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War Robots: Frontiers News

Map Spotlight: Terminus

Each battlefield in War Robots: Frontiers is unique, with their own pitfalls and perks. Terminus is no different. 
[h2]FIELD RECONNAISSANCE[/h2]
This spaceport and cargo handling facility sits atop a frozen asteroid and connects the Wild Ten to the Solar System via Warp technology. Whoever controls Terminus controls the flow of goods, and decides who goes in and out.

Once a safe haven, Terminus is now a battleground. Warring Dominions are battling for control of high-value sites, and the critical supply port of Terminus is caught in the crossfire. 

With new supplies cut off, clever mechanics on Tortuga have found ways to rebuild broken War Robots, and Pilots ready themselves for a new fight. 


[h2]STRATEGIC ANALYSIS[/h2]
This asteroid is full of dense tunnels and open avenues. Terminus’ energy barriers block projectiles but allow War Robots to pass, allowing for clever tactical plays and an escape route for your team to regroup and restrategize. 

All types of combat are possible on Terminus, from short-range skirmishes to medium-range takedowns. Super-long sightlines also offer ample sniping opportunities. 

Featuring upper and lower levels, there are also max height bars indicating if a Titan can pass through, meaning there are some safe spaces from the eyes of these iron giants. 

Pick your Drop Team carefully, and bring only the best of the best to tackle this map. Drop into Terminus today, and take down foes on the biggest spaceport in the Wild Ten.

Download War Robots: Frontiers for free today:

                            PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™

                                                          SteamMY.GAMES Launcher

Stay tuned to our official DiscordX, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit for all the latest news and updates.

                                                
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Producer Comms: Thank You — What's Next for the Wild Ten

Hello to all our new and veteran Pilots! I’m Jennifer Cacheux-Girling, the Executive Producer for War Robots: Frontiers (you might also know me as Jen-Nausicaä on Discord). 

After a long road through Early Access, War Robots: Frontiers finally launched on PC and console on March 4. I can’t thank you enough for all your support leading up to the release, and the overwhelming response that you’ve shown us since the launch. It’s truly a joy to see players worldwide battling it out on the Wild Ten, and we’re thrilled to welcome so many new players to share in the world we’ve created together with our Early Access Pilots.

The road hasn’t been without a few bumps, though. Launch periods can be rocky, with more concurrent players bringing technical and performance issues to light that weren’t apparent in playtests. However, our teams have been on point and working around the clock to monitor your reports and fix any issues—and we’ve already deployed a few hotfixes this week. We’re actively working on new updates based on your feedback and our own analysis, too, so keep your eyes on the latest news to see what’s coming up!

As a token of our gratitude for sticking with us while we stabilize the game, we’re offering all Pilots a thank-you gift. Log in between now and March 14 to claim a 3-Day Premium Account, 20,000 Salvage, and 4,000 Credits (enough to grab some new Modules from your Daily Deals).

I know many of you had issues receiving pre-launch rewards, so we’re also issuing the Peace, Love, Robots Sticker to all players at the same time.

Next, I want to take a moment to discuss our future plans and a rough roadmap for improvement. I spoke to players earlier this week on Discord voice chat to discuss their questions and concerns about a few aspects of the game, including:
  • Matchmaking
  • Players quitting matches early
  • The in-game economy, which items can be purchased, the emphasis on paid content, and how this may impact fairness and competitiveness in War Robots: Frontiers
  • The availability of specific content in DLC bundles
  • The gameplay impact and balance of Hero Pilots, and the functionality of Common Pilots
  • Bundles not being purchasable with Credits
  • The variety of cosmetic customization options
  • Future content suggestions

Together with Vladimir “Zukata” Krasilnikov (Creative Director) and the development team, we’re putting together a plan to address your concerns. While many of these points require more time to address, I want to reassure you that your voices are heard. We’ll share more updates later this month when we’ve reviewed our analytic data and locked design, production, and deployment estimates. 

Since I know you’re curious to know more sooner, all Pilots are invited to a Q&A hosted by myself and my team on Friday, March 14 at 19:00 CET on Discord. Submit your questions here before Wednesday, March 12 at 14:00 CET and I’ll be sure to answer as many as possible live. If you can’t join, we’ll publish the highlights on the website the following week.

We want to make War Robots: Frontiers an unforgettable experience and an S-tier entry in the mech genre. Your playtime and feedback are so valuable to us, and through this, we hope to realize our vision together with you. Look out for more Producer Comms in the future, where I’ll share development updates and address hot topics from the community.

Thank you as always for your patience and understanding. If you’re playing this weekend, look out for me on the battlefield!

See you on the Wild Ten, Pilots!

Jennifer Cacheux-Girling Executive Producer, War Robots: Frontiers

Maintenance – 07/03/2025

War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 07/03/2025 at 10:00 UTC
  • Estimated Downtime: 2 hours

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

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Maintenance – 06/03/2025

War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 06/03/2025 at 16:00 UTC
  • Estimated Downtime: 2 hours

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

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Hotfix: Patch Notes — March 6, 2025

Attention, Pilots! The following hotfix will be deployed for War Robots: Frontiers following a short period of maintenance on March 6, 2025.
[h2]Improvements[/h2][h3]Sound[/h3]
  • Improved the overall sound in the game:
    • Default music volume is now set to 80.
    • SFX plays when a player’s Robot despawns upon calling their Titan.
    • In the Hangar, Common Pilots' VO volume is now equal to Legendary Pilots.
    • Balanced the sound of various weapons.
    • Improved sound notification systems.
    • Improved the weapon reload SFX for most weapons.
    • Fixed impact SFX for Gozer, Lighter, and Incinerator Weapons.
    • Improved the sound clarity of the Combat Assistant. A small delay has been added when Gear is activated or another important action is triggered. Overlapping sounds of the Pilots’ VO and Gear activations should no longer occur.
    • Added voice lines for Pilots:
      • Legendary Pilots received 3–5 additional voice lines when spawning in and 2 additional voice lines when eliminating enemies.
      • Common pilots received 2–3 additional voice lines when spawning in.
[h3]Gameplay[/h3]
  • Changes have been made to Matchmaking:
    • Crews consisting of a low-level leader and high-level players would previously result in matches against low-level players. If a high-level player is now part of the Crew, the Crew is matched against higher-level players.
  • When crafting or upgrading an item, the item now stays selected in the Warehouse and Workshop after exiting the crafting menu.
  • The Gear Power Level parameter from the Details screen has been removed and replaced with the following parameters:
    • Cooldown for the Core Gear.
    • Cooldown and number of uses for Cycle Gear.
    • Required Charge to activate Supply Gear.
  • Removed the Countdown timer from the last tab in the Post Combat statistics. The screen will no longer automatically close.
  • The following bindings have been set for gamepads for pop-up notifications:
    • Xbox: B for Cancel/Close, A for Apply/OK/Proceed
    • PS: O for Cancel/Close, X for Apply/Ok/Proceed
  • Robot Spawn VFX has been adjusted.
  • The button “Weight and Energy” has been removed from the Workshop.
  • Added a Robot Class Filter when going through the Workshop Tutorial.
  • Item stacks in the Workshop are now sorted from highest to lowest level.
[h2]Bug Fixes[/h2]
  • Fixed a bug where Gear Modules would clip into the Robot Model in the Workshop.
  • Fixed a bug where Gear Modules were displayed for Titans in the Workshop.
  • Fixed a bug where Ares’ Core Gear “Wrath” in combination with “Infinite Ammo” could affect the rates of fire of certain weapons, allowing them to shoot much quicker than intended.
  • Fixed a bug where purchased Factory Builds could not be converted to Custom Builds.
  • Fixed a bug where the in-game tutorial may not progress beyond the Workshop when playing with a gamepad.
  • Fixed a bug where converting a Factory Build to a Custom Build would block further tutorials.
  • Fixed a bug where players may run into invisible walls on the map “Fissure”.
  • Fixed a bug where players may get stuck when walking close to walls on the map “Terminus”.
  • Fixed a bug where players may run into invisible walls on the map “Terminus”.
  • Fixed a bug where the effects of the Gear “Scrambler” would remain active after the duration expired.
  • Fixed a bug where pressing Spacebar and LMB in quick succession while in Spectator mode, players could become stuck in the Spectator mode and be unable to respawn.
  • Fixed a bug where kills and assists after dying did not add Honor.
  • Fixed a bug where Robot Preview cameras in the Workshop when editing Modules would behave abnormally when rotating the camera.
  • Fixed a bug where projectile VFX for the weapon “Scatter” would not be displayed when playing on low graphic settings.
  • Fixed a bug where AI opponents could use Modules and Weapons that are not yet available to players.
  • Fixed a bug where Cyclops’ Core Gear “Death Ray” was too bright on the map “Terminus”.
  • Fixed a bug where the Battle Pass banner did not disappear from the Store after purchasing it.
  • Fixed a bug where a loading icon would be displayed indefinitely when applying a global Decal, resetting changes, or saving a Wrap.
  • Fixed a bug where the button “Build a New Robot” was available when the Custom Build limit had been reached.
  • Fixed a bug where players were shown an empty error message when trying to create a new Custom Build after reaching the Custom Build limit. Players will now be warned that no further Custom Builds can be created.
  • Fixed a bug where the central Robot in the Hangar was not centered.
  • Fixed a bug where upgrade tips were displayed on Common Pilots. Common Pilots cannot be upgraded.
  • Fixed a bug where the Account Rank-Up animation in the Post Combat screen could be played multiple times when switching between the Battle Pass page to the Post Combat screen.
  • Fixed a bug where the UI would display an active Shield over the Robot Health Segments provided by the Pilot Talent “Backup Plan” even after it expired.
  • Fixed a bug where projectiles of the weapon “Noricum” would collide with invisible walls on the map “Terminus”.
  • Fixed a bug where some road signs on the map “Catalyst” were indestructible.
  • Fixed a bug where Pilots did not receive any lighting when displayed in Robot Builds in the Shop.
  • Fixed a bug where Faction and Class icons were not displayed for modules and weapons in the Store.
  • Fixed a bug where the Pre-Game camera may spawn below the ground.
[h2]Technical Fixes[/h2][h3]Crashes[/h3]
  • Fixed a crash that could occur during battles.
  • Fixed a crash that could occur when quickly switching from Low to Epic graphics settings.
  • Fixed a crash that could occur with certain Gear.
  • Fixed a crash that could occur when using the Gear “Blast Wave”
[h2]Balancing Changes[/h2][h3]Robots[/h3]
Siren
  • Reduced Armor of Shoulder Modules from 51,480 to 48,400.
  • Reduced Shield Cooldown Reduction value from 19% to 17%.
Cyclops
  • Increased Armor of Shoulder Modules from 51,700 to 75,900.
Raven
  • Reduced Shields of Shoulder Modules from 22,193 to 21,560.
  • Reduced Shield Regeneration from 3,773 to 2,695.
  • Reduced Shield Cooldown Reduction value from 27% to 25%.
[h3]Weapons[/h3]
Trebuchet
  • Reduced the Rate of Fire from 60 to 24 rpm.
Railgun
  • Reduced the Rate of Fire from 60 to 24 rpm.
Zeus
  • Reduced the Rate of Fire from 60 to 30 rpm.
Vortex
  • Increased the maximum speed of Vortex Missiles in their launch phase by 300%.
[h3]Gear[/h3]
Sprint Reactor
  • Now provides a flat amount for bonus Speed and Acceleration, instead of a percentage. At its highest level, it now increases Speed by 1750 (63 km/h) over 8 seconds.
Shield Regeneration
  • Now repairs 3% of the max. Armor per second instead of a flat value of 3350 armor.
Quick Repair
  • Now repairs 4% of the max. Armor per second instead of a flat value of 4320 armor.
Energy Wall
  • Increased Cooldown from 20 seconds to 24 seconds.
Repair Drone
  • This Gear now snaps to Robots.
Iron Rain
  • This Gear now snaps to Robots.
Blast Wave
  • This Gear now snaps to Robots.
Snare
  • This Gear now snaps to Robots.

                                                

Get more of the latest news like this by following the game on X and Facebook and joining the official Discord server

Need help? Contact our Support team to report any issues you’re facing on the Wild Ten.
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