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War Robots: Frontiers News

Robot Overview: Bulgasari


Meet your new favourite Robot: Bulgasari! Able to dash into the fray and use their special ability to rain down missiles on the enemy, this Team Beast is perfect for your squad’s next mission.

This video will give you the scoop on Bulgasari, from tactics to trivia, and much more you’ll need to know before you Pilot this fast and furious Robot in War Robots: Frontiers.
 
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War Robots: Frontiers Patch Notes - 01/12/2022


These are the patch notes for the build available on December 1. Update your game to the latest version and play War Robots: Frontiers today!
  • The damage of the following abilities has been decreased:
    • "Rainfall" (Bulgasari)
    • "Deadlight" (Alpha)
    • "Homing Pack" (Alpha)
  • Homing of the weapon "Scourge" has been disabled. The damage decay curve has been adjusted.
  • The damage, reload speed and ammo capacity of some weapons has been adjusted.
  • The instant heal volume provided by the "Scrapper: Armor" talent of "Kang Strong" Pilot has decreased from 20% to 10% per kill.
  • The armor, health, and speed of some Robots’ parts have been adjusted.
  • The Shop option "Skip Box" will now consume 200,000 Alloys instead of 1,000 Credits.
  • The Robot abilities are now locked in "Tutorial Mission" until the player approaches the Beacon arena.
  • "Low Fuel" indication is now displayed when trying to use "Dash" or "Floating Jetpack" with insufficient fuel.
  • Minor localization fixes have been implemented.

Maintenance – 01/12/2022


War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 01/12/2022 at 08:00 UTC
  • Estimated Downtime: 1.5 hours

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

Development Spotlight: Combat


In War Robots: Frontiers you take the helm of a 15-meter-tall combat walker to fight for fame and fortune. Ahead of you is a vast battlefield and a team of six enemy Pilots. Challenge them together with your team, brawl over beacons, rack up damage using the best weaponry the future has to offer, and win with tactics or brute force!

Learn more about the combat mechanics of War Robots: Frontiers with this Developer Spotlight written by Shredder-Blitz (Community Manager) and Baz (Lead Level Designer).
[h2]THE LAY OF THE LAND[/h2]
The bedrock game mode of War Robots: Frontiers is Beacon Rush. Two teams set out from opposite sides of the map and fight for strategic points. Every captured beacon becomes a beachhead where you can deploy your next Robot to press the attack. As either team hold their controlled territory, they accumulate victory points. With enough points, one team will instantly win the match.

Our goal was to make the destruction of each Robot a major event in the course of battle, so there will be no respawns (at least not in Beacon Rush). Once you’ve annihilated your target, it won’t be coming back. However, each player fields a squad of five Robots and one special Alpha unit. This makes more room for team strategy and turns each match into a ceaseless festival of Robot destruction. There will always be something to shoot at!


[h2]SUPER-SIZED DOESN'T MEAN SUPER-SLOW[/h2]
War Robots: Frontiers rewards fast reactions and encourages you to always be on the move. A well-placed hit to a weak spot can instantly send an enemy Robot to the scrapyard (especially if someone has already done some work on their armor). However, even though you’re aiming at a four-storey tall giant on two legs, hitting it can prove to be a challenge. Each Robot is equipped with jet thrusters that allow dashing and jumping, and most of them run at a formidable speed.



Faster gameplay means a higher skill cap—this is exactly what we aimed for when balancing the game. You will find that most weapons require very precise aiming to be effective. At the same time, we have left room for more strategic playstyles. Robot abilities are a powerful tool, especially those installed on the Alphas. When used at the right time, you have the chance to turn the tide of battle singlehandedly. Of course, it’s better to be both a good marksman and a smart planner.
[h2]CHOOSE YOUR COMBAT STYLE[/h2]
On the Frontier, there are no pre-arranged Robot builds. Your walkers arrive in parts—torso, legs, shoulders, weapons, and modules. There are plenty of possible combinations, and replacing even a single component can change the way a Robot works in battle.

If you go with items of the same brand, your final setup will feel intuitive and familiar. Bulwark, for example, lives up to its fortified name and features additional armor on the torso, legs, and shoulders. At the same time, it doesn’t have to be a walking shield for its squad. Opt for more fuel-efficient legs, maybe change one of its shoulders, slap a Stealth module on top, and your bot may just as well become a sneaky beacon runner that doesn’t shy away from a duel against a heavier opponent. 

There are multiple roles you could try to fill, such as brawler (close-range fighter), sniper, support, or scout. However, you don’t have to adhere to one particular role—-by combining different parts, modules, and close/mid/long-range weapons, you can discover some interesting hybrids. Whichever playstyle you prefer, Frontiers will have you covered. We want to encourage you to experiment with your builds as freely as possible. 
[h2]WREAK HAVOC[/h2]
We want to convey the feel of piloting an unstoppable metal behemoth, and destructible objects on the map serve exactly that purpose. When missiles start flying, you will see that certain buildings around the map take damage. As they crumble down, new tactical decisions become available and the dynamics of the fight change.



Early in development, we agreed on three types of destructibles on the map:
  • Cosmetic: This destructible type reminds you what a huge and dangerous machine is now under your control. Most surfaces you shoot or tackle give you some kind of visual response. Shattering glass, crumbling stones or exploding vehicles—you name it.
  • Cover: This destructible type was different at first, with half-height obstacles serving as cover because Robots COULD crouch. Those are now gone, replaced with full-height objects that can take a shot or two for you if you manage your positioning correctly.
  • Path Blockers: The final and probably the most interesting destructible type provides you with shortcuts during the match. Players who know the map well can use big destructible structures to their advantage, either opening a faster way to the other side of the map or using the structures for cover instead.

The Cover type was the most difficult to implement, and it changed its purpose as development progressed. Early on, cover could only be crushed by Alphas, making ordinary Robots much less mobile by comparison. At some point, we gave the Dash and the Jetpack abilities to every walker in the game, which brought us to the point where cover simply didn’t deliver fun—-they felt like annoying obstacles. The technical art team reworked them and now you can rush right through, destroying the objects with the weight of your Robot.

Later, we also introduced cover which looks like part of a larger structure. For example, here’s one of the landmarks of the Crash Site map—a giant glass dome:

It can hide an ambush if most of its structure is left intact. Consider such terrain features as you plan your next move, or just wreck everything that’s not too durable for the sheer fun of it!

In the next Development Spotlight, we’ll do an in-depth rundown of Robot customization. There’s a lot to cover, so be sure to tune in next week! 

Inventory and Item Transfers: All You Need To Know

Your War Robots: Frontiers Inventory is now live! The Inventory is a web-based interface that can be used to transfer purchased items and packs, gifts, items redeemed from codes, and earned items straight to your game.

You can start using it today to send items to the platform you play War Robots: Frontiers on, including the MGLauncher and Steam.



[h2]HOW TO TRANSFER ITEMS VIA THE HANGAR[/h2]

In the December 2022 Content Update, we introduced functionality that allows you to transfer items from your Inventory in-game. Simply go to your Hangar and press ‘C’ (or find the button in the lower left corner) to begin the item transfer process.

[h2]HOW TO TRANSFER ITEMS[/h2]
  • Log in to the War Robots: Frontiers website using the account associated with your Steam account.
  • Go to your Inventory.
  • Select the item(s) you wish to transfer, and verify that your details are correct.
  • Confirm by clicking ‘TRANSFER ITEMS’, and then ‘CONFIRM THE TRANSFER’.
  • You will receive any transferred items in your in-game inventory (please allow some time for your items to appear once sent).
  • Enjoy your items! If you’re having trouble receiving them, please contact Support.
IMPORTANT: The transfer process cannot be reversed. Ensure that your details are correct before confirming the transfer.







[h2]WHAT CAN I TRANSFER?[/h2]
  • Pack contents (including Pioneer Packs)
  • Newsletter rewards
  • Items from codes, promotions, competitions, and special events
[h2]PROGRESS WIPES[/h2]
We may conduct progress wipes while War Robots: Frontiers is in Early Access. If you transfer items to War Robots: Frontiers and the game later undergoes a progress wipe, don’t worry: your items are safely tracked and will be available to transfer to the game again from your Inventory.
[h2]ITEM TRANSFER RESTRICTIONS[/h2]
Not all items available in Pioneer Packs are available for immediate transfer from your Inventory to the game. At the release of Early Access, you will only be able to transfer Orkans and Varangian to your account. Please stay tuned for updates about when you can transfer restricted items to War Robots: Frontiers.

Visit your Inventory to start transferring your items to War Robots: Frontiers today!