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War Robots: Frontiers News

Autumn Update (0.130): Patch Notes (November 14, 2023)

These are the patch notes for the War Robots: Frontiers build, which will be available following a period of maintenance on November 14, 2023. Update your game to the latest version and start playing in Early Access. Even if you haven’t got a Pioneer Pack, you can play for free and experience the Autumn Update from November 14 until December 2!

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[h2]NEW CONTENT[/h2]
  • New Robot - Ravana: A high-durability vanguard Robot that unlocks its full potential in close-range team fights.
    • Blessing: Ravana creates a cone-shaped protective area in front of itself, offering allies partial resistance to incoming damage. As long as at least one friendly target is affected by Blessing, Ravana cannot be destroyed (the durability of any of the Robot’s parts cannot be reduced below 1).
  • New Ability Module - Grounded: Fires a projectile that depletes the target’s Fuel.
NOTE: The Tusk weapon will be removed from the game after the end of Early Access when it transitions to Open Beta. As of this update, Tusk cannot be acquired via the Shop or Account Level rewards. However, all previously acquired Tusks can be used throughout Early Access.
[h2]NEW GAME MODE: TEAM DEATHMATCH[/h2]
Team Deathmatch is played until one team scores 30 victory points. Destroying an enemy Robot awards one victory point, and taking down a Titan adds two points. Side beacons are replaced by deployment areas, while the central beacon becomes a spawn point for Power-Ups. 

Three types of Power-Up are available in the current version of the mode:
  • Triple Damage: Multiplies weapon damage by three for 30 seconds.
  • Instant Ability: Resets cooldowns for all equipped Abilities and instantly charges Chargeable Abilities.
  • Orbital Strike: Adds a unique Ability available via the same button as Titan Deployment in Beacon Rush (default “C”).

All Robots (except for Titans) can be deployed multiple times in Team Deathmatch. Whenever your Robot is destroyed, a cooldown begins after which the same Robot becomes available again when you open the Robot selection panel. As long as at least one of your Robots is ready for deployment, it will be sent to the battlefield automatically after a short delay. You can spectate other players when all your Robots are on cooldown.

NOTE: The new game mode will become available in random rotation in the general matchmaking queue shortly after the update is released.
[h2]FEATURE OVERHAUL: ROBOT DAMAGE MODEL[/h2]
We are introducing new, more intuitive damage mechanics in the Autumn Update. To take down a target, you now need to deplete its energy shield first and then destroy any of its parts.

All Robots, including Titans, now have a personal, tight-fitted energy shield that covers all of its parts. Dealing damage to any of the Robot’s parts is impossible until the shield is depleted. When the shield is at zero capacity, the Robot structure will begin to receive all incoming damage. Each Robot part takes damage separately and has its own Durability pool. Destroying any of the individual parts instantly destroys the Robot.



IMPORTANT: The stats of most Robot parts, Weapons, Abilities, and Pilots have been adjusted to better fit the new damage mechanics. Additionally, the Passive Shield and the Shield Dome Abilities have been removed from the game entirely.
[h2]NEW FEATURE: STEAM INVITES[/h2]
Steam players can now invite each other to Squads directly via the Steam Friends system. We have also set up RichPresence, so you can display your status on other platforms (such as Discord) whenever you choose to appear online.
[h2]IMPROVED NEW PLAYER EXPERIENCE[/h2]
This version of the game explains core Combat and Hangar features in a much more clear and consistent way than before. These are the most noticeable improvements:
  • Updated Tutorial Map and mission flow.
  • Updated starting Hangar setup.
  • Updated settings for introductory matches played against AI Robots.
  • Updated early level-up rewards.
  • Added introductory Contracts and UI tooltips.
  • Added embedded video tutorials in early matches explaining the basics of different game modes.
NOTE: You might want to complete the updated Tutorial even if you have sufficient experience with the game already. It will help you get accustomed to the new damage mechanics.
[h2]MAP OVERHAUL: MONT[/h2]
Mont has received a major update. The worlds of the Wild Ten have arctic areas, too!



Apart from reworked visuals, the new Mont features a slightly changed layout to make navigation easier for all classes of Robots. Most noticeably, the streets of the industrial complex became wider, and access to the crucial central beacon was made easier from the right-side spawn areas.
[h2]GAMEPLAY CHANGES AND IMPROVEMENTS[/h2]
On the combat side, we mainly focused on how controlling the Robot feels when you are in a match. This update includes a slew of tweaks to animations, physics, sounds, and Robot stats collectively aimed at conveying the feel of piloting a heavy, walking combat machine. 
  • Tweaked animations and speed of partial turns and turnarounds.
  • Tweaked settings of Robot JetPack.
  • Tweaked movement speed and acceleration settings on various Legs.
  • Ledges of up to five meters in height will no longer cause Robots to slow down.
  • Updated collision logic when bumping into various obstacles.

Other gameplay changes include:
  • Loki is now more difficult to spot when using the Trick ability.
  • Victory points in Beacon Rush are now rounded down. This will eliminate situations when a match continues despite the victory bar showing 100% for one of the teams.
[h2]GRAPHICAL IMPROVEMENTS[/h2]
  • Slightly updated visuals on the Crash Site Map.
  • Slightly updated visuals in the Hangar scene.
  • Updated multiple Robot and weapon animations.
  • Added animations for the Instant Reload (Fury).
  • Updated VFX for Map destructibles.
  • Updated VFX for the Infinite Ammo ability.
  • Updated VFX for the Blast Wave ability.
  • Updated VFX for the Speed Boost ability.
  • Updated VFX for the Smoke Wall ability.
  • Updated VFX for the Lighter weapon.
  • Added a new Sharpness setting to Graphics Settings.
[h2]SOUND IMPROVEMENTS[/h2]
  • Reworked sounds for multiple Robot parts, weapons, and Abilities.
  • Added a new sound system for Robot steps and jump landings.
  • Added sounds for movement in water.
  • Added new sounds for destructible objects on Maps.
[h2]GENERAL UI IMPROVEMENTS[/h2]
This update contains improvements to almost every part of the Hangar UI. Most importantly, we have reworked the Constructor menu:
  • The Constructor now shows a schematic of a full Robot build, allowing you to start assembling the Robot from any part and save partial presets in the process.
  • A dynamic Stats window was added, which reflects the change in build power as you replace any of its parts.


Other noticeable improvements include:
  • Updated and expanded the post-combat statistics window.
  • Updated stats windows for all weapons.
  • Added purchase confirmation in Offers.
NOTE: The new Player Profile tab is a placeholder for a feature that is still in development.
[h2]BATTLE HUD IMPROVEMENTS[/h2]
  • Updated deployment tooltips and Map.
  • Updated minimap for Crash Site and Mont.
  • Updated color indication for the amount of ammo left for better visibility.
  • Distance to target is now displayed on the target overtip.
  • Added a heads-up when trying to hit targets out of range.
[h2]BUGS FIXED[/h2]
  • Fixed Trebuchet and Tusk projectiles disappearing mid-air.
  • Fixed Tusk projectiles not dispersing as intended.
  • Fixed z-fighting on trees on Crash Site.
  • Fixed 3-digit numbers not fitting into the Contracts widget.
  • Fixed pop-up damage numbers from Burning being displayed at the origin on the Map and not on the enemy target.
  • Fixed on-hit VFX not being displayed on the enemy target.
  • Fixed flickering on the Offers screen.
  • Fixed various localization bugs and updated localization.

Community Spotlight: October 2023

October brought spooky events and terrifying treats for the War Robots: Frontiers community. Check out what happened in October, and what’s to come in November!
[h2]Community Event Winners: October[/h2][h3]Ghosts of Honor[/h3]
Back in September, we asked you to join our official Discord and sign up for Ghosts of Honor, an event where earning Honor would score you Medals and Intel!

The Community really showed their fighting spirit, earning a combined 43 Medals and 33 Gold Medals over the course of the event.

Special shoutout to all the triple Gold Medal winners—DeliriumV01D, Kragerles, Robo4, HectorGamingYT, Zeroskillz, HyTakTTOLY4ULOCb, Mike_Hawkwind, and eXPECTATION!
[h3]Halloween Creative Contest[/h3]
In September, we asked you to submit your scariest Halloween costumes, artwork, and jack-o'-lanterns for prizes, and here are the spooky winners!

Light Buster

ĐɆ₴₮ⱤØɎɆⱤ



Endersult


[h3]Treat or Treat[/h3]
We hope you were able to pick up all your treats over Halloween when we shared promo codes across social media with the chance to find a bunch of in-game resources including Alloys, Credits, and Intel. Make sure to follow us on Twitter, Facebook, Discord, and Instagram for more chances to win in the future! 
[h2]Community Content [/h2]
Our Pilots are second to none when it comes to creativity, so we’re putting the spotlight on some of the best from October!
[h3]Community Collaboration Music Video[/h3]
ĐɆ₴₮ⱤØɎɆⱤ led the charge again, compiling your best clips to make a new music video.

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[h3]Amazing Ares[/h3]
Kragerles created an amazing version of Ares using Trailmakers!

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[h3]How I Won The Lace's League (Tips & Tricks)[/h3]
HectorGamingYT shared his strategies for maximizing kills that led him to win our summer event, Lace's League.

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[h2]Development Insights[/h2]
We regularly share some of the concepts and tweaks we are working on via our Discord, to give 

players a sneak peek into the development process. Here are a few of the things we shared in October:
[h3]New Tutorial and Damage Model[/h3]
Our devs have been hard at work! Check out the new Tutorial, Damage Model, and Training Mode.
[previewyoutube][/previewyoutube]
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[h3]Customization Feedback[/h3]
We’re working on implementing paint jobs that allow you to customize the look of your Robot. Each part of the Robot can be customized to your liking, but we want your feedback on this feature. 
  • Do you prefer that weapons inherit the paint job from the torso or that they can be customized independently from any other parts?
  • Do you prefer colorful or more military-looking paint jobs? 

Let us know on Discord in the Dev Insights Channel.



[h3]New Game Mode (Work in Progress)[/h3]
We'll share more details soon, but we thought you'd like a glimpse of the new game mode — Team Deathmatch!
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[h3]November Community Events[/h3]
We'll be sharing details regarding new Community events for November soon, so stay tuned!
[h3]Every Friday throughout November: Community Play Sessions[/h3]
Remember to join our weekly Discord Community Play Sessions held on Discord at 17:00 UTC every Friday (times may vary). Drop in, say hi, and ask some questions! 

Be sure to join our Discord to see all of these updates first. Thanks for playing, Pilots!

Community Spotlight: September 2023

September was a super month for the War Robots: Frontiers community, with a Free Week, Play of the Month contest, and much more. Check out what happened in September, and get a sneak peek of what’s to come in October.
[h2]Play Of The Month Winners: September[/h2]
Back in September, we asked you to show us your skills and compete for Play of the Month, and we received your video clips of your best plays, trick shots, and clutch moments! 

We selected the top three, who each won a full Robot build of their choice! Check out the victors below:

𝕾𝖞𝖑𝖛𝖊𝖗94

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[乃☬刀り] T1-DROLF

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Destroyer

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[h2]Free Week Summary [/h2]
Last week we played host to new players in War Robots: Frontiers with a Free Week! We saw awesome support from the community, and want to say thank you for playing. We hope you all managed to complete 25 games and grab a few sweet rewards!

A big welcome to all the new players who won Early Access during the Free Week—make sure to check out our Discord and join the community where you can find your dream Squad, participate in Q&As, and enjoy regular community events and contests. 
[h2]Community Content [/h2]
We love seeing how creative our Pilots are, and we want to shine a light on some of the best from September!
[h3]Legendary Lego Builds[/h3]
S15 has amazed with a new Lego build! Named ‘Osprey’, this Robot can remove its shoulders and legs like a Frontiers bot. 

Let us know your ideas for a distinctive ability for Osprey over on Discord or reach out to S15. Great work!



Get a load of this cool new Harpy Lego build from zaito below!


[h3]A New Beginning[/h3]
ĐɆ₴₮ⱤØɎɆⱤ created an awesome music video called ‘A New Beginning’ to thank Community Managers and devs for their support of the game! Check it out below:

[previewyoutube][/previewyoutube]

[h2]Development Insights[/h2]
We regularly share some of the concepts and tweaks we are working on via our Discord, to give players a sneak peek into the development process. Here are a few of the things we shared in September:
[h3]Update on Robot Weathering Effects[/h3]
We received some suggestions about the Robot weathering effects we shared a few weeks ago, and if were asked if they would be dynamic based on Map weather. We can confirm that is indeed the plan for this concept! 

Here's a small example of how it might look. As the battle progresses, the elements start to take effect on your Robots and build up over time.


[h3]Sound Changes[/h3]
We want weapon sounds to be as distinct as possible so that players can easily identify weapons in combat just by their sound effects. Here's an example of some of the updates we’re currently working on. As always, we’d love to hear your thoughts!

[previewyoutube][/previewyoutube]

[h3]Mont's New Look[/h3]
We are currently redesigning the Mont Drill into a ‘press’. We believe this better corresponds to the gameplay mechanics, as it simply falls on Robots and crushes them!

As a bonus, you can also see some of the snowy Map weathering effects we are also working on in this shot.


[h3]New Concept for the Home Screen[/h3]
Here's our new concept for the home screen: showing off your Hangar, Robots, Pilots (with animations), improved lighting, and camera angles.

[previewyoutube][/previewyoutube]

[h3]Crash Site Concept Art[/h3]
We’re excited to share the latest concept art for Crash Site. We believe it places much more emphasis on natural changes in altitude and landscape details, which greatly enhances the perception of the Robot's size.


[h2]October Community Events[/h2]
Don’t miss out on our spooktacular October community events!
[h3]October 6: Developer Q&A Play Session[/h3]
Join us for our next Developer Q&A Play Session on October 6, help us shape the game, provide your feedback, and test your gameplay skills against our team! 
[h3]October 10-31: Ghost of Honor[/h3]
Join the Discord and sign up for Ghosts of Honor! 

Earn Medals and Intel: Earn one Medal per week (Bronze, Silver, or Gold) by earning Honor throughout the event. Each Medal also rewards you with additional resources for your achievements!
  • Gold Medal: Earn 5,000 Honor - Receive 300 Intel
  • Silver Medal: Earn 3,000 Honor - Receive 200 Intel
  • Bronze Medal: Earn 2,000 Honor - Receive 100 Intel

[h3]October 25-31: Halloween Creative Contest[/h3]
Are you the ghost with the most? Share your Halloween creativity and win prizes!

Submit your Halloween costumes, spooky artwork (excluding AI art), and carved pumpkins via Discord. Bonus points if your submission is War Robots-themed! 

The best and oogie-boogiest will be voted for by your fellow Pilots, and the grand prize winner will receive a full Robot build of their choice (any LVL 1 Chassis, Legs, Shoulders).
[h3]October 25-31: Treat or Treat[/h3]
Keep your eye (of newt) on social media for Trick or Treat goodies! Promo codes for in-game resources will be shared on Twitter, Facebook, Discord, and Instagram, and can be redeemed here.

Note: All prizes from Community Events earned will be retained throughout Early Access, but are subject to progress wipes once we enter Open Beta.
[h3]Every Friday throughout October: Community Play Sessions[/h3]
Remember to join our weekly Discord Community Play Sessions held on Discord at 17:00 UTC every Friday (times may vary). Drop in, say hi, and ask some questions! Special thanks to PUGGIE TWITCH, who regularly streams our Community Play Sessions. Be sure to check out his VODs and stream if you can’t join.



Be sure to join our Discord to see all of these updates first. Thanks for playing, Pilots!

Free Week: Play for Free Now until September 26!

Experience the full Early Access version of War Robots: Frontiers for one week, from now until September 26! Get started by downloading the game via MGLauncher or the Steam Demo Version and play for free without the purchase of a Pioneer Pack.

If you’re new to the Wild Ten, this is your chance to experience the full Early Access version of War Robots: Frontiers and win Alloys, Credits, and permanent Early Access! If you have a Pioneer Pack, you can also battle for increased rewards throughout this event. 
[h2]Free Challenges[/h2]
Get the following by playing matches during Free Week:
  • 10 Matches: 240,000 Alloys
  • 20 Matches: 240,000 Alloys and 6,000 Credits
  • 25 Matches: 240,000 Alloys, 6,000 Credits, 250 Intel, and Permanent Early Access
[h2]Pioneer Challenges[/h2]
Get the following by playing matches during Free Week:
  • 10 Matches: 480,000 Alloys
  • 20 Matches: 480,000 Alloys and 12,000 Credits
  • 25 Matches: 480,000 Alloys, 12,000 Credits, 500 Intel, and a LVL 1 Abilities Pack containing Dazzle, Ghost Turret, and Blast Wave

Squad up with friends or find a new dream team via Discord, and get ready to experience reduced matchmaking times, re-balanced sonic weapons and bot difficulty, and more during the Free Week.

IMPORTANT: Any progress made and prizes earned during the Free Week will be retained if you purchase a Pioneer Pack or win Early Access, but are subject to progress wipes once the game enters Open Beta.

Subscribe to the official War Robots: Frontiers newsletter to the latest news straight to your inbox, and follow the game on Twitter, Facebook, and Steam.

Play for Free and Win Prizes from September 18–26!


Experience the full Early Access version of War Robots: Frontiers in Free Week, running from September 18–26! Get started by downloading the game via MGLauncher or the Steam Demo Version and play for free without the purchase of a Pioneer Pack.
[h2]PLAY FOR FREE AND WIN EARLY ACCESS[/h2]
If you’re new to the Wild Ten, this is your chance to not only experience the full Early Access version of War Robots: Frontiers, but also win permanent Early Access by playing 25 matches

Get the following by playing matches during Free Week:
  • 10 Matches: 240,000 Alloys
  • 20 Matches: 240,000 Alloys and 6,000 Credits
  • 25 Matches: 240,000 Alloys, 6,000 Credits, 250 Intel, and Permanent Early Access
[h2]PIONEER CHALLENGES[/h2]
If you have a Pioneer Pack, you can battle for increased rewards throughout this event! Challenge yourself by playing 10, 20, and 25 matches to get a massive dose of Alloys, Credits, Intel, and Abilities.

Get the following by playing matches during Free Week:
  • 10 Matches: 480,000 Alloys
  • 20 Matches: 480,000 Alloys and 12,000 Credits
  • 25 Matches: 480,000 Alloys, 12,000 Credits, 500 Intel, and a LVL 1 Abilities Pack containing Dazzle, Ghost Turret, and Blast Wave
[h2]NEW FEATURES[/h2]
We've been tinkering! Play during this event to experience reduced matchmaking times, re-balanced sonic weapons and bot difficulty, and more.
[h2]SQUAD UP[/h2]
Invite your friends to join you, or find a new dream team to join you on the Wild Ten. Find your squad and check out the schedule of events via Discord!

IMPORTANT: Any progress made and prizes earned during the Free Week will be retained if you purchase a Pioneer Pack or win Early Access, but are subject to progress wipes once the game enters Open Beta.

Subscribe to the official War Robots: Frontiers newsletter to the latest news straight to your inbox, and follow the game on Twitter, Facebook, and Steam.