent can be equipped per rank (not three).
[h3]Upcoming Changes (April 2)[/h3]
On April 2, the team is planning to apply these changes in a hotfix:
  • Factory War Robots for Credits: Adding Griffin (War Robot) to the Store for Credits (on a rotating basis). Factory War Robot Builds will be available for Credits periodically. This is to address feedback that not enough items were available to buy with Credits, making the Store feel oversaturated with WarpReal items.
  • Hero Pilots for Credits: Adding Kate Sinclair (Hero Pilot) to the Store for Credits (on a rotating basis). Hero Pilots will be available for Credits periodically. This is to address feedback that Hero Pilots were not accessible outside of WarpReal purchases.
  • Expanded Customization Range: We are adding a Customization section to the Store to expand the range of cosmetic items available, with items rotating in and out regularly. This is designed to give you more options and freedom when it comes to styling your War Robot. We would love to hear your feedback regarding different customizations that you would like to see. We will be sharing a survey with you in the coming weeks, but for now, you can share your suggestions on our Discord.
[h3]Future Changes[/h3]
  • Daily Deals: Adding a list of content and their probabilities to Daily Deals to provide more information about the items on offer.
  • Daily Deals Refresh: We are working on changing the Daily Deal refresh to allow you to refresh once per day for Credits. We’ve heard players’ feedback surrounding the lack of options when it comes to accruing items for progression during daily gameplay.
    We also are looking into changing the price and design of the refresh with WarpReals to better align the speed of obtaining new Modules for all players. 
  • Store Accessibility: We are looking to make the experience for new players more comfortable when using the Store. More details will be shared in upcoming hotfixes.
  • Pilots Rotation: Currently, a new Common Pilot is added daily in the Pilots section of the Store, and obtainable via Credits. In order to maximize the possibility of hiring Hero Pilots, Hero Pilots will be added to this rotation pool (also for Credits). 

[hr][/hr][h2]Leagues & Matchmaking[/h2][h3]Recent Changes[/h3]
We are constantly optimizing matchmaking based on League ranks. We want to help you match more consistently with players that match your skill level—and we have made recent changes to this effect. 

We have also improved matchmaking by substituting players with bots if they have left the match in the pre-match interface. 
[h3]Future Changes[/h3]
In Season 1, players are currently unable to obtain all League Rewards, as some items are removed from the reward list in higher Leagues. 

We have heard feedback from players that they would like the opportunity to earn the rewards they have missed. We have good news: those items will be granted manually at the end of Season 1 (if the milestone was met).

In future Seasons, we will be working on the following changes:
  • Rank-based Rewards: We are looking at changing the rewards to have them relate to the rank. For example, Emerald-coloured rewards (such as Emerald-coloured Paint) might be awarded in Emerald League Rank. These rewards would be progressive, so players in Gold League Rank would receive the rewards for Bronze, Silver, and Gold sequentially as they rank up (rewards will be distributed at specific milestones throughout the Season). 
  • Season-exclusive Rewards: League rewards will be exclusive to Leagues per Season (including Season 1).
  • Substituting Quitters for Bots: We are looking into improving matchmaking further by substituting players with bots if they leave during a Battle. This is complicated to implement—we need to assess how many War Robots a quitting player had left (if any) to not upset the match balance, while not leaving teams at a complete disadvantage. 
  • Impact Points (Supporting Roles): We’re looking to add an Impact Point system for supporting combat roles to make playing them feel more rewarding. This will take considerable time to develop, but we will continue to gather feedback on this topic.

[hr][/hr][h2]Battle Pass[/h2][h3]Recent Changes (March Updates & Hotfixes)[/h3]
In March, we made the following changes to the Battle Pass based on your feedback:
  • Reworked Description: We reworked the description in the Battle Pass UI to further clarify the difference between Battle Pass and Battle Pass Gold progression.
[h3]Future Changes [/h3]
We are clarifying how War Robots (and War Robot Modules) are distributed via active Battle Passes once they have ended, and how to obtain them in the future. 

For example: Cyclops is currently available in the Under the Wire Battle Pass (Season 1: Blockade) and will be moved into Daily Deals and the Store in the second part of Season 1 when a new Battle pass is active. This will be the case for new War Robots, and they will always follow the following cycle:
  1. A new War Robot enters the Battle Pass.
  2. When the Battle Pass ends, the War Robot moves to Daily Deals and the Store.
  3. Later on, you will also be able to earn this War Robot through other types of progression.

Customization items are not exclusive to the Battle Pass and will be added to offers in the future.

We will continue to optimize the Battle Pass to make earning rewards more satisfying and fun based on your feedback!


[hr][/hr][h2]Quality of Life[/h2][h3]Recent Changes (March Updates & Hotfixes)[/h3]
In March, the following changes were made to different areas to improve quality of life (QoL) based on your feedback:
  • Match Earnings: We increased the amount of Credits, Experience, and Pilot Experience awarded per match. On average, the amount gained has increased by +50%.
  • Premium Rewards: We resolved issues with Premium Accounts where you didn’t receive the correct rewards or additional Jobs. 
  • Jobs: Jobs UI has been optimized to help you identify how to earn Credits and Intel, making the rewards visible.
  • Crafting: We added Crafting Levels to Blueprints in the Workshop to make crafting easier to understand for new players.
  • Job Timers: We added a timer showcasing when Daily and Weekly Jobs reset in the Job Board interface to better clarify when Jobs expire and when new Jobs become available.
  • Tutorial: We added Intel to the Tutorial Jobs in the Job Board, which grants 5 Intel per completion to better introduce the concept of Intel to new players.
  • Convert to Custom: The action of converting a War Robot to custom no longer removes the War Robot from the hangar. We implemented this to prevent players from accidentally entering battle with fewer War Robots than they anticipated. 
[h3]Upcoming Changes (April 2)[/h3]
On April 2, the team is planning to apply these changes in a hotfix:
  • Login Event (April 8–April 22): We’ll run a two-week Login Event where you can compete in one Battle across seven total days (out of 14) to receive a full Mixed War Robot Build.
  • Jobs: We are going to be adding an easier Daily Job for players to complete. More details about this will be added in future hotfix patch notes.
[h3]Future Changes[/h3]
From Season 2 and beyond we will be working on the following changes:
  • Profile Level rewards: We will be making Profile level rewards interactive in the Profile Level screen. Players will be able to select a reward and view its details.
  • Tutorial Improvements: We are going to rework the Tutorial to ease players into the War Robot building feature. While this change is on our radar, it requires thorough testing and development, so we kindly ask for your patience.
  • Fullscreen Mode: We are adding a “Fullscreen” option in Graphic settings in addition to the current “Windowed Fullscreen” and “Windowed” options.
  • Workshop: We've heard your feedback that building and customizing War Robots felt a bit cumbersome, with too many clicks involved. Some areas also lacked the detail you needed. We’re looking at ways to improve this. These changes will include:
    • Our original intent for the Factory War Robot system was to provide a structured, ready-to-use War Robot for new players while still allowing you the freedom to make strategic adjustments to your Builds. However, we’ve heard that the extra “Convert to Custom” step made the process feel too complex. To streamline the experience, we’re making a change: Factory War Robots will be able to be “customized” directly, without the need for a “Convert”. Instead of going through an extra step, you will be able to modify your Factory War Robot right away. Removing the conversion step will make it quicker and easier to make adjustments, reduce friction and ensure that all players can enjoy customizing their War Robots without confusion.
    • Weapons and Gear will have small videos showing them in action to help you visually understand how to use them.
    • Components Navigation Tab will add into List of Modules screen. When you are customizing a component, you can use this navigation to switch between components, for example, when you are customizing a Chassis, you can switch directly to Torso, without having to go back to the previous interface. Improved customizing efficiency.
    • The Pilot interface will be improved to clearly show Talents. This is designed to improve your understanding of what a specific Pilot can do. 
    • Filtering and sorting will include more options to help players find more specific items.
    • Adding a Disassemble button for Factory War Robots. Right now, there is no way to strip a Factory Build of its components without deleting it. This new change will keep the template but no Modules will be attached. 
    • Adding a feature that clearly shows where and how to obtain specific Modules for War Robot Builds, allowing you to navigate to the location easily.
    • Adding a new Go Back To Editing button, which will appear when a War Robot is about to be removed from the Hangar. This will be a third option along with Save Changes or Revert Changes.
    • Adding an Add To Hangar button when you finish building a War Robot in the Workshop.
    • We will be shortening Crew codes so you can more easily invite your friends.
Developer Note: Proposed and upcoming changes are subject to possible delays or cancellations. 

We’d love to hear your feedback on past, present, and future changes in War Robots: Frontiers. Let your voice be heard on Discord in #feedback-and-ideas

[hr][/hr]Download War Robots: Frontiers for free today:

                            PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™

                                                          SteamMY.GAMES Launcher

Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.

                                                
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War Robot Spotlight: Ravana

As a Wild Ten Pilot, it’s good to get to grips with your partner in battle—the War Robot. With 18 War Robots to choose from, each with their own unique attributes, picking the best ally for each fight is crucial.

Meet Ravana, the bodyguard War Robot with a penchant for protection.

[previewyoutube][/previewyoutube]
[h2]COMBAT ANALYSIS[/h2]
  • War Robot Model: Ravana
  • Class: Defender
  • Dominion: Freecon

This Defender ClassWar Robot is not well-suited for direct combat, but has one impressive trick up its sleeve. Ravana can project a cone-shaped area in front of it, granting damage absorption to allies inside (and itself). This provides an excellent opportunity for your team to advance on the enemy as a coordinated unit, or retreat together to regroup and restrategize. 
[h2]UNDER THE HOOD[/h2]
Make the most of your Ravana by learning about its Core Gear and recommended Weapons, Supply Gear, and Cycle Gear.

Don’t forget—you can always customise your Ravana War Robot with your favorite elements! 
  • Guardian Matrix (Core Gear): Allies in front of you take less damage for a short time. You cannot be destroyed while any ally is affected by this.
  • Magneto (Light Weapon — Blast/Artillery): Launches a magnetic projectile that sticks to your target. Fire, hit your mark, and move on.
  • Nanite Repair (Cycle Gear): Repairs all Module armor.
  • Sprint Reactor (Supply Gear): Speeds you up a great deal for a short duration.
Download War Robots: Frontiers for free today:

                            PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™

                                                          SteamMY.GAMES Launcher

Stay tuned to our official DiscordX, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit for all the latest news and updates.

                                                
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Maintenance – 25/03/2025

War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 25/03/2025 at 08:00 UTC
  • Estimated Downtime: 3 hours

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

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Hotfix Patch Notes — March 25, 2025

Attention, Pilots! The following hotfix will be deployed for War Robots: Frontiers following a short period of maintenance on March 25, 2025.
[h2]General Adjustments[/h2][h3]General [/h3]
  • Changed the terminology for Pilots: Pilots will now be “assigned” to War Robots, not “installed”.
  • Added a Player ID watermark to all of the main interfaces, making it easier for players to take screenshots with their Player ID and communicate with Customer Support. 
[h3]Battle Pass[/h3]
  • Items in the Battle Pass now display how many copies of the corresponding item the player owns in their inventory.
  • Reworked the description in the Battle Pass UI to further clarify the difference between Battle Pass and Battle Pass Gold progression.
Developer Note: We received player feedback that the Battle Pass was a bit confusing in regards to how players earn Battle Tokens. We will continue to monitor feedback and will have more details to share regarding future changes in the coming weeks.
[h2]Gameplay Adjustments[/h2]
  • Tutorial Jobs in the Job Board now grant 5 Intel per completion.
  • Added a refresh timer for Daily and Weekly Jobs in the Job Board and Play tabs.
  • Adjustments made to make team victory more important for players with a League Ranking of Platinum and above. 
[h3]Matchmaking[/h3]
  • Players in Bronze will now only match with other Bronze players, and no longer match with Silver.
  • Players in Silver will now only match with other Silver players, and no longer match with Bronze.
  • Gold players and above will now match with each other.
Developer Notes:
  • The above adjustment regarding team victory was not fully solved in the last patch, but has now been fully implemented.
  • We are undoing a previous change where players from Gold to Platinum would only match together and Emerald to Noachium to ease bot-encounters during higher-ranked experiences.
[h2]Balancing Adjustments[/h2][h3]Weapons[/h3]
Noricum
  • Increased time to reload from 4s to 5s.
Rampant
  • Reduced damage to Shields from 2,800 to 1,800.
[h2]General Improvements[/h2]
  • Adjusted the conversion rate for unspent Battle Tokens when a Battle Pass concludes from 10 Credits per Battle Token to 100 Credits per Battle Token.
[h2]Bug Fixes[/h2]
  • Fixed a bug where Crews of 4-6 players matched against bots could get stuck in the initial battle screen.
  • Fixed a bug with the matchmaking algorithm where Crews would count as a singular player when entering into a battle. This would result in Crews of 2+ players matching with solo players, making the matchmaking experience unfair.
  • Fixed a bug in the Workshop and Warehouse where textures were not applied to the 3D models of Supply and Core Gears.
  • Fixed a bug with Alpha’s Deadlight (Core Gear) where it would deal damage beyond the visible VFX of the target area.
  • Fixed a bug where the required XP to reach the next level in the Battle Pass was displayed incorrectly.
  • Fixed multiple bugs on the Terminus where players could get stuck in various places throughout the map.
  • Fixed a bug where new players were not provided their first War Robot, preventing them from going into Training and regular Battles.

                                                

Follow the game on X and Facebook and join the official Discord server to get all the latest hotfix info.

Need help? Contact our Support team to report any issues you’re facing on the Wild Ten.

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