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War Robots: Frontiers News

War Robots: Frontiers — Currencies, Battle Passes & Shopping

Make a new star system your own in War Robots: Frontiers by constructing, customizing, and upgrading your War Robots with an ever-expanding range of stylish cosmetics and useful battle upgrades. From special events and promotions to Twitch Drops, Battle Passes, and the Store, there are many ways to get your hands on new content, so keep a keen eye on your radar for potential new additions to your Hangar. 

Don’t forget—you can jump straight in with battle-ready War Robot Factory Builds without the need to customize them. 

Curious to know more about the in-game economy of War Robots: Frontiers? Join us for a deep dive into different currencies and resources, Seasons, Battle Passes, the Store, and what’s available to buy.
[h2]Currencies & Resources[/h2]
War Robots: Frontiers has five different types of in-game currencies and resources: Credits, Intel, Salvage, WarpReals, and Battle Tokens.
[h3]Credits[/h3]
                                    
Credits are the most common in-game currency in War Robot: Frontiers. You can earn Credits from battles (with more awarded for victories), by completing certain Jobs, or, if you need a catch-up, by purchasing them from the Store. It pays to be a Pilot!

Credits can be spent on new Robot Modules, Pilots, and equipment.
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[h3]Salvage
                                    
[/h3]
Salvage is a valuable resource in War Robots: Frontiers. You can obtain Salvage by melting down unwanted Robot Modules and Weapons, completing certain Jobs, exchanging Battle Tokens in the Battle Pass, or purchasing it from the Store (if you don’t want to scrap any of your builds or gear). 

Salvage can be used to craft and upgrade your War Robots, Robot Modules, and Weapons. Don’t let a single piece of scrap go to waste!
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[h3]Intel
                                    
[/h3]
Intel is a rare resource in War Robots: Frontiers that can only be obtained by completing certain Jobs and participating in Battles. You know what they say—knowledge is power, especially out here on the Wild Ten’s newly charted worlds.

Intel can be used to attain certain upgrade levels for Robot Modules and Weapons and to give an extra boost to a Pilot’s level.
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[h3]Battle Tokens[/h3]
                                    
Battle Tokens are a currency that can be obtained by earning XP in battles, then exchanged in the Battle Pass for rewards such as Robot Modules, Pilots, currency, and cosmetics. 

Everyone can earn Battle Tokens, but only players who have purchased the Gold upgrade for the Battle Pass can earn enough Battle Tokens to obtain all items from the Battle Pass. If you want to jump ahead and get more rewards sooner, level-ups for Battle Tokens can also be purchased with WarpReals.
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[h3]WarpReals
                                    
[/h3]
WarpReals are a premium currency in War Robot: Frontiers that can be purchased from the Store or platform storefronts. Excluding special offers and bonuses, the conversion rate is typically $1/€1 = 25 WarpReals (conversion rates may differ by region and currency).

WarpReals can be spent on new content, special bundles, additional Credits and Salvage, Battle Pass Gold and Battle Tokens, Hero Pilots, Premium Account, and other premium items. If you’ve got an eye for hot deals and new styles, keep it fixed on the Store!
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[h2]Seasons[/h2]
Seasons are exciting in-game events with unique themes. They may feature large game updates, new War Robots, Weapons, Hero Pilots, maps, modes, cosmetics, stories, special events, and more.

Each Season also features new Battle Passes (launched separately throughout the Season).
[h2]Battle Passes[/h2]
The Battle Pass is your ticket to the hottest gear on the Wild Ten. Found via the main menu, you can level up Battle Passes by playing War Robots: Frontiers to earn XP, earning Battle Tokens, and then exchanging them for new content. 

The Battle Pass is the main way to unlock new content in War Robots: Frontiers. That includes new War Robots, their Modules, Common Pilots, and special cosmetic and customization items. This content is exclusive during the Season it launches in, but may be obtained through other methods in the future. War Robots launched in the Battle Pass will also become available via account progression in the future.



Battle Passes are only available for a limited time and new Shipments of rewards will open up periodically. You need to complete the Battle Pass while it’s active to unlock everything it has to offer!
[h3]Battle Pass (Free)[/h3]
A Battle Pass can be progressed without spending a penny, with Battle Tokens awarded by earning XP in battle and leveling up your Pass. All you’ve gotta do is fight to earn them! You won’t be able to unlock every reward from all Shipments unless you upgrade to Battle Pass Gold.
[h3]Battle Pass Gold (Premium)[/h3]
Upgrading to Battle Pass Gold—the premium Pass—with WarpReals will let you earn enough Battle Tokens to obtain every item from the Battle Pass. Your bonus Battle Tokens will be credited even if you upgrade to Battle Pass Gold later.



[h2]Store[/h2]
The Store is accessed via the main menu and features a vast range of content for you to expand your Hangar with. It’s regularly updated with new stock and Daily Deals, so be sure to visit often if you’re looking to offload your WarpReals and Credits.
[h3]Daily Deals[/h3]
Unsure about your next build? Explore Daily Deals for inspiration! The Daily Deals section of the Store offers daily spotlight offers on Robot Modules, Weapons, and more, in exchange for Credits. The selection is random and limited, and new offers will appear after you’ve bought the current ones.

Daily Deals refresh every 24 hours, so check back the next day to see if a new selection piques your interest. 


[h3]Bundles[/h3]
A range of Bundles are available to buy with WarpReals, offering collections of items such as:
  • War Robot Bundles
  • Cosmetics
  • Resource/Currency Packs (e.g. Salvage and Credits)
  • Offers
  • Starter Packs

Some bundles may also be available on platform storefronts such as Steam, PlayStation Store, Microsoft Store, MY.GAMES Market, and the official website.
[h3]Item Types[/h3]
There are many different types of items you can find in the Store, Battle Pass, and via other special events and promotions:
  • War Robots & Robot Modules: From ready-made Factory Builds to individual Robot Modules you can use to create Custom Builds, get what you need to construct a formidable war machine. Jump into battle right away with a Factory Build, or feel free to finetune and switch up Modules as you see fit! Available via leveling up, in the Store, Battle Pass, Bundles, and special events and promotions. Through progression, you can unlock several War Robot builds within the first few levels, so your Hangar will be stocked and ready for battle quickly. 
  • Weapons: War Robots’ Shoulders and Torsos have Heavy and Light Weapon Slots to which you can attach Weapons. Weapons have different assault capabilities, from rocket launchers to machine guns. Experiment with your Weapon Slots to find your ideal battle approach.
  • Gears: Auxiliary sub-module devices for your War Robots that can activate short-term tactical abilities. Cycle Gear is rechargeable with cooldowns, Supply Gear can provide consumable weapons or effects, while Core Gear is built-in on all Robot Torso Modules and provides an innate ability.
  • Common Pilots: Your everyman Pilot looking to make a name for themselves on the Wild Ten. Common Pilots have standard models and voice lines, and have a set Talent per rank, giving them a more narrow scope for specialization. If you’re looking for a specific Talent composition, you should seek out a Common Pilot with the appropriate preset. Common Pilots are available to purchase with Credits from the Store, and may also be available via other methods.
  • Hero Pilots: Their legends are already being written. Hero Pilots have custom models, special voice lines, and backstories, and play a prominent role in the world of War Robots: Frontiers. They have several Talents per rank that you can choose from to customize and specialize your builds for battle. Hero Pilots can be obtained from special bundles and bought from the Store using WarpReals.
  • Currencies & Resources: War Robots: Frontiers has five in-game currencies and resources, including Credits, Salvage, Intel, WarpReals, and Battle Tokens. Check back on the Currencies section for more information.
  • Premium Account: This special account status can grant you extra in-game benefits, including +50% XP per battle, +50% Credits per battle, extra Jobs (2 additional Daily Jobs and 1 additional Weekly Job), and 2 additional Job re-rolls. Premium Account status can be purchased from the Store using WarpReals, and it may also be found in the Battle Pass, or via bundles, promotions, special events, and more.
  • Cosmetics: Stickers, Decals, Paints, Wraps, and Wear & Tear can be applied to add unique character and personalization to your builds. Read the next section to find out more about cosmetics.

More items may be available to purchase and unlock in the future!



[h3]Cosmetics[/h3]
Personalize your Robots to match your style and stand out on the battlefield. You can customize builds with different cosmetic items, which are available to buy from the Store and special bundles, earned through events, and unlocked from the Battle Pass and leveling up.
  • Stickers: A sticky style you can slap on your Robot for that personal touch. Stickers vary in colors and designs, from monochromatic to multicolored, simple text, or beautiful icons. Can’t decide where to stick it? Don’t stress—you can apply a Sticker on as many Robot Modules as you want, and even on multiple Robots at the same time, with no need to buy extra copies.
  • Decals: A larger, more detailed design than Stickers you can add to your Robot’s Torso Module. You can have only one Decal applied on a Robot at a time, so make it look sharp. Decals can be reused on as many Robots as you want. 
  • Paints: Give a fresh lick of Paint to your Robots to change their color… some might even add a pattern! Paints can be applied to individual Robot Modules, so you can mix and match colors to create truly unique builds. 
  • Wraps: Wrap up your Robots with special full-body customizations that can alter their appearance in its entirety. You can only have one Wrap applied to a Robot at a time, and you cannot apply other cosmetic items at the same time. Wraps can be reused on as many Robots as you want. 
  • Wear & Tear: Weather your Robots with a battle-worn or element-ravaged look. This can be used in conjunction with most cosmetics, except Wraps.


UPDATE (16/01/2025): Changes have been made to the content and availability of Pioneer Packs. For more information, check out our dedicated article.

Stay tuned to warrobotsfrontiers.com and our official newsletter, Discord, and social media channels to learn more about the systems and features of War Robots: Frontiers.

Take on some Jobs and go get that bread, Pilots!

The information in this article may be subject to change. Play the game and follow the latest news and patch notes on warrobotsfrontiers.com for up-to-date information.

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Permanent Progression Changes: Upgrade For Less!

Eyes up, Pilots! Thank you for your feedback on Upgrade Boosts in the Wandering Star Event. The War Robots: Frontiers team agrees with you, as we want the game to feel more rewarding to play, and to speed up your ability to build and upgrade Robots.

Your voices have been heard, and these changes are now permanent

This means when you upgrade Weapons, Robot Parts, and Modules they will require less Salvage and Intel, making it cheaper and easier for you to level up your gear.
[h2]Permanent Progression Changes [/h2]
The prices for crafting and upgrading Modules are as follows:

Common Modules:

Craft 

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10

Level 11

Level 12

Level 13

16000

6400

9600

12800

60 Intel

16000

18400

20800

110 Intel

22400

24800

28800

230 Intel

Uncommon Modules:

Craft 

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10

Level 11

Level 12

Level 13

38400

9600

14400

19200

90 Intel

24000

27600

31200

165 Intel

33600

37200

43200

345 Intel

Rare Modules:

Craft 

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10

Level 11

Level 12

Level 13

51200

12800

19200

25600

120 Intel

32000

36800

41600

220 Intel

44800

49600

57600

460 Intel

The XP and Intel required to upgrade Pilots are as follows:

Pilot Level

Experience per Level

Intel Cost per Level Upgrade

1

-

-

2

1000

100

3

2000

200

4

5000

500

5

10000

1000

Stay tuned to our official X and Facebook channels, join the official Discord server for news regarding further game updates and changes, and subscribe to the newsletter for exclusive updates. 

                                                

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0.17 Patch Notes (December 19, 2024)

Attention, Pilots! The following patch will be deployed for War Robots: Frontiers and available for playtest participants following a short period of maintenance on December 19, 2024. Find out how to join the Playtest here, then play until December 23!
[h2]New Content[/h2]
  • The UI/UX has been reworked for the Hangar, Workshop, and Warehouse.
  • Added new despawn/warp VFX in the Hangar before a match starts.
  • Added new spawn/warp VFX when a match starts.
  • Added new features
    • In-Game Voice Chat
    • Leagues
      • As players participate in matches, players will receive league points depending on their performance and match results, allowing players to progress through various League ranks and receive subsequent rewards.
  • Added new Robot AI.
  • Added 29 new Common Pilots and Pilot Bios.
  • Added new Pilot reactions for various events in the game such as:
    • Talent activation
    • Pilot/Player interactions (taunting, etc.)
    • Match announcements (close to victory, etc.)
  • Added effects for Robots interacting with the environment such as:
    • Interactions with vertical and horizontal surfaces
    • Effects for direct collisions with surfaces (e.g. walking, landing after jumping)
    • Effects for indirect interactions with surfaces (flying)
    • Effects will destroy destroyable objects if applicable
  • Added Brazilian Portuguese localization.
[h3]Technical Improvements[/h3]
  • Improved the quality of the following maps:
    • Catalyst
    • Fissure
    • Spectrum
  • Improved localization.
  • Improved client stability.
[h3]Game Adjustments[/h3]
  • Adjusted the leveling progression. The highest Level is now 80.
  • Account level indications of other players’ accounts have been removed from the interfaces.
  • Team Deathmatch:
    • The pickup “3x damage” has been changed to “2x damage” and has been visually adjusted.
  • Reworked the VFX for the following Gears:
    • Energy Dome (Varangian Torso)
    • Firestorm (Harpy Torso)
    • Umbrella
    • Reflector
    • Homing Salvo (Alpha)
    • Nanite Field (Matriarch)
    • Defense Fleet (Matriarch)
  • Reworked the VFX for the following weapons:
    • Scourge
    • Scrubber (Matriarch)
    • Jigsaw (Grim)
    • Orkan
  • The Gear “Flashbang” now has a two-step activation:
    • The first step scans for targets upon activation.
    • The second step confirms the target in focus and activates the Gear effect on the target.
[h3]Balance Changes[/h3]
  • Quantum
    • The scattering pattern of the projectile fragments has been slightly changed. The divergence to the maximum became shorter.
  •  Echo Burst (Orochi Torso)
    • Damage to armor now applies evenly across the whole explosion area.
    • Armor damage to each armor zone has been reduced by 50%. At the highest level, the damage has been reduced from 16,000 to 8,000.
  • Gozer
    • The reload behavior has been reworked. The weapon now features a magazine and no longer automatically partially reloads.
      • The reload speed is 2.5 seconds and remains unchanged across all levels.
      • Armor damage increases with the weapon’s level. The value of armor damage at the highest Level has been increased from 322 to 350.
  • Tusk
    • Increased the initial projectile speed from 25,000 to 38,000.
    • Increased the initial X-Axis spread from 3 to 5.
    • Increased the initial Y-Axis spread from 5 to 8.
    • Increased the effective range from 10,000 to 50,000.
  • Zeus
    • Reduced damage to armor from 15,362 to 14,200.
    • Increased damage to shields from 11,200 to 15,800.
  • Trebuchet
    • Reduced the damage to armor. At the highest level, the damage has been reduced from 11,265 to 10,363.
  • Railgun
    • Increased the damage to armor. At the highest level, the damage has been increased from 4,163 to 4,614.
  • Jigsaw
    • Damage to armor has been reduced from 33,000 to 25,000.
    • Damage to shields has been reduced from 33,000 to 25,000.
    • Projectile speed has been reduced from 30,000 to 25,000.
  • Trident
    • Area damage to armor has been increased from 1,580 to 2,000.
    • Projectile speed has been reduced from 80,000 to 65,000.
    • Time to reload has been reduced from 2.8 seconds to 2.3 seconds.
    • Time between shots has been reduced from 2.18 seconds to 1.8 seconds.
      • Rate of Fire is now 33 rounds per minute (was 28).
  • Scatter
    • Projectile damage is reduced by 50% when passing through obstacles.
  • Reflector
    • Charge duration values from attacks have been increased from 288-167 to 293-220.
  • Flashbang
    • Charge duration values from attacks have been increased from 259-150 to 293-220.
    • Charge value obtained from defeating enemies has been decreased from 80 to 45.
  • Homing Missile
    • Charge duration values have been changed from 484-280 to 466-350.
  • Infinite Ammo
    • Charge duration values have been changed from 432-250 to 399-300.
  • Mine Field
    • Charge duration values have been changed from 432-250 to 399-300.
  • Nanite Repair
    • Charge duration values have been changed from 432-250 to 399-300.
  • Spotlight
    • Charge duration values have been changed from 253-167 to 293-220.
  • Gamma Beam
    • Charge duration values have been changed from 288-167 to 293-220.
  • Umbrella
    • Charge duration values have been changed from 253-167 to 293-220.
[h3]Bug Fixes[/h3]
  • Fixed bugs with camera views in the Hangar.
  • Fixed a bug that caused font issues with localization for Chinese (Simplified) and Turkish.
  • Fixed a bug where the Pilot Talent “Aggressive Negotiations” did not activate after dealing 200,000 damage with Abilities.
  • Fixed a bug where Robots were floating slightly above the platforms in the Hangar.
  • Fixed the incorrect description of the Pilot Talent “Quick Reflexes”. It now correctly mentions that the Shield Regeneration Delay is affected.
  • Fixed localization issues of the Pilot Talent “Confident Shot”.
  • Fixed a bug where the weapon “Shocktrain” would always deal 2,000 damage across all charge levels. The damage now proportionally increases with its charge level.
  • Fixed a bug where the shield regeneration value was too big between level 1 and level 2.
  • Fixed a bug for Raven Shoulders where the shield regeneration value was too big between level 1 and level 2.
  • Fixed a bug that sometimes made it impossible to close the Steam overlay.
  • Fixed a bug on the map “Fissure” where players could get stuck on certain parts next to the Crusher.
  • Fixed a bug where Fenrir’s Ability “Berserker” would cause significant performance degradation.
  • Fixed a bug that allowed players to fly on top of the building in the center of the map “Fissure”.

                                                

Get more of the latest news like this by following the game on X (Twitter) and Facebook and joining the official Discord server

You can also wishlist and follow War Robots: Frontiers on Steam to get the latest updates there.

Need help? Contact our Support team to report any issues you’re facing on the Wild Ten.

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Playtest: Play War Robots: Frontiers From December 19–23!

Ready to take on the Wild Ten? Play War Robots: Frontiers as part of our Playtest from December 19–23 and help shape the future of mercenary mecha mayhem. 

This Playtest will introduce a new UI, UX changes, and voice chat. We look forward to hearing your feedback about these features!

IMPORTANT: This Playtest is only available to Pioneer Pack owners. It allows us to test the stability of new builds with a clean slate before deploying to the main Early Access version of War Robots: Frontiers. 
[h2]Playtest Dates & Times[/h2]
  • Start: December 19 at 10:00 CET (09:00 GMT / 01:00 PT / 04:00 ET)
  • End: December 23 at 10:00 CET (09:00 GMT / 01:00 PT / 04:00 ET)

[remindme][/remindme]
[h2]Playtest Rewards[/h2]
Participants will receive a “Playtest Crew” Sticker, 3 days of Premium, and 6,000 Credits for completing the in-game survey.

                                                         

IMPORTANT: The Playtest Crew Sticker will remain available to you when the game leaves Early Access. If you have already received this Sticker from previous playtests, you will only receive one. Other rewards are subject to progress wipes. 
[h2]Feedback & Support[/h2]
Join the official Discord server to make your voice heard about the Steam Playtest. You can reach out to our Support team to report any issues you’re facing on the Wild Ten.
[h2]How To Download The Playtest[/h2][h3]Steam[/h3]
To get access to the War Robots: Frontiers Playtest on Steam, you need to:
  • Own the license for War Robots: Frontiers grants "War Robots: Frontiers Playtest". Players can access the PTS in their Library.
  • Click "Install".
  • After installation, you can press "Play" to participate in this Playtest.
IMPORTANT: This Playtest is only available to Pioneer Pack owners. It allows us to test the stability of new builds with a clean slate before deploying to the main Early Access version of War Robots: Frontiers.
[h3]MY.GAMES Launcher[/h3]
  • Click War Robots: Frontiers Public Test Server to install the MY.GAMES Launcher and the appropriate playtest version.
  • After installation is complete, check your library in MY.GAMES Launcher, and locate the "War Robots: Frontiers Public Test Server" project.
  • Press "Play" to participate in the playtest.

Stay tuned to our official X (Twitter) and Facebook channels, join the official Discord server for news regarding future game milestones, and subscribe to the newsletter for exclusive updates. 

                                                

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Maintenance – 11/12/2024

War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 11/12/2024 at 13:00 UTC
  • Estimated Downtime: 1 hour

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!