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War Robots: Frontiers News

Maintenance – 28/12/2022


War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 28/12/2022 at 08:00 UTC
  • Estimated Downtime: 2 hours

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

Development Spotlight: Crash Site


War Robots: Frontiers boasts a map full of opportunities for destruction, and this Development Spotlight will reveal the background of Crash Site, and what makes it work as a real place in Wild Ten. 

Explore the ins and outs of the Crash Site map in War Robots Frontiers with this Developer Spotlight written by Baz (Lead Level Designer) and Patrick Kindlon (Writer).

Check out the video on the making of the Crash Site map below!

[previewyoutube][/previewyoutube]

[h2]THE NEEDLE[/h2]

The idea of Crash Site started as a landmark-—a giant crashed spacecraft. However, we soon found an issue with that: while the giant spaceship wreckage was marvelous to look at, it made the Robots feel tiny. The feeling of fighting from inside a four-storey tall Robot is one of the pillars of Frontiers, and when there’s a spaceship that big, it makes you feel small no matter what.

We still needed a landmark on our map, so Max (Art Director) came up with the eccentric Antenna, which is now Crash Site’s signature object.

Antenna is what remains of this Needle-—a mobile warp station that transports people and machinery across the planet. Warp tech pervades the Wild Ten since it relies on them to function. Without this Needle, travel between the Wild Ten worlds wouldn’t be possible. You’ll see other Needles in other locations, but this one is special as it will introduce you to the concept of warp and Frontiers space travel in general.

[h2]THE COLONY[/h2]
“By the time the settlement was operational, it was already under attack.”

The War Robots: Frontiers maps should not be just fun to play—-they must make sense as a place that real people could inhabit. While Frontiers is a game about Robots first and foremost, the Robots couldn’t go anywhere without a Pilot. That being said, we want to make sure that the presence of people is felt everywhere.

“The site is still occupied and civilian safety can be an obstacle—-if you care about such things.”



For Crash Site, we’ve built a whole town—a colony to be precise—with distinct districts and visual narratives. For example, there is a zone with crop fields, built for agricultural purposes so settlers can inhabit this planet in a self-sustaining fashion.

“Corporations hope to cut off their opposition’s supply lines by capturing weaker outposts. This Crash Site isn’t a jewel in any empire’s crown, but sometimes even the most backwater locations have military value.”



Another district we want to discuss is the area surrounding Beacon C. Its purpose revolves around the main building, which is the nitro-oxygen factory (on the right). It maintains a safe temperature by cooling necessary systems with water coming through a dam (on the left).


By the way, water has a gameplay effect all its own—-it slows down your Robot if you step in, so try to avoid it during a fight.

Gameplay-wise, Crash Site provides the purest War Robots: Frontiers experience—-vast expanses, destructible objects galore, a sense of verticality, and incredible scale.

However, with the next map, we’re going to shake things up a little. Stay tuned for future Development Spotlights!

Transfers Items from your Hangar In-game!


Early Access is a great opportunity for us to streamline War Robots: Frontiers systems and features. In the December Content Update, we were keen to implement functionality to make it even easier to transfer items from your Inventory to the game. 

We’re pleased to announce that you can now transfer items from your Inventory to your Hangar in-game! Simply go to your Hangar and press ‘C’ (or find the button in the lower left corner) to begin the item transfer process.



Any current and future items that appear in your Inventory will also be accessible from the Hangar, including Pioneer Pack items, Twitch Drops, and more. You can still transfer items via the official website – for more information, check out our handy Inventory and item transfer guide.

For more details about the December Content Update, check out the latest patch notes.

Play with the Devs on December 22!


Looking to up the ante in your Early Access battles? The developers of War Robots: Frontiers are entering the fray alongside all you Early Access Robot Pilots, and you’re invited to join them out on the Wild Ten!
  • Play and battle together with the developers of War Robots: Frontiers
  • Put your questions to the War Robots: Frontiers team
  • Chat with the devs as you play on Discord
  • Watch the developers live stream the game on Discord
  • Show off your War Robot builds to the devs and get pro tips from the best Pilots this side of the Wild Ten

Sounds good to you? Join the developers on the official War Robots: Frontiers Discord on December 22 starting from 17:00 UTC!

Update 0.10.1 Patch Notes (December 20, 2022)


These are the patch notes for the War Robots: Frontiers build available from December 20, 2022. Update your game to the latest version and start playing today in Early Access!

[previewyoutube][/previewyoutube]

NEW ITEMS
  • Added new sets of Robot parts for Typhon and Griffin:
    • Typhon’s signature ability targets up to three enemy robots with homing missiles, jamming their weapon systems on hit. Jammed weapons begin reloading instantly and have increased reload times as long as the effect lasts.
    • Griffin is capable of covering itself and its allies in proximity with static noise, making locking on targets impossible for the enemy. This will throw off incoming missiles. Additionally, Griffin distributes all incoming damage evenly between all of its armor segments as long as the ability is active.
  • Added new weapons, including Halo, Pulsar, and Gozer:
    • All three are light weapons with moderate energy consumption. Halo is ideal for close range, Pulsar is a solid all-rounder, and Gozers work best in a combination of four, serving as a good sniper setup.
  • Added new abilities, including Blocking Field and Smoke Wall:
    • Blocking Field serves as a deployable cover, creating an impassable wall on the spot of your choice. Smoke Wall allows you to cover the area with thick smoke which renders aimed fire impossible for everyone standing outside.
PLAYER PROGRESSION
  • Updated contents of the Store and level rewards.
QUALITY OF LIFE IMPROVEMENTS
  • Added an in-game overlay for quick access to the Inventory on the official website.
    • You can now transfer items from your Pioneer Pack to your Hangar directly from the game. All future items that will appear in your Inventory on the official website will also be accessible from the Hangar. For more details, check out the dedicated article.
  • Introduced multiple improvements to build management in Hangar.
    • You can now save unfinished builds or assemble holographic drafts when some of the required parts are missing. However, you won’t be able to send an unfinished robot to battle.
    • You can now name your robot builds and share them via a web link. You can copy the builds of other players using their links.
  • Added Japanese and Chinese in-game localization.
  • Updated localizations for all supported in-game languages.
IMPROVEMENTS TO AI BOTS
  • Added matchmaking categories for AI bots.
    • Players under Lvl.5 will only encounter AI opponents with drop teams of three robots. Experienced players above Lvl.5 will fight against AI opponents with five robots and an Alpha. Additionally, AI hangars will now feature new builds.
  • AI bots can now deploy on captured beacons.
BALANCE CHANGES
  • Callisto (Alpha): Magazine size reduced to 45 rounds.
  • Zeus: Damage per shot increased from 10,000 to 13,500.
  • Orkan: Splash damage radius reduced by 33%.
  • Homing Missile (Module): Splash damage reduced by 35%.
  • Teleport (Phantom): The return beacon now expires after 20 seconds. The teleport now activates with a 0.5-second delay.
BATTLE HUD IMPROVEMENTS
  • Swapped armor indication for the left and the right shoulder on the tooltip above the target.
    • Previously, the tooltip represented armor from the target’s point of view. The bar on the left indicated the status of the right shoulder, and the bar on the right the left. The indication has been swapped to the player’s point of view.
  • Added indication of camera direction on mini-map.
  • Added different colors for the Round Table ability (Lancelot) to differentiate between the friendly and the enemy robot.
GRAPHICAL IMPROVEMENTS
  • Updated the model and the animations of the Alpha. (This is not the final version of the Alpha.)
MAP IMPROVEMENTS
  • Updated the Tutorial map. (This is not the final version of the map.)
  • Made the cliffs of the waterfall mountain on Crash Site impassable to prevent escaping out of range of most guns.
  • Introduced multiple optimization improvements to Crash Site.
BUGS FIXED
  • Fixed incorrect damage numbers appearing in weapon descriptions.
  • Fixed the issue that prevented the LOCKED-ON heads-up from disappearing when being targeted by Homing Pack (Alpha).
  • Fixed the issue that increased shot intervals on Thunder when low on ammo.
  • Fixed the issue that prevented the Repair Drone (Tyr) from being deployed on an inclined or uneven terrain.
  • Fixed the issue that caused the reload indication to start at 20% when the Infiltrator skill is active.
  • Fixed multiple minor interface bugs.