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War Robots: Frontiers News

Update 0.10.1 Patch Notes (December 20, 2022)


These are the patch notes for the War Robots: Frontiers build available from December 20, 2022. Update your game to the latest version and start playing today in Early Access!

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NEW ITEMS
  • Added new sets of Robot parts for Typhon and Griffin:
    • Typhon’s signature ability targets up to three enemy robots with homing missiles, jamming their weapon systems on hit. Jammed weapons begin reloading instantly and have increased reload times as long as the effect lasts.
    • Griffin is capable of covering itself and its allies in proximity with static noise, making locking on targets impossible for the enemy. This will throw off incoming missiles. Additionally, Griffin distributes all incoming damage evenly between all of its armor segments as long as the ability is active.
  • Added new weapons, including Halo, Pulsar, and Gozer:
    • All three are light weapons with moderate energy consumption. Halo is ideal for close range, Pulsar is a solid all-rounder, and Gozers work best in a combination of four, serving as a good sniper setup.
  • Added new abilities, including Blocking Field and Smoke Wall:
    • Blocking Field serves as a deployable cover, creating an impassable wall on the spot of your choice. Smoke Wall allows you to cover the area with thick smoke which renders aimed fire impossible for everyone standing outside.
PLAYER PROGRESSION
  • Updated contents of the Store and level rewards.
QUALITY OF LIFE IMPROVEMENTS
  • Added an in-game overlay for quick access to the Inventory on the official website.
    • You can now transfer items from your Pioneer Pack to your Hangar directly from the game. All future items that will appear in your Inventory on the official website will also be accessible from the Hangar. For more details, check out the dedicated article.
  • Introduced multiple improvements to build management in Hangar.
    • You can now save unfinished builds or assemble holographic drafts when some of the required parts are missing. However, you won’t be able to send an unfinished robot to battle.
    • You can now name your robot builds and share them via a web link. You can copy the builds of other players using their links.
  • Added Japanese and Chinese in-game localization.
  • Updated localizations for all supported in-game languages.
IMPROVEMENTS TO AI BOTS
  • Added matchmaking categories for AI bots.
    • Players under Lvl.5 will only encounter AI opponents with drop teams of three robots. Experienced players above Lvl.5 will fight against AI opponents with five robots and an Alpha. Additionally, AI hangars will now feature new builds.
  • AI bots can now deploy on captured beacons.
BALANCE CHANGES
  • Callisto (Alpha): Magazine size reduced to 45 rounds.
  • Zeus: Damage per shot increased from 10,000 to 13,500.
  • Orkan: Splash damage radius reduced by 33%.
  • Homing Missile (Module): Splash damage reduced by 35%.
  • Teleport (Phantom): The return beacon now expires after 20 seconds. The teleport now activates with a 0.5-second delay.
BATTLE HUD IMPROVEMENTS
  • Swapped armor indication for the left and the right shoulder on the tooltip above the target.
    • Previously, the tooltip represented armor from the target’s point of view. The bar on the left indicated the status of the right shoulder, and the bar on the right the left. The indication has been swapped to the player’s point of view.
  • Added indication of camera direction on mini-map.
  • Added different colors for the Round Table ability (Lancelot) to differentiate between the friendly and the enemy robot.
GRAPHICAL IMPROVEMENTS
  • Updated the model and the animations of the Alpha. (This is not the final version of the Alpha.)
MAP IMPROVEMENTS
  • Updated the Tutorial map. (This is not the final version of the map.)
  • Made the cliffs of the waterfall mountain on Crash Site impassable to prevent escaping out of range of most guns.
  • Introduced multiple optimization improvements to Crash Site.
BUGS FIXED
  • Fixed incorrect damage numbers appearing in weapon descriptions.
  • Fixed the issue that prevented the LOCKED-ON heads-up from disappearing when being targeted by Homing Pack (Alpha).
  • Fixed the issue that increased shot intervals on Thunder when low on ammo.
  • Fixed the issue that prevented the Repair Drone (Tyr) from being deployed on an inclined or uneven terrain.
  • Fixed the issue that caused the reload indication to start at 20% when the Infiltrator skill is active.
  • Fixed multiple minor interface bugs.

Maintenance – 20/12/2022


War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 20/12/2022 at 08:00 UTC
  • Estimated Downtime: 2 hours

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

Dev Diary: Development Update


Jump into the first update of War Robots: Frontiers in Early Access! 

This video will give you the lowdown on the first update, including quality-of-life improvements, new Robots, weapons, and abilities from Zukata, the Creative Director of War Robots: Frontiers. 

With the holiday season upon us, we want to thank everyone for joining the fray in Early Access of War Robots: Frontiers. Happy Holidays, and we wish you the best for the New Year!

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Subscribe to our YouTube channel and stay tuned for more War Robots: Frontiers videos! 

Development Spotlight: Blueprints & Resources


In the last Development Spotlight, we gave you an in-depth look at how the game gives you complete freedom to tailor Robots to your playstyle. Your progress in War Robots: Frontiers is also tied to Robot building. The longer you play, the more building blocks you have at your disposal, and it's up to you to discover effective combinations.
[h2]BLUEPRINTS[/h2]
Blueprints are the essence of your Hangar and give you access to newer content. You can manufacture every item in the game right from your Inventory if you have the right blueprint, so collecting each of them will be quite a milestone.

Most Blueprints will be a reward for reaching a new account level. By the time you hit the experience cap, your Blueprint library will be almost complete and you will be limited only by your resource stockpile. Blueprints are permanent and there is no limit on the number of items they can produce, so as soon as you add a Blueprint to your collection you can be sure that sooner or later, you will have that item in one of your Robot builds.

As we add more items into the game following the Early Access stage, their Blueprints will first become available as Battle Pass rewards. Each Battle Pass season will last roughly three months and the newer Blueprints will rotate at the start of each season. If the only way to get one was to purchase the Pass, then in the following season it will appear as a usual reward unlocked with account experience.
[h2]RESOURCES[/h2]
They use three currencies on the Frontier: Credits, Alloys, and WarpReals.

Credits are your main battle reward. Deploy, complete the mission, survive—and get paid. You can use Credits to purchase items in the Shop.

Alloys are raw materials that feed your Hangar production. You can get Alloys by salvaging Robot parts, weapons, and ability modules you do not need. You will also receive Alloys with every purchase in the Shop.

WarpReals make your life a bit easier by offering shortcuts to your goals. For example, in the Shop, WarpReals allow you to load a new selection of items without making a purchase.
[h2]THE SHOP[/h2]
While Blueprint production is the most resource-efficient way to equip your Hangar, the Shop allows you to obtain items faster.

The Shop offers you a selection of three items. You can buy one with Credits, buy all three with WarpReals, or refresh the selection for a small fee of WarpReals. When you buy an item, the other two get melted into Alloys for free and the Shop shows you another three items to choose from. You can keep buying or skipping as long as you wish. If you’re low on resources, the current assortment of items will still be there when you return. There are no limited-time offers in the Shop.

In the next Development Spotlight, we will talk about the map Crash Site. Tune in next time to see what we have in store!

Robot Overview: Varangian


Say hello to the hulking metal warrior: Varangian! This duelling defender comes equipped with a damage-soaking dome and is able to push forward while providing cover for the squad.

Get to know Varangian, from strategies to setups, and prepare to Pilot this robust Robot in War Robots: Frontiers.

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For more info on Varangian and its brave Pilot Kate, check out the backstory of the pair in Tales From The Wild Ten. Subscribe to our YouTube channel and stay tuned for more War Robots: Frontiers videos!