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War Robots: Frontiers News

Hotfix Patch Notes — April 8, 2025


Attention, Pilots! The following hotfix will be deployed for War Robots: Frontiers following a short period of maintenance on April 8, 2025.
[h2]Gameplay Adjustments[/h2][h3]Progression[/h3]
Last week's Hotfix included an unlisted backend adjustment to expand the range of actions players could perform during Battle to earn Impact Points. While the average number of Impact Points per Battle was expected to remain unchanged, Credits earned during Battle were unintentionally reduced.

To address this issue, this week’s update increases the amount of Credits awarded for certain actions to restore balance and ensure a fair gameplay experience.
[h2]Balancing Adjustments[/h2][h3]Gear[/h3]
Core Gear: Blackout (Typhon)

We wanted to give players greater control over deciding the optimal moment to fire during combat encounters. As a result, we are adjusting how the lock-on and firing mechanics work for this Core Gear:
  • Homing missiles will no longer automatically fire upon target lock-on. 
  • New Mechanic: When pressing the Gear button, “Blackout” will lock-on to a target. Players need to press the “Fire” button to shoot the homing missiles towards their targeted enemy.
[h2]General Improvements[/h2]
  • The drop-down menu for muting or reporting a player in the Teams Interface now requires only a single click (previously required 2 clicks).
  • Players are now shown a “Press T to Toggle Zoom” hint when switching aiming modes when aiming down right. The hint is displayed below the crosshair.
  • Added a timer in the player HUD (bottom left next to Robot Health) that displays the remaining time of the 2X Damage Power-Up during Team Deathmatch.
  • Improved overall performance and stability of the game.
[h2]Technical Improvements[/h2]
  • Improved overall performance and stability of the game.
[h2]Bug Fixes[/h2]
  • Fixed a bug where double the amount of acquired Experience was shown in the Battle Pass section of the Post Combat interface.
  • Fixed a bug where names were occasionally not displayed in the Leaderboard.
  • Fixed a bug in the Leaderboard where the name was not updated when a player changed their name.
  • Fixed a bug where “Ghost Turret” would not be deployed where the player intended.
  • Fixed a bug where “Ghost Turret” would occasionally not shoot at enemies.
  • Fixed a bug where a debug sphere could become visible to the player when using Core Gear: Napalm Shell (Harpy).
  • Fixed a bug where all projectiles would launch to the same place when using the Core Gear: Steel Feathers (Raven). The projectiles will now correctly fly to the location the player is actively aiming towards.
  • Fixed a bug where the timers for Stickers and Paints in the Store did not display the correct end time.

Follow the game on X and Facebook and join the official Discord server to get all the latest hotfix info.

Need help? Contact our Support team to report any issues you’re facing on the Wild Ten.
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Maintenance – 08/04/2025

War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 08/04/2025 at 07:00 UTC
  • Estimated Downtime: 3 hours

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

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War Robot Spotlight: Lancelot

As a Wild Ten Pilot, it’s good to get to grips with your partner in battle—the War Robot. With 18 War Robots to choose from, each with their own unique attributes, picking the best ally for each fight is crucial.

Lay down your sword for Lancelot, a gallant War Robot with defensive abilities fit for a true knight.


[h2]COMBAT ANALYSIS[/h2]
  • War Robot Model: Lancelot
  • Class: Defender
  • Dominion: Mayflower

Defenders like Lancelot are designed to hold team positions, and this particular War Robot is perfect for Pilots who value durability above all else. Lancelot is as big as it is tough, and can regenerate when its allies take damage. 

Even though Lancelot can’t deal with flankers due to poor mobility, it can still prove its namesake’s chivalry by taking down large, slow enemies to protect its teammates. 
[h2]UNDER THE HOOD[/h2]
Make the most of your War Robot by learning about its Core Gear and recommended Weapons, Supply Gear, and Cycle Gear.

Don’t forget—you can always customize any War Robot with your favorite elements! 
  • Battle Order (Core Gear): Allies close by take less damage. Whenever they get hit, you regenerate armor. 
  • Punisher (Light Weapon - Kinetic): Punisher lives up to its name with its large ammo pool and fast fire.
  • Reflector (Cycle Gear): Returns a percentage of incoming damage back at the enemy for a short period of time. 
  • Sprint Reactor (Supply Gear): Speeds you up for a short amount of time.
Download War Robots: Frontiers for free today:

                            PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™

                                                          SteamMY.GAMES Launcher

Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.

                                                
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Maintenance – 03/04/2025

War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 03/04/2025 at 07:00 UTC
  • Estimated Downtime: 3 hours

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

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New Feature: Damage Debuffs Coming Soon!

Pilots on the Wild Ten have lots to contend with—gunfire, explosions, and even environmental damage, but we think you deserve even more mayhem. Have you ever been in the middle of fighting for a Warp Gate and started to get blurry vision or even get a warning to plug in your mech? No? Well, now you will! 

Introducing Pilot & War Robot Damage Debuffs, coming June 31!

This new feature, known as Faulty Operational Overload Logic System (F.O.O.L.S), will add debuffs to your Pilot and War Robot, making battles even more realistic the more damage you take! 


[h2]Vertigo[/h2]
Battling in a War Robot can take its toll on even the hardiest of Pilots. Fight to stay in control with the new Vertigo debuff as it becomes harder and harder to stay on course!

[previewyoutube][/previewyoutube]
[h2]Concussion [/h2]
Shoot, dodge, jump! Wait…where am I? The new Concussion debuff adds all the fun of being utterly confused to the battlefield! 

[previewyoutube][/previewyoutube]
[h2]Low Battery[/h2]
Did you forget to plug in your War Robot before bed again? The new Low Battery debuff adds technological realism to your battles, and reminds you to always leave the house with a spare portable charger.

[previewyoutube][/previewyoutube]
[h2]Damage Assessment[/h2]
Diagnostics never rest! The new Damage Assessment effect will help you to better understand the ins and outs of how your War Robot works. It takes a while though…

[previewyoutube][/previewyoutube]
[h2]Overheat[/h2]
Staying cool in the heat of battle sometimes simply isn’t possible. Feel the heat with the new Overheat effect, taking you to new highs (temperatures, that is).

[previewyoutube][/previewyoutube]

Happy April Fools Day!

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