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War Robots: Frontiers News

Steam Autumn Sale: Get 40% Off Pioneer Packs

Harvest some bargains with the Steam Autumn Sale! Get 40% off Pioneer Packs, and prepare for more autumnal fun with login rewards.

[h2]Pioneer Packs[/h2]
Enjoy 40% off Pioneer Packs, and experience War Robots: Frontiers in all its Early Access glory with bonus items!

https://store.steampowered.com/app/1491000/War_Robots_Frontiers/

https://store.steampowered.com/bundle/28502/War_Robots_Frontiers__Steel_pack/

https://store.steampowered.com/bundle/28503/War_Robots_Frontiers__Titanium_pack/

https://store.steampowered.com/bundle/28504/War_Robots_Frontiers__Platinum_pack/

All packs will be discounted in the Steam Autumn Sale until November 28. Happy shopping!

[h2]Pioneer Event[/h2]

Log in to War Robots: Frontiers every day from November 23-30, play matches, and receive daily gifts of Pulsar, Railgun, and Quantum Weapons. These rewards are only available to Pioneers, so grab a discounted Pioneer Pack and claim your rewards!

IMPORTANT: Rewards earned during Early Access are subject to a progression wipe as of Open Beta. Pioneer Packs will not be affected by progression wipes.

Play for free until December 5!
Remember that all potential Pilots can play War Robots: Frontiers for FREE from November 14 until December 5. Invite your friends to squad up and experience Early Access and the Autumn Update for a whole month!

The Autumn Update is Live: Play For Free Now!

Fall into fun in the Autumn Update, now live in War Robots: Frontiers. Whether you’re a Pioneer or a new Pilot, invite your friends and play for free until December 5!

Get to grips with all the latest features in the Autumn Update Dev Diary.

[previewyoutube][/previewyoutube]
[h2]PLAY FOR FREE AND EARN REWARDS[/h2]
If you’ve not joined the thrilling world of War Robots: Frontiers yet, you can try out this update and the full War Robots: Frontiers Early Access experience for free now until December 5 via MY.GAMES Launcher or Steam.

You can also receive a daily gift by logging in to War Robots: Frontiers every day from November 14–21 and playing one battle. Rewards include Phantom Robot Parts, Shredder and Scatter Weapons, and a Stealth Ability.
[h2]NEW MODE: TEAM DEATHMATCH[/h2]
Battle for victory in the new game mode: Team Deathmatch! Fight to grab spawning Power-Ups at the center of the map while wiping out the enemy team to boost your battle prowess:
  • Triple Damage
  • Instant Ability Recharge
  • Orbital Strike

Take down enemy Robots and Titans to earn points—the first team to score 30 points wins!
[h2]NEW ROBOT: RAVANA[/h2]
Pilot a new Robot: Ravana! Ravana sports heavy armor and Abilities that protect itself and its allies in the heat of battle. 
  • Protect Allies: Rush into action and advance on an enemy beacon with Ravana’s protective ability.
  • Temporary Indestructibility: Eat heavy fire for breakfast with temporary indestructibility.
[h2]BUILD YOUR BOT WITH THE ROBOT CONSTRUCTOR [/h2]
Enter the new and improved Hangar and kit your Robot out from the ground up with the Robot Constructor! Assemble your perfect bot with a new dynamic stats display, and save a partially complete build for later. 

[h2]REVAMPED MAP: MONT[/h2]
Mont is back with a brand-new look and layout! Prepare to lay waste to enemy Robots and Titans on an icy landscape, with increased destructibility.
[h2]NEW FEATURES[/h2]
The Autumn Update comes jam-packed with new features to take your battles to the next level.
  • Reworked Damage System: The new damage model introduces energy shields, and the ability to eliminate a target by destroying a part of the Robot.
  • Post-Game Updates: When a match ends, players will now be treated to MVP highlights, detailed battle results, and even new Honor categories.

Check out the patch notes for a full list of new features and changes in the Autumn Update!
[h2]JOIN THE WAR ROBOTS COMMUNITY![/h2]
Subscribe to the official newsletter to get more of the latest news like this straight to your inbox, follow the game on Twitter and Facebook, and join the official Discord server. You can also wishlist and follow War Robots: Frontiers on Steam to get the latest news there.

Maintenance – 14/11/2023



War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 14/11/2023 at 08:00 UTC
  • Estimated Downtime: 3 hours

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

Fall Into the Autumn Update on November 14!

Fall into fun in the Autumn update, arriving November 14 in War Robots: Frontiers! Pilot the new Robot, Ravana, to victory in Team Deathmatch, battle on a revamped Mont Map, discover the new energy shield damage model, and so much more.

All Pilots can play War Robots: Frontiers for FREE from November 14 until December 5
Invite your friends to squad up and experience Early Access and the Autumn Update for a whole month!

[previewyoutube][/previewyoutube]

[h2]LAUNCH EVENTS[/h2]
Log in to War Robots: Frontiers every day from November 14-20, and play one battle to receive daily gifts, including Phantom Robot Parts, Shredder and Scatter Weapons, and a Stealth Ability.

Rewards claimed are subject to a progress wipe with Open Beta.
[h2]NEW MODE: TEAM DEATHMATCH[/h2]
Face off in the new game mode: Team Deathmatch! Wipe out the enemy and fight for Power-Ups including Triple Damage and Orbital Strike to take your battle to the extreme. Achieve victory by taking down enemy Robots and Titans for points—the first team to score 30 points wins!
[h2]NEW ROBOT: RAVANA[/h2]
Protect your allies and pilot the new ravishing Robot: Ravana! With abilities including temporary indestructibility and protection for allies, Ravana is sure to shake the battlefield with its roar.



[h2]REVAMPED MAP: MONT [/h2]
Mont has a cool new look! Check out the frosty new layout and drop into Mont to master its new layout and added destructibility when the Autumn Update goes live.

[h2]NEW FEATURE: ROBOT CONSTRUCTOR[/h2]
Open the Hangar and behold the new Constructor! Assemble Robots part-by-part, with a dynamic stats display and partial preset builds.



Check out the patch notes for a full list of new features and changes coming in the Autumn Update!
[h2]JOIN THE WAR ROBOTS COMMUNITY![/h2]
Subscribe to the official newsletter to get more of the latest news like this straight to your inbox, follow the game on Twitter and Facebook, and join the official Discord server. You can also wishlist and follow War Robots: Frontiers on Steam to get the latest news there.

Autumn Update (0.130): Patch Notes (November 14, 2023)

These are the patch notes for the War Robots: Frontiers build, which will be available following a period of maintenance on November 14, 2023. Update your game to the latest version and start playing in Early Access. Even if you haven’t got a Pioneer Pack, you can play for free and experience the Autumn Update from November 14 until December 2!

[previewyoutube][/previewyoutube]

[h2]NEW CONTENT[/h2]
  • New Robot - Ravana: A high-durability vanguard Robot that unlocks its full potential in close-range team fights.
    • Blessing: Ravana creates a cone-shaped protective area in front of itself, offering allies partial resistance to incoming damage. As long as at least one friendly target is affected by Blessing, Ravana cannot be destroyed (the durability of any of the Robot’s parts cannot be reduced below 1).
  • New Ability Module - Grounded: Fires a projectile that depletes the target’s Fuel.
NOTE: The Tusk weapon will be removed from the game after the end of Early Access when it transitions to Open Beta. As of this update, Tusk cannot be acquired via the Shop or Account Level rewards. However, all previously acquired Tusks can be used throughout Early Access.
[h2]NEW GAME MODE: TEAM DEATHMATCH[/h2]
Team Deathmatch is played until one team scores 30 victory points. Destroying an enemy Robot awards one victory point, and taking down a Titan adds two points. Side beacons are replaced by deployment areas, while the central beacon becomes a spawn point for Power-Ups. 

Three types of Power-Up are available in the current version of the mode:
  • Triple Damage: Multiplies weapon damage by three for 30 seconds.
  • Instant Ability: Resets cooldowns for all equipped Abilities and instantly charges Chargeable Abilities.
  • Orbital Strike: Adds a unique Ability available via the same button as Titan Deployment in Beacon Rush (default “C”).

All Robots (except for Titans) can be deployed multiple times in Team Deathmatch. Whenever your Robot is destroyed, a cooldown begins after which the same Robot becomes available again when you open the Robot selection panel. As long as at least one of your Robots is ready for deployment, it will be sent to the battlefield automatically after a short delay. You can spectate other players when all your Robots are on cooldown.

NOTE: The new game mode will become available in random rotation in the general matchmaking queue shortly after the update is released.
[h2]FEATURE OVERHAUL: ROBOT DAMAGE MODEL[/h2]
We are introducing new, more intuitive damage mechanics in the Autumn Update. To take down a target, you now need to deplete its energy shield first and then destroy any of its parts.

All Robots, including Titans, now have a personal, tight-fitted energy shield that covers all of its parts. Dealing damage to any of the Robot’s parts is impossible until the shield is depleted. When the shield is at zero capacity, the Robot structure will begin to receive all incoming damage. Each Robot part takes damage separately and has its own Durability pool. Destroying any of the individual parts instantly destroys the Robot.



IMPORTANT: The stats of most Robot parts, Weapons, Abilities, and Pilots have been adjusted to better fit the new damage mechanics. Additionally, the Passive Shield and the Shield Dome Abilities have been removed from the game entirely.
[h2]NEW FEATURE: STEAM INVITES[/h2]
Steam players can now invite each other to Squads directly via the Steam Friends system. We have also set up RichPresence, so you can display your status on other platforms (such as Discord) whenever you choose to appear online.
[h2]IMPROVED NEW PLAYER EXPERIENCE[/h2]
This version of the game explains core Combat and Hangar features in a much more clear and consistent way than before. These are the most noticeable improvements:
  • Updated Tutorial Map and mission flow.
  • Updated starting Hangar setup.
  • Updated settings for introductory matches played against AI Robots.
  • Updated early level-up rewards.
  • Added introductory Contracts and UI tooltips.
  • Added embedded video tutorials in early matches explaining the basics of different game modes.
NOTE: You might want to complete the updated Tutorial even if you have sufficient experience with the game already. It will help you get accustomed to the new damage mechanics.
[h2]MAP OVERHAUL: MONT[/h2]
Mont has received a major update. The worlds of the Wild Ten have arctic areas, too!



Apart from reworked visuals, the new Mont features a slightly changed layout to make navigation easier for all classes of Robots. Most noticeably, the streets of the industrial complex became wider, and access to the crucial central beacon was made easier from the right-side spawn areas.
[h2]GAMEPLAY CHANGES AND IMPROVEMENTS[/h2]
On the combat side, we mainly focused on how controlling the Robot feels when you are in a match. This update includes a slew of tweaks to animations, physics, sounds, and Robot stats collectively aimed at conveying the feel of piloting a heavy, walking combat machine. 
  • Tweaked animations and speed of partial turns and turnarounds.
  • Tweaked settings of Robot JetPack.
  • Tweaked movement speed and acceleration settings on various Legs.
  • Ledges of up to five meters in height will no longer cause Robots to slow down.
  • Updated collision logic when bumping into various obstacles.

Other gameplay changes include:
  • Loki is now more difficult to spot when using the Trick ability.
  • Victory points in Beacon Rush are now rounded down. This will eliminate situations when a match continues despite the victory bar showing 100% for one of the teams.
[h2]GRAPHICAL IMPROVEMENTS[/h2]
  • Slightly updated visuals on the Crash Site Map.
  • Slightly updated visuals in the Hangar scene.
  • Updated multiple Robot and weapon animations.
  • Added animations for the Instant Reload (Fury).
  • Updated VFX for Map destructibles.
  • Updated VFX for the Infinite Ammo ability.
  • Updated VFX for the Blast Wave ability.
  • Updated VFX for the Speed Boost ability.
  • Updated VFX for the Smoke Wall ability.
  • Updated VFX for the Lighter weapon.
  • Added a new Sharpness setting to Graphics Settings.
[h2]SOUND IMPROVEMENTS[/h2]
  • Reworked sounds for multiple Robot parts, weapons, and Abilities.
  • Added a new sound system for Robot steps and jump landings.
  • Added sounds for movement in water.
  • Added new sounds for destructible objects on Maps.
[h2]GENERAL UI IMPROVEMENTS[/h2]
This update contains improvements to almost every part of the Hangar UI. Most importantly, we have reworked the Constructor menu:
  • The Constructor now shows a schematic of a full Robot build, allowing you to start assembling the Robot from any part and save partial presets in the process.
  • A dynamic Stats window was added, which reflects the change in build power as you replace any of its parts.


Other noticeable improvements include:
  • Updated and expanded the post-combat statistics window.
  • Updated stats windows for all weapons.
  • Added purchase confirmation in Offers.
NOTE: The new Player Profile tab is a placeholder for a feature that is still in development.
[h2]BATTLE HUD IMPROVEMENTS[/h2]
  • Updated deployment tooltips and Map.
  • Updated minimap for Crash Site and Mont.
  • Updated color indication for the amount of ammo left for better visibility.
  • Distance to target is now displayed on the target overtip.
  • Added a heads-up when trying to hit targets out of range.
[h2]BUGS FIXED[/h2]
  • Fixed Trebuchet and Tusk projectiles disappearing mid-air.
  • Fixed Tusk projectiles not dispersing as intended.
  • Fixed z-fighting on trees on Crash Site.
  • Fixed 3-digit numbers not fitting into the Contracts widget.
  • Fixed pop-up damage numbers from Burning being displayed at the origin on the Map and not on the enemy target.
  • Fixed on-hit VFX not being displayed on the enemy target.
  • Fixed flickering on the Offers screen.
  • Fixed various localization bugs and updated localization.