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[Patch] Silica V0.8.49 Patch Notes

"The Queen calls to her spawn, an inaudible link of the mind. She nests, interfacing with the biotic mass using her tendrils. They listen to her every command, yet, migrating leaves her vulnerable - an opportune moment for her elimination..."
-- Elite Captain Brenn of the Heavy Ordnance Unit


A wonderful spring day to you all!

Today's update introduces the Alien Queen to the Strategy game mode, whose elimination results in a loss for the Aliens, previously tied to the Nest. As an added bonus there are a multitude of performance optimizations, primarily improving late game performance with tons of units, as well as a plethora of fixes and improvements. Not forgotten are improvements and fixes to voice chat, which suffered from occasional looping.

The Queen herself is a formidable opponent, capable of defending herself should the need arise, though given her importance to the success of the Alien swarm, it is best to keep her safe and protected in a Nest.

With the above complete, our focus now shifts to improved respawn mechanics, AI collision avoidance, and the introduction of control points to all maps, providing additional objectives to capture and hold. Further performance improvements will continue to be worked on throughout the year.
Thank you all for your support, your feedback, and your patience.

Please take care and see you on Baltarus!"

Silica V0.8.49 Change Log:
Performance:
  • Improved: Network position/rotation synchronization significantly optimized on clients
  • Improved: Wheeled vehicles' raycasts are now batched, improving performance
  • Improved: Soldiers' AI evaluation raycasts are now batched, improving performance
  • Improved: Hovered vehicles' raycasts are now batched, improving performance
  • Changed: Loading of levels first unloads current level, then loads the new one, reducing memory usage

Gameplay:
  • Added: Queen as critical lose condition in Strategy
  • Added: Queen spawns with initial alien Nest
  • Added: General 'Special Action' support (such as 'Migrate Queen', or 'Deploy Units') including MP synch
  • Added: Aliens begin with 3 Shrimp
  • Added: If Queen is not nested, aliens cannot produce new units nor construct new structures
  • Changed: Queen now spits molten projectiles
  • Changed: Queen heals much quicker than other alien units
  • Changed: Queen is ejected when Nest is killed
  • Changed: Nest may be built right after BioCache, no tech required
  • Changed: Nest cost from 4000 to 2000
  • Removed: BioCache starting with free Shrimp
  • Fixed: Technological tier construction sites can no longer be obstructed

Visual:
  • Added: Display of voice chat icon for audible enemy proximity chat
  • Added: Coloring and icon of team for voice chat
  • Added: Name of player above icon in map

Technical:
  • Added: 'VoiceDebug' command in console to print out which players' voice chats are currently audible
  • Added: Waiting for server hint when the client needs to wait for the server
  • Added: Countdown to server disconnect when waiting for it
  • Added: Logging of friendly kills
  • Added: More logging for tech tier requests etc
  • Added: Drawing of damage grid debug info via 'DamageGrid' console command
  • Changed: Advanced video options always visible in options menu
  • Improved: Logging of issues and errors in network data write/read with associated ID and function name
  • Improved: Server/client connection timeout doubled when loading a map to ensure each has enough time
  • Fixed: Looping of voice chat in lower framerates
  • Fixed: Target detection system could sometimes break, causing wrong detection of enemy targets
  • Fixed: On level change, server sometimes instructed the client to delete network objects after they were deleted, potentially breaking the game for the client
  • Fixed: When HQ or Queen were deleted (not destroyed), the game did not register the loss/win
  • Fixed: Nest had tendrils which connected to Queen visible all the time
  • Fixed: When a unit boarded another and then ejected, its AI was stopped permanently
  • Fixed: Possible null reference in UnitAimAt component
  • Fixed: Possible null player reference in Strategy game mode
  • Fixed: Asynchronous loading of levels now ensures network objects are locally invalidated
  • Fixed: Vehicles shooting when destroyed
  • Fixed: AI Commander did not pause when AI was disabled
  • Fixed: Network heartbeats used scaled delta time, resulting in a disconnect when time was stopped
  • Fixed: Unit/Tech tier construction site progress time was not synchronized
  • Fixed: Unit/Tech tier construction site completion was rarely not correctly synchronized
  • Fixed: TimeScale console command was not correctly synchronized
  • Fixed: Potential NULL reference in IdleHarvesters UI
  • Fixed: Potential NULL reference in Structure for unit/tech tier construction site
  • Fixed: Sometimes team data was incorrectly sent/read

[Patch] Silica V0.8.40 Patch Notes

Dear Silica community,

After a period of radio silence regarding updates, we are introducing a new batch of additions, changes, and fixes to enhance your experience with update 0.8.40.

The most significant addition is the long-awaited voice chat and proximity chat, enabling you to easily communicate with all the players on the battlefield. To speak in the game, simply press and hold "V" on the keyboard or button 4 on your mouse.

But remember, with great power comes great responsibility, so always be respectful to your fellow players and refrain from offensive behavior.

As always, the full changelog is listed below.

See you on Baltarus.

Full changelog:
  • Added: Voice chat including proximity (hold V key or Mouse 4)
  • Added: Voice chat volume slider
  • Added: Microphone input volume slider
  • Added: Toggle between proximity and team voice chat (X key)
  • Added: Server Steam ID copied to clipboard on host
  • Added: UI indicators for voice chat
  • Added: Automatic mic gain
  • Changed: Aliens start without Shrimp in Strategy mode
  • Changed: BioCache comes with a free Shrimp
  • Changed: Humans start with an additional Heavy Quad
  • Changed: Increased damage by players in Prospector game mode
  • Changed: Decreased enemy damage to players in Prospector game mode
  • Changed: Tuned proximity voice FX to be less garbled
  • Improved: Overall performance with a number of optimizations
  • Fixed: Flak Truck was missing from Light Vehicle Factory
  • Fixed: Proximity voice was always played from the first unit
  • Fixed: Arena game mode did not have correct processing FX for proximity voice
  • Fixed: Fog of War revealed large area around detected targets, where it should have only revealed the immediate surrounding
  • Fixed: Research Facility and Quantum Cortex upgrades were not visible
  • Fixed: Potential null reference in Voice chat UI
  • Fixed: AI sensor system issues resulting in undetected units

Steam FPS Fest

Dear Silica community,

Another great opportunity to get your hands on Silica at a discounted price is here right now. The Steam FPS Fest runs from now through April 22, and you can enjoy adrenaline shootouts on the sands of Baltarus at 20% off.

https://store.steampowered.com/app/1494420/Silica/

Already have Silica? There’s plenty more from our extensive portfolio that you can add to your library at a discounted price.

See you on Baltarus!


https://store.steampowered.com/app/221100/DayZ/
https://store.steampowered.com/app/1874880/Arma_Reforger/
https://store.steampowered.com/app/107410/Arma_3/
https://store.steampowered.com/app/2229350/Someday_Youll_Return_Directors_Cut/

FPS Fest

Dear Silica Community,

If you haven't before, now it's a great time to jump into Silica, and experience the immersive blend of FPS and RTS, currently 20% off during the FPS Fest. Don’t miss this chance to rekindle your strategic prowess!

This offer is available from now until 22.04.

https://store.steampowered.com/app/1494420/Silica/

Strategy Pack Bundle just landed on Steam.

Dear Silica community,

For all fans of unconventional RTS games, we have prepared the Strategic Pack Bundle on Steam, which includes Silica and Original War.

https://store.steampowered.com/bundle/40443/Strategy_Pack/

Venture into the distant corners of the universe and compete for valuable materials on the arid deserts of planet Baltarus, or travel 2 million years into the past and change the course of human history.

Silica offers a unique blend of careful strategic planning as a Commander in RTS mode, but you can always switch to FPS and enjoy adrenaline-infused infantry and vehicular warfare.

Original War puts you in the boots of time-travelers on a quest for world dominance and combines RTS with RPG elements, along with two story-driven campaigns.

Enjoy a 20% discount on both games when you purchase this bundle.

See you on the battlefield.