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Few Nights More News

Ho Ho Hotfix

Hello everyone! Our new patch is out!

To get into the holiday spirits, we've added a one-time-only chest gift to everyone. Event is up until January 6th.

Claim your gifts and gain 50 Heritage points!


[h2]Achievements[/h2]

We added some new achievements to the game:


  • Achievements for every defeated a Boss for the first time.
  • Achievements for beating the game on Radiances 1-8.
  • Achievements for reaching nights 100-150-200 on infinity mode.
  • Achievement for reaching 2000 Heritage points.




[h2]Infinity Mode[/h2]
  • When no more skills are available in the skill choices, players will instead gain 25 maxHP per choice.
  • When no more legendary trinkets can be obtained from boss kills, players will instead gain 50 maxHP.



[h2]Bug Fixes[/h2]
  • Fixed an issue where if game is closed during credits, it would cause game to no longer load after.
  • Fixed an issue when game is closed during infinity mode combat and continued after, rewards wouldn't be acquired.
  • AP gained from events no longer go over the AP cap.
  • "When you see the credits after a run end pressing "Quit Game" won't close the game but will direct you to the main menu" This is fixed, quit game now closes the game.
  • "When you have multiple pages of skills mousing over a blank spot on later pages shows the tooltip for what was there on a previous page". This is fixed.
  • "Obliterate's initial cost is 4 AP but after first use and till the end of a battle it becomes 5 AP". Fixed, should always be 4AP cost now.
  • "The magical armor you get from the "No Mercy" Skill in the Ferocity School does not add up to your magical armor ! instead it replaces it ... which basicly makes you loose magical armor". This is fixed.



[h2]Trinkets[/h2]


  • New Trinket "Vorodys Vigor Idol": All summoned minions during combat start with 10/15/30 maxHP
  • New Trinket "Scarlet Revenge": Double/Triple current thorns on self.
  • New Trinket "Heart of Pestilence": Double/Triple Decay stacks on target.


[h2]Ferocity[/h2]
  • "Pummel" skill's damage increased from 2 physical damage to 5.
  • "Vicious Strikes" empowered now gives +2 recast to all skills if target dies from this skill.
  • "Execute" skill has been reworked.
  • New "Execute": Deal 30 physical damage to target, if target is below 50%HP also apply one stack of "executed" debuff. Targets with executed debuff take 30 additional damage from "Execute" skill per stack. Empowered applies 2 stacks of this debuff.



[h2]Blood[/h2]
  • "Untouchable" armor increased from 5 physical and if 60


[h2]Necromancy[/h2]
  • "Evolve Minion" skill now carries all previous buffs of minion to the evolved version.


[h2]Decors[/h2]
  • New Decor "Cage with Sacrifice": All summoned minions during combat start with 5/10/20 maxHP


[h2]Visitors[/h2]
  • Reworked an event: "Pay 800 gold to undo the curse or lose 20 max HP." It now requires 500 gold, however, and any amount below that will no longer work.

[h2]Improvements[/h2]
  • Fixed Empowered "Pummel" skills' description.
  • Fixed overlap in "Prognosis" skill lore.
  • "Rubedo Jewel" trinket now has the right icon for epic version.
  • Cunning numbers can now fit properly even in high numbers.
  • Treasure room level 2 description is fixed.
  • Added tooltip to multicast to inform that max multicast cap in one turn is 6.
  • "Pericyte Barrier" empower now correctly mentions that it gives physical armor bonus to Gargoyle Skin.

Patch v 0.5.0.1208

Hello everyone! Our new patch is out.

[h2]Infinity Mode[/h2]
  • Added Experience reward for beating veterans and Bosses in infinity mode. Every 50 nights this experience gained is doubled.
  • After night 150, enemy hunters' maxHP no longer scales up. Instead, they will gain 1 power one night, 1 strength, 1 intelligence, and 1 constitution the next.
  • Healing potion now heals 10% of Lord's maximum HP. (was +30 HP, which didn't scale at all in higher nights, making it an ineffective choice.)



[h2]Bug Fixes[/h2]
  • Fixed Settings issues that did not save your changes.
  • There was an issue where, when enemy hunters killed minions with multiple AOE attacks, it would deal one more damage to all units for each minion that died. This is now fixed.
  • "Damage Reduction" and "Dodge Chance" are now properly capped at 80%.
  • Fixed an issue where "Phoenix Essence" trinket did not reset cooldown of skills that had initial cooldowns.
  • Decor storage level 3 no longer grants decors that only work for Blood school while other schools are being played.
  • Fixed an issue where library level 3 "Gain 1 perk every 4 nights" bonus did not work after night 12.
  • There was an issue where, if the Vampire Lord killed the last enemy hunter with a multiple-hit attack, combat wouldn't end automatically, and you needed to press the End Turn button. This has been fixed.



[h2]Terror Fame[/h2]


    We received a lot of feedback stating that Prestige was the most powerful fame tree most people went for. Without nerfing Prestige we wanted to give the Terror tree something more unique that you can't earn at other places and buff the tree overall. (The Seduction tree will also have changes in the upcoming patches.)
    Heres the changes:

  • At 6 points: Start of every turn apply 1 Weak to all enemies.
  • At 12 points: All castle minions damage is increased by 5.
  • At 30 points: On top of 2 terror rooms, also gain 1 additional perk choice.
  • At 42 points: All castle minions damage is increased by an additional 10.
  • At 60 points: Start combat with 1 "Power" per greater minion in castle.

[h2]Ferocity[/h2]
  • "Cheatdeath" skill cooldown is reduced from 8 to 5 turns.
  • "Obliterate" skill AP cost is reduced from 5 to 4 AP. Damage is increased from 40 to 60 physical damage. Empowered bonus damage gained increased from 30 to 40 physical damage.
  • "Relentless" skill AP cost reduced from 3 to 2 AP.
  • "Crystalize Quicksand" skill now gives 3 crystalize stacks instead of 2.



[h2]Hunters[/h2]
  • Captain Torlan “Anchor” Fletcher now drops his treasures when he loses 10% HP ( was every 100HP). This should fix this mechanic in a meaningfull way in higher radiances and high infinity nights.


[h2]Improvements[/h2]
  • Added a Retry button at credits screen. This repeats your last lord/school and castle choice and instantly starts a new game.
  • Mastery and Energy Perks no longer show as options in the perk screen if they are already capped.


[h2]UI[/h2]
  • We changed how the numbers are displayed for cleaner austhetic by adding numeric abbreviations to both HP bars and damage done numbers.(ex: 12000 to 12k)
  • Buff/Debuff and Armor stacks now resize themselves when they reach big numbers to fit the icons.
  • The left column in the Preparation Phase UI screen now has a different art depending on which school is being played.

Hotfix

Hi, we are back with another hotfix.

There is an ongoing effort to fix the typos while also enhancing the game.
We thank our community and content creators for pointing out our shortcomings.

One main fix in this patch is the way the cinematic video is loaded.
We not only fixed some "video not loading" issues, but we also managed to reduce the final game size by up to 400 MB.

Here are some of the other main changes for this patch:

  • The "trinket disappearing" issue is now fixed.
  • "Marked by Blood" is working as intended now.
  • "Now We Are Talking" achievement is now showing the correct definition.
  • The new "Set All" option on Preparation screen for Minions, is now available for Traps and Decors as well.
  • The maximum cap for Necrolord stacks has been increased from 24 to 36. We will keep balancing this number until it feels satisfying to build these stacks up, but to a point where they are under control and balanced.

Hotfix

Hello everyone, we made a hotfix from all the feedback and bug reports from our players over the weekend. Hope you enjoy the patch.

[h2]Bug Fixes[/h2]
  • Fixed an issue with Predator's Mark not giving permanant max HP.
  • Fixed an issue with Mark by Blood not giving permanant Finesse.
  • Collector trinket that can be obtained from the "Artifact" visitor event now has an icon.
  • Fixed an issue where game would not open after opening cinematic is over.
  • Fixed the bug that caused heritage screen to not load.
  • Fixed the bug with Necromancy Merge skill. When two minions merged, their buffs were adding correctly in buff icons however their real stats in the background wasn't, it should work properly now.



[h2]Balance[/h2]
  • Dodge Chance is now caped at 80%
  • Max Heritage limit has been increased to 2000.

[h4]Visitors[/h4]
  • Visitor events that have fame-related options will now only appear after Act II.

[h4]Necromancy[/h4]
  • Necrolord buff was giving a soul for every hunter hit; this was not intended, and it now properly gives 1 soul per stack regardless of enemy count.
  • Necrolord buff is now capped at 24 stacks. Any further necrolord stack gains will now give the Lord and all minions 3 power stacks.
  • Deathbolt recast regeneration is reduced from +1 every 2 turns to +1 every 4 turns.


[h4]Hunters[/h4]
  • Seraphic Construct passive that made him only take 1 damage from all sources now works for the first 8 turns then he loses the passive. Also minions in castle will no longer bypass this passive.



[h2]Improvements[/h2]
  • Rival challenge tooltip now shows true heritage reward for defeating it from 1/2 to 4/8 heritage points.
  • Corrected the typo on thorns description.
  • Ferocity Omega skill now has correct description and tooltip.

Eternal March

Hello everyone! Our next big patch, Eternal March, is here!

Here are the main features added to the game:


[h2]New Playable School: Necromancy[/h2]
  • Summon, command, upgrade, and evolve minions during combat. There are three types of minions at your command: tanks, damage dealers, and support.
  • Soul resource bar: Gain certain buffs at the start of your turn depending on how much soul is gathered, or use souls to cast powerful spells!
  • 60 different skills and 9 minions are available.
  • Comes with its own full heritage tree to unlock many upgrades.


[h2]ACT III[/h2]
  • There are new nights and many new enemies to face, along with two powerful new bosses.


[h2]Infinity Mode[/h2]
  • A new mode where players choose their own paths among various challenges or random events, each with their own rewards. This mode does not include castle or base management systems, and it is designed for faster-paced combat that infinitely scales to see how far players can push themselves.


[h2]Visitors[/h2]
  • A new feature that adds a chance for random individuals to visit your castle. They may reward you with riches or bring some negative effects. Some events have additional options based on fame points.
  • Choice-based gameplay and many random events.


[h2]Third Castle: Castle Loudau[/h2]
  • Necromancy-themed castle with up to 21 room slots!


[h2]Save Slots[/h2]
  • We heard from players that they wanted to start a fresh run with no heritages or levels but couldn't. The game now offers up to 3 save slots.

[h2]Leaderboards[/h2]
  • We added an in-game leaderboard for Top Score in standard mode, and maximum Nights survived for Infinity mode.


[h2]Hunter Waves Overhaul[/h2]
  • We have changed some hunter waves during Acts 1 and 2. We saw some waves causing only grinding instead of actually posing a treat. We eliminated these waves and changed some waves' difficulties to create an overall smoother run. With Act3 added, this will also help the game's pacing.


[h2]Blood[/h2]
  • 15 new skills and rework/balance for previous skills.


[h2]Ferocity[/h2]
  • 13 new skills and rework/balance for previous skills.


[h2]Minions[/h2]
  • All the minions that are set inside the castle now attack the Bosses once before the fight starts.
  • A new button has been added to the "Minions" tab that lets you auto-allocate every minion into the castle, prioritizing the entrance rooms.


[h2]Heritages[/h2]
  • We have increased the rate at which heritage points are earned from every source.
  • The heritage gained by surviving a night for the first time on a new lord has been increased 4X.
  • Added heritage and experience rewards for Act 3.


[h2]UI and Animations[/h2]
  • Polished the UI - Base and Menu screens + buttons.
  • Enemy and ally minion intents now show how many times they intend to hit (ex: 10x2).
  • Multiple hits now have multiple hit animations instead of a single one.


We hope you enjoy the patch.