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Hero Pilot Spotlight: Idy “King” Demerost

Pilots are the final puzzle piece in your loadout, and choosing the ideal companion for your War Robot is critical to your success…or failure. 

Bow down to Idy “King” Demerost, a gentlemanly gunslinger on a mission to keep war as civilized as possible. 


[h2]BACKGROUND ANALYSIS[/h2]
  • Name: Idy Demerost
  • Call Sign: King
  • Class: Assault
  • Dominion: Freecon

Idy grew up on Mars as part of a group of Freecon settler families who were offered positions of authority on colonized outposts due to their reliability and traditional values. His father did not share Idy’s moral compass, and would often sacrifice other colonists for “the greater good”. Seeing this cruelty, Idy ran away to the Wild Ten at a young age, finding a new family in a band of mercenaries led by an old-school merc known as Ever who showed him the ropes.

During a mission, Idy’s code of conduct was put to the test. He lost an arm during a warp malfunction on the battlefield in an attempt to save a teammate. His squad gave him the call sign “King”, to demonstrate his leadership and sacrifice that day. Unfortunately, this also effectively ended his career as a Pilot.

After Idy was maimed, work was slow, and he was at a loose end back on Mars, hitting rock bottom. One day, there came an intriguing offer: an opportunity to return to his Pilot duties for a small favor...

King suddenly resurfaced on Tortuga, with his body rebuilt and his mind ready for action. Back in the driver’s seat, King takes his duties seriously, and will not engage in any type of criminality on or off the battlefield. He sees mercenary work as a noble profession, not a free pass to commit atrocities, and has made a number of enemies due to his belief in “gentlemanly warfare”. Heavy may be the head that wears the crown, but King’s unwavering honesty makes it feel lighter than air. 
[h2]TACTICAL TALENTS[/h2]
Every Pilot has Talents, but it’s up to you to pick the best ones for battle. Pick one Talent per Rank, and give King free reign to cause some havoc.
[h3]Rank 1: General Talents[/h3]
  • Gearhead: Gear goes off cooldown faster.
  • Case-Hardened: You take less damage from all sources.
  • Feed Hacker: Your weapons reload quicker.
[h3]Rank 2: Assault Talents (Class Specific)[/h3]
  • Gun Nut: Your autocannons and rocket launchers deal more damage.
  • Maximizer: For every bit of damage you deal, instantly regenerate some shield.
  • Offensive Tactics: Boosts primary and secondary stats of Attack Gear.
[h3]Rank 3: Leader Talents (Personality Specific)[/h3]
  • Vanguard: If two or more allies are nearby, all of your Gear’s primary stats are boosted for a short while.
  • Fire Support: If two or more allies are close by, your weapons deal more damage.
  • It Takes Two: Assists boost your speed and mobility for a brief period. 
[h3]Rank 4: Freecon Talents (Dominion Specific)[/h3]
  • Gear Hacker: Boosts all of your Gear damage.
  • Shield Preheater: Restores more shield per second.
  • Trigger-Happy: Boosts rate of fire.
[h3]Rank 5: Ace Talent [/h3]
Idy acquired this Talent through hard work and dedication.
  • Frontliner: Activating any Gear speeds you up.

[hr][/hr]Download War Robots: Frontiers for free today:

                            PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™

                                                          SteamMY.GAMES Launcher

Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.

                                                
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Battle Bonus Event: Play Daily to Collect a Free War Robot (April 8–22)

Look alive, Pilots! Time to upgrade your Hangar with a full mixed War Robot Build—just for logging in and playing! 

Play one battle across seven out of 14 days from April 8 (10:00 CEST/01:00 PST) to April 22 (10:00 CEST/01:00 PST) to earn rewards: 
  • Day 1: 1x Minefield (Cycle Gear)
  • Day 2: 2x Pulsars (Weapons)
  • Day 3: 1x Lancelot (Chassis Module)
  • Day 4: 1x Orochi + 1x Bulwark (Shoulder Modules)
  • Day 5: 1x Sprint Reactor (Supply Gear)
  • Day 6: 1x Fury (Torso Module)
  • Day 7: 1x Dragoon (Weapon)


[h3]IMPORTANT: You must have completed your Training Battles to participate in the Battle Bonus Event. 
[/h3]
[hr][/hr]Download War Robots: Frontiers for free today:

                            PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™

                                                          SteamMY.GAMES Launcher

Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.

                                                
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Hotfix Patch Notes — April 8, 2025


Attention, Pilots! The following hotfix will be deployed for War Robots: Frontiers following a short period of maintenance on April 8, 2025.
[h2]Gameplay Adjustments[/h2][h3]Progression[/h3]
Last week's Hotfix included an unlisted backend adjustment to expand the range of actions players could perform during Battle to earn Impact Points. While the average number of Impact Points per Battle was expected to remain unchanged, Credits earned during Battle were unintentionally reduced.

To address this issue, this week’s update increases the amount of Credits awarded for certain actions to restore balance and ensure a fair gameplay experience.
[h2]Balancing Adjustments[/h2][h3]Gear[/h3]
Core Gear: Blackout (Typhon)

We wanted to give players greater control over deciding the optimal moment to fire during combat encounters. As a result, we are adjusting how the lock-on and firing mechanics work for this Core Gear:
  • Homing missiles will no longer automatically fire upon target lock-on. 
  • New Mechanic: When pressing the Gear button, “Blackout” will lock-on to a target. Players need to press the “Fire” button to shoot the homing missiles towards their targeted enemy.
[h2]General Improvements[/h2]
  • The drop-down menu for muting or reporting a player in the Teams Interface now requires only a single click (previously required 2 clicks).
  • Players are now shown a “Press T to Toggle Zoom” hint when switching aiming modes when aiming down right. The hint is displayed below the crosshair.
  • Added a timer in the player HUD (bottom left next to Robot Health) that displays the remaining time of the 2X Damage Power-Up during Team Deathmatch.
  • Improved overall performance and stability of the game.
[h2]Technical Improvements[/h2]
  • Improved overall performance and stability of the game.
[h2]Bug Fixes[/h2]
  • Fixed a bug where double the amount of acquired Experience was shown in the Battle Pass section of the Post Combat interface.
  • Fixed a bug where names were occasionally not displayed in the Leaderboard.
  • Fixed a bug in the Leaderboard where the name was not updated when a player changed their name.
  • Fixed a bug where “Ghost Turret” would not be deployed where the player intended.
  • Fixed a bug where “Ghost Turret” would occasionally not shoot at enemies.
  • Fixed a bug where a debug sphere could become visible to the player when using Core Gear: Napalm Shell (Harpy).
  • Fixed a bug where all projectiles would launch to the same place when using the Core Gear: Steel Feathers (Raven). The projectiles will now correctly fly to the location the player is actively aiming towards.
  • Fixed a bug where the timers for Stickers and Paints in the Store did not display the correct end time.

Follow the game on X and Facebook and join the official Discord server to get all the latest hotfix info.

Need help? Contact our Support team to report any issues you’re facing on the Wild Ten.
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Maintenance – 08/04/2025

War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 08/04/2025 at 07:00 UTC
  • Estimated Downtime: 3 hours

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

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War Robot Spotlight: Lancelot

As a Wild Ten Pilot, it’s good to get to grips with your partner in battle—the War Robot. With 18 War Robots to choose from, each with their own unique attributes, picking the best ally for each fight is crucial.

Lay down your sword for Lancelot, a gallant War Robot with defensive abilities fit for a true knight.


[h2]COMBAT ANALYSIS[/h2]
  • War Robot Model: Lancelot
  • Class: Defender
  • Dominion: Mayflower

Defenders like Lancelot are designed to hold team positions, and this particular War Robot is perfect for Pilots who value durability above all else. Lancelot is as big as it is tough, and can regenerate when its allies take damage. 

Even though Lancelot can’t deal with flankers due to poor mobility, it can still prove its namesake’s chivalry by taking down large, slow enemies to protect its teammates. 
[h2]UNDER THE HOOD[/h2]
Make the most of your War Robot by learning about its Core Gear and recommended Weapons, Supply Gear, and Cycle Gear.

Don’t forget—you can always customize any War Robot with your favorite elements! 
  • Battle Order (Core Gear): Allies close by take less damage. Whenever they get hit, you regenerate armor. 
  • Punisher (Light Weapon - Kinetic): Punisher lives up to its name with its large ammo pool and fast fire.
  • Reflector (Cycle Gear): Returns a percentage of incoming damage back at the enemy for a short period of time. 
  • Sprint Reactor (Supply Gear): Speeds you up for a short amount of time.
Download War Robots: Frontiers for free today:

                            PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™

                                                          SteamMY.GAMES Launcher

Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.

                                                
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