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War Robots: Frontiers News

Maintenance – 29/07/2025

[p]War Robots: Frontiers servers are scheduled to enter maintenance at the following time:[/p]
  • [p] Maintenance Time: 29/07/2025 at 07:00 UTC[/p]
  • [p] Estimated Downtime: 3 hours [/p]
[p]The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

[/p][hr][/hr][p]Follow MY.GAMES on Steam[/p]

Update 1.2 Patch Notes: Spark of Ingenuity Battle Pass — July 29, 2025

[p]Time to evolve and adapt, Pilots! The following patch will be deployed for War Robots: Frontiers following a short period of maintenance on July 29, 2025. This patch will introduce the Spark of Ingenuity Battle Pass to Season 2: Power Surge, alongside new content to unlock.[/p]
[color]New Content[/color]
[h2][color]Spark of Ingenuity Battle Pass[/color][/h2][p]The Spark of Ingenuity Battle Pass is your way of evolving and adapting to new battles on the Wild Ten. Play to earn XP and Battle Tokens, level up your Pass, and exchange your Battle Tokens for new electrifying content.[/p]
  • [p]New War Robot: Mesa (Defender) with Harmonizer (Core Gear) added.[/p]
  • [p]New Weapon: Locust (Light | Kinetic | Shotgun) added.[/p]
  • [p]New Supply Gear: Ammo Fabricator added.[/p]
  • [p]New cosmetic options added.[/p]
[p]Discover and unlock 40+ rewards throughout the rest of Season 2: Power Surge![/p][h2][color]New Cosmetics[/color][/h2]
  • [p]Two new Animated Wraps have been added to the Store.[/p]
[h2][color]Intel Discount Event (July 29–August 26)[/color][/h2][p]Need a boost? Returning players can battle daily for up to seven days, and new players can level up to unlock bonus Intel, a crucial resource used to upgrade your battle Builds. Enjoy Intel upgrade discounts on the following items:[/p][h3][color]War Robots[/color][/h3]
  • [p]Siren[/p]
  • [p]Cyclops[/p]
  • [p]Pursuer[/p]
[h3][color]Weapons[/color][/h3]
  • [p]Trident[/p]
  • [p]Railgun[/p]
  • [p]Gemini[/p]
  • [p]Scatter[/p]
[h3][color]Gear[/color][/h3]
  • [p]Supply Gear: Energy Wall[/p]
  • [p]Cycle Gear: Homing Missile[/p]
  • [p]Cycle Gear: Umbrella[/p]
  • [p]Supply Gear: Blink[/p]
  • [p]Cycle Gear: Recon Mode[/p]
[h2][color]Battle Pass Adjustments[/color][/h2]
  • [p]Players working through the Free Battle Pass can now earn enough Tokens to access all 4 Shipments of the Spark of Ingenuity Battle Pass, with some items still locked for Battle Pass Gold players.[/p]
[h2][color]Gameplay Adjustments[/color][/h2][h3][color]Match Making[/color][/h3]
  • [p]Matchmaking now prioritizes Crews of 4 or more to only be able to play with other Crews of the same size. This change is to protect solo-queue players from playing against full organised groups, and allows organised groups to match together easier.[/p]
  • [p]Maximum matchmaking time for Crews consisting of 4 or more players has been changed to 5 minutes.[/p]
[h3][color]Gear[/color][/h3]
  • [p]Players can now see the trajectory of Ghost Turret (Supply Gear) when activating it.[/p]
[h3][color]Player Progression[/color][/h3]
  • [p]Player progression has been updated. Blueprints for Scorpion (War Robot), Tusk (Weapon), and Repulsor (Supply Gear) are now available through player progression.[/p]
  • [p]Added a widget in the ‘Play’ screen that shows which War Robots can be unlocked through progression.[/p]
  • [p]Added additional Keybindings for the Workshop.[/p]
    • [p]Customize: LMB[/p]
    • [p]Options: RMB[/p]
[h3][color]Sound Effects (SFX)[/color][/h3]
  • [p]Updated SFX when walking. SFX now changes depending on the surface a player is moving on.[/p]
  • [p]Improved environmental sounds on the maps Terminus, Catalyst, Spectrum, and Tutorial.[/p]
  • [p]Added new SFX when capturing Warp Beacons.[/p]
[h3][color]User Interface (UI)[/color][/h3]
  • [p]When editing a War Robot in the Workshop, Blueprints are no longer displayed as the first item.[/p]
  • [p]The ‘Battle Results’ screen has been redesigned and now highlights level progression.[/p]
  • [p]A player’s League is now displayed on the matchmaking screen.[/p]
  • [p]UI in the Crew Tab has been updated.[/p]
  • [p]Added a visible indicator on the Crusher button on the map ‘Fissure’.[/p]
  • [p]Premium purchase animations and purchase animations in the Store can now be skipped.[/p]
[h3][color]Visual Effects (VFX)[/color][/h3]
  • [p]Adjusted VFX for the following Core Gear and Cycle Gear:[/p]
    • [p]Death Ray (Cyclops): Ally VFX is now yellow.[/p]
    • [p]Infinite Ammo (Cycle Gear): VFX is now purple.[/p]
    • [p]Warp Reload (Fury): VFX is now purple.[/p]
    • [p]Wrath (Ares): Enemy VFX is now red.[/p]
    • [p]Zealot (Purifier): Enemy VFX is now red.[/p]
[h3][color]War Robots[/color][/h3]
  • [p]Armor values for all Modules have been rounded to the nearest value.[/p]
[h2][color]Pilot Talents[/color][/h2][h3][color]Ricochet[/color][/h3]
  • [p]Ricochet can now trigger on any direct targeted Weapon Damage to an enemy Module.[/p]
    • [p]This applies to Weapons that fire bullets, lasers, or direct hits with flamethrowers.[/p]
  • [p]Increased the chance to trigger Ricochet from 5% to 15%.[/p]
[h2][color]Technical Improvements[/color][/h2]
  • [p]Improved client and server stability across all platforms.[/p]
[h2][color]Bug Fixes[/color][/h2][h3][color]Camera[/color][/h3]
  • [p]Fixed a bug where the camera would return to the default position when placing a Sticker.[/p]
[h3][color]Maps[/color][/h3]
  • [p]Fissure: Fixed a bug where players were unable to climb on top of certain rock formations.[/p]
[h3][color]Pilot Talents[/color][/h3]
  • [p]Fixed a bug where Ricochet would not work with certain Weapons.[/p]
[h3][color]User Interface (UI)[/color][/h3]
  • [p]Fixed a bug where increased reload times after upgrading a Weapon were displayed as a positive change (green) instead of negative (red).[/p]
  • [p]Fixed a bug where a ‘Where to get’ text box would be displayed for Titan modules.[/p]
  • [p]The category ‘Pilot Assist Boost’ has been removed from the ‘Battle Results’ screen.[/p]
[h3][color]Visual Effects (VFX)[/color][/h3]
  • [p]Fixed a bug where projectile traces from Ghost Turret (Supply Gear) were not visible when shooting from behind a player.[/p]
[hr][/hr][p]Need help? Contact our Support team to report any issues you’re facing on the Wild Ten.[/p][hr][/hr][p]Follow MY.GAMES on Steam[/p]

Battle on Solidus Node: Foundry & Complete Special Jobs ‘til July 29

[p]From now until July 29, you can battle on the new event map, Solidus Node: Foundry. This virtual environment is powered by Solidus and stripped of all metadata and visual markers that would pinpoint this node to any particular place. It may or may not represent a real high-value site somewhere in or outside the Wild Ten... The pay is good, though, so get to work.[/p][p]Look out for Solidus Node: Foundry appearing in the map roster in all game modes. [/p][p][/p][p]Complete additional Daily and Weekly Jobs in a Special Job Event! Destroy War Robots and deal damage using specific Weapons (Halo, Tusk, Gemini) and Torso Modules (Loki, Scorpion, Cyclops) to earn Credits and Intel until July 29. [/p][hr][/hr][p]Download War Robots: Frontiers for free today:[/p][p]                            PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™                                                           SteamMY.GAMES Launcher[/p][p]Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.[/p][hr][/hr][p]Follow MY.GAMES on Steam[/p]

Maintenance – 22/07/2025

[p]War Robots: Frontiers servers are scheduled to enter maintenance at the following time:[/p]
  • [p] Maintenance Time: 22/07/2025 at 07:00 UTC[/p]
  • [p] Estimated Downtime: 3 hours [/p]
[p]The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

[/p][hr][/hr][p]Follow MY.GAMES on Steam[/p]

Hotfix Patch Notes — July 22, 2025

[p]Attention, Pilots! The following hotfix will be deployed for War Robots: Frontiers following a short period of maintenance on July 22, 2025.[/p][h2][color]New Content[/color][/h2][h3][color]Solidus Node: Foundry[/color][/h3][p]Event duration: July 22 - July 29[/p]
  • [p]Added the limited-time event map to the map pool: Solidus Node: Foundry.[/p]
  • [p]This map supports all gameplay modes (Spearhead, Team Deathmatch, Last Robot Standing, Warp Rush).[/p]
  • [p]This map has the same rate of appearing as other maps.[/p]
[h3][color]Special Job Event[/color][/h3][p]Event duration: July 22 - July 29[/p]
  • [p]Complete additional Daily and Weekly Jobs to earn more Credits and Intel for the duration of the event.[/p]
[p]More details for this event will be shared on July 22 in a separate publication.[/p][h2][color]Gameplay Adjustments[/color][/h2]
  • [p]Added a unique camera shake effect for the “Bisector” Weapon.[/p]
[h2][color]Bug Fixes[/color][/h2]
  • [p]The Ceres Core Gear “Rejuvenator” decal no longer disappears when the War Robot jumps.[/p]
  • [p]Resolved an issue where the Ceres Core Gear “Rejuvenator” percentage stat values were rounding up.[/p]
  • [p]Resolved an issue where Shoulder Modules would disappear on lower graphical settings after the Torso from certain War Robots became damaged.[/p]
  • [p]Resolved an issue where the label “OWNED” was not appearing on Shop bundles that players had already purchased.[/p]
  • [p]Resolved an issue where incorrect text appeared when the Import Robot Code in the workshop was not correct.[/p]
  • [p]Resolved an issue on PlayStation 5 that was causing crashes.[/p]
[hr][/hr][p]Follow the game on X and Facebook and join the official Discord server to get all the latest hotfix info.[/p][p]Need help? Contact our Support team to report any issues you’re facing on the Wild Ten.[/p]
[hr][/hr][p]Follow MY.GAMES on Steam[/p]