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Marble World News

Patch 1.1.2

Hey everyone!

Small patch today consisting of some changes to the scaling system and introducing some new logic pieces! In addition, a grace period has been added to the game regarding owning the DLC when playing in offline mode.

[h2]Patch Notes[/h2]
- Increased the maximum distance of the mover object
- Added a grace period for the DLC check. Normally the game checks if you legitimately own the DLC by asking the Steam servers. However when not having internet or if you are offline it can't check it and would normally result in the game thinking you don't own the DLC. I've added a 7 day grace period from the last time the game could check if the DLC ownership was valid.

- Added a lap count logic block. This block emits the current lap number when a race is active.
- Added a math's logic block. It can add, subtract, divide or multiply the 2 given numbers.
- Added a total lap number logic block. This block emits the total amount of laps needed to finish when a race is active.
- Added a logic block that emits the current amount of marbles as a number.
- Added a logic block that emits 1 pulse on race end.

- Updated the scaling tool to support better scaling when having multiple objects selected. They now also change position wise as you'd expect it to happen.
- Updated the bomber to have additional settings for explosion radius, explosion force and if the affected marbles should be destroyed.


[h2]Next week[/h2]
In the next week I'll be posting the roadmap for 2023, which will contain all features that will be added to the game (and also the ones that won't make it). Along with reasoning of why and a small bit of looking back to 2022!

Thank you all for your continuous support!

- Rinke

https://store.steampowered.com/app/1491340/Marble_World/
https://store.steampowered.com/app/2223290/Marble_World_Winter_Pack/

Patch 1.1.1 (Christmas Update)

Hey everyone!

Small update just before Christmas starts (here at least). Fixing 2 important bugs and adding some small Christmas decorations since I had some extra time left.




[h2]Patch Notes[/h2]
- Fixed a bug where loading the game with the DLC purchased could remove all DLC skins/effects from custom marbles
- Fixed a bug where I forgot to add the ability to switch environments in worlds to the Winterland environment

- Added 5 Christmas stockings
- Added 4 Christmas candles
- Added 3 mistletoe ornaments


Thank you all for your continuous support! Enjoy the holidays and stay safe :)

- Rinke

(p.s. starting January, both the base game and DLC will start to go into discounts simultaneously)

https://store.steampowered.com/app/1491340/Marble_World/
https://store.steampowered.com/app/2223290/Marble_World_Winter_Pack/

Marble World Winter Pack DLC Released! (Patch 1.1.0)

Hey everyone!

Today is the day, Marble World now has a DLC! New winter style objects, effects, skins, paints and more are now available for purchase to decorate your own winter wonderland!

The new DLC includes the following:
- 1 Winterland environment to play in
- 10 placeable effects
- 3 marble effects
- 4 customizable marble skin templates
- 7 marble skins
- 9 standard paints
- 5 customizable paints
- 39 decorations

If you don't own the DLC you'll still be able to open worlds which have DLC content. In this case you will be restricted and won't be able to make edits to it.



The rest of the month I'll be taking some time off to relax a little. Any major bugs / issues will be resolved if needed during that time. More to come next year!

Thank you all for your continuous support!

- Rinke


https://store.steampowered.com/app/1491340/Marble_World/

https://store.steampowered.com/app/2223290/Marble_World_Winter_Pack/

20% off till November 19th!

Hey everyone!

Marble World is now 20% off till the 19th as part of Steams Daily Deal!

If you haven't bought the game yet, this is the time to do so :)

As always, thank you for your continuous support!

Yours truly,
Rinke

https://store.steampowered.com/app/1491340/Marble_World/

Patch 1.0.2

Hey everyone! Smaller update today with the anticipated Teams update! This patch also includes the ability to have races with split tracks as the split checkpoints feature is now added too.

Along with that there some minor changes, the ability to change the marble UI scale and opacity and to automatically export race results!

[h2]Teams[/h2]
You can now create and set up teams! A team can consist of unlimited marbles and a marble can be in one team max. When editing spawners you can now instantly add a whole team to it. Allowing for quickly adding lots of marbles.



[h2]Split Checkpoints[/h2]
The new split checkpoints feature allows you to link 2 or more checkpoints to each other. When a marble passes through the checkpoint it will count the linked checkpoints as passed as well. Using this you can now set up a race with split tracks!



[h2]Patch Notes[/h2]

- Added the ability to have split checkpoints for split races
- Added marble teams
- Added the ability to change the size & opacity of marble names above the marbles
- Added the ability to have the race results to be auto-exported as a CSV file

- Non-custom marbles now start at 1

- Fixed an issue where marbles who got deleted after finishing would still count as DNF.

[h2]November & December[/h2]

The rest of the year will be dedicated to working on the upcoming DLC. So stay tuned!

As always thank you all for the continuous support!

- Rinke

https://store.steampowered.com/app/1491340/Marble_World/