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Poached : Hunt The Hunter News

Early Access Update V0.8.1

[h3]Regular weekly update addressing minor issues put forward by users on the Discord as well as Community forums.[/h3]

  1. Made snake that appears near the toilet in Mission 2 now only appear when playing on "HARD" difficulty setting.
  2. Improved aiming with iron sights when using the R4, FAL & Silenced SMG rifles.
  3. Improved aiming with iron sights when using the Glock, ZC75 and M83 pistols.
  4. Made third person bakkie camera mouse control adhere to the players current mouse sensitivity settings.
  5. Added tooltips to crafting menu to show missing ingredient labels.
  6. Added a ZC75 Pickup to Mission 4 as the weapon was previously only attainable in the shooting range and not during the story campaign.
  7. Improved appearance of the Rare "Mufasa" Rifle only found in Chapter 2, as well as improved its ADS aiming alignment.
  8. Spiders in caves are no longer mysteriously invincible.
  9. Made leaderboards show the top 40 scores instead of only the top 20.
  10. If your own score is part of the top 40, it will now be highlighted in red.
  11. Game day/night time cycle length can now be set from the games menu. Minimum is 30 minutes, maximum is 120 minutes/2 hours. This is the amount of time it takes for 24 virtual hours in game to pass.
  12. Made jackpot achievement trigger whenever you leave or save the game if your score is over 100,000 instead of only just when completing an enemy wave.
  13. Made the tracking of animals in the tutorial easier and requiring less distance between them and the player in order to trigger the task completion.
  14. Made tooltips regarding the braai and vehicle stay up longer the first time a player uses them.
  15. Improved colliders in the shooting range for increased accuracy when testing weapons.
  16. Some minor memory optimizations removing un-used elements in game scene hierarchy.
  17. Improved "Bread" inventory item icon.
  18. Small internal script optimizations and fixes.
  19. Fixed a hole issue inside cave #2 that could cause you to plummet forever.
  20. Fixed issue in both caves that caused items to infinitely spawn each time you entered without saving their state when you collected them.
  21. Fixed rare/weird issue where going into caves caused your tent and identity document to double in number.
  22. Added more information to hippo bonus mission tooltips to let players know to find a tranquilizer rifle by the waypoint instead of sometimes frantically searching the entire camp for R8000 to buy one first.
  23. Made inventory item info text clearer.
  24. Added numerical option selection for PC in caravan.
  25. Added missing subtitles to final game section/boss fight.
  26. Removed "Game Saved" message when in boss fight, tutorials or bonus missions when pressing quick-save since the game is not able to be saved during this time and the message is basically a lie.
  27. Added a few more content creator Easter eggs.
  28. Optimized R4 rifle GPU Draw Calls when using as a selected player weapon.
  29. Fixed newly introduced issue causing ducks to not fly properly when scared by player as they did previously.
  30. Completing the hippo bonus mission will now make the hippo totem used to access the mission from the shebeen in Mission 1 & 2 no longer appear to prevent players from unfairly farming points by repeating the mission over and over.
  31. Fixed issue causing radio locator to not show nearest poacher waypoint in Chapter 2 when clearing out enemies.
  32. Fixed issue causing subtitles to stick after completing game and also causing the final radio transmission prior to defeating the boss to play again.
  33. Fixed the persisting issue of enemies sometimes spawning in trees or under rocks in Chapter 2.
  34. Numerous small tweaks & fixes as always too small to be worth mentioning.
  35. Fixed issues with excessively high frame rates in caves and other indoor areas even when using V-Sync
  36. Slight tweaks to rhino stampede A.I. to not freeze when it cannot reach the players destination but to select a destination as close as possible to the players position to prevent unrealistic behavior when the player jumps to a place of safety during a stampede. Still a work in progress.
  37. Added Steam Community Leaderboard support to show your high scores on your Steam profile.


[h3]Final Important Note:[/h3]
Found a rare scenario, where clearing out all the enemies in Chapter 2 would prevent players from finding and fighting the final boss [? waypoint] while also telling players they had finished the game without defeating the final boss or giving the final achievement. Also players who had already cleared out all the enemies in Chapter 2, would not be able to locate the final area and boss without starting a new game. For players stuck in this situation, the game will now detect if the final achievement for completing the game has not yet been achieved, and set the game back to the pre-completed state and allow players to locate the final boss by following the [?] waypoint using their radio.

Early Access Update V0.8

[h2]Poached : Hunt The Hunter Early Access[/h2]

This is a fairly impactful update and the first official update after the Early Access campaign release. If you look at the update history on steam, you'll see that usually a 0.x release [as opposed to say a 0.7.x or even 0.7.x.x etc. release] is usually accompanied by a huge list of updates or at least a major feature change. In this case the list of changes not as big, as there are quite a few things added that I simply do not wish to spoil. That is because the 0.8 update focuses on making the games story campaign completable, complete with a new boss fight and an end to main story complete with even more twists and turns than in the "Chapter 1" part of the game. Without further ado, here are the update notes.

NOTE: Prior to launching any Early Access updates, I privately test the update with a small group of people in a separate branch, just to ensure the update you get is as bug free as possible but as always please report any issues you find to the community forums or the Discord and also let me know if you want to be a part of the private testing branch. Thank you everybody for all your reports and suggestions so far, it has been beyond helpful!

  1. Game story campaign is now completable from chapter 2. I am of course going to flesh things out here a lot more, and add extra content - but the important thing is that the game can now come to a resolution and be "completed" including the achievement for completing the game. This is of course not including the 8 more additional side quest missions that are coming soon.
  2. A FINAL "Boss Fight" of which I will not discuss here. Both this boss fight as well as the new story content listed above will continue to be fleshed out and added to in future updates, but I feel this is good enough to conclude the game as an enjoyable playable experience before new updates are launched.
  3. Other fixes which I cannot list here as they would be total spoilers.
  4. Improved leaderboard loading screen and increased top scores to top 20 instead of top 10.
  5. Game SCORE is now also visible in the notepad just below current game time.
  6. Fixed issue of procedural generation sometimes spawning items on top of trees.
  7. Fixed issue of enemies in Chapter 2 sometimes spawning in trees.
  8. Added horn to vehicle in order to scare animals. Press Left Mouse to use it while driving. Vehicle third person mode is now only accessed with Right Mouse, instead of both buttons.
  9. Fixed an issue with the water from waterfall #3 being cut off by the rocks.
  10. Fixed some issues with the AK-47 Iron-Sights/ADS alignment.
  11. Vehicle now re-spawns more aggressively in Chapter 2. Can be respawned just by sleeping with the caravan or even every time you load a game.
  12. Made the "Customize Controls" button much clearer and easier to see in the options menu.
  13. Fixed the weirdly and incredibly specific issue of player being unable to get out of vehicle from third person if they previously broke the window before getting in.
  14. Fixed issue of rifle choice often resetting back to the default choice in-between missions.
  15. Added some YouTuber/Twitch streamer Easter eggs to pay tribute to all those helping promote the game as of late.
  16. Fixed issue of inventory U.I. being too bright without a darkened background when player selects the "Disable H.U.D." option in the menu.
  17. Slightly improved accuracy of front Iron-Sights for Glock Pistol.
  18. Fixed typo in Mission 5 mission objective. ["Wharehouse"]
  19. Optimized some internal script update calls, memory & garbage collection.
  20. Temporarily deactivated the "mechanic" waypoint pointing to nowhere. [This will show the location where you will customize your vehicle in future.]
  21. Fixed issue causing bakkie to shoot up into the air if player jump and crouches into the back part.
  22. Numerous other small fixes & improvements.


Future updates planned for this year will include:
  • New minigamessuch as a golf course, fishing, bakkie racing, A.T.V. racing, new ostrich racing courses and more.
  • A new vehicle shop for customizing your vehicles appearance as well as buying new parts.
  • An online shop to buy new enhancements for your camp such as improved braais or even upgrading your domicile.
  • New optional side quests that can be accessed via a whiteboard in your domicile to be played optionally at any time performing tasks such as helping put out brush wildfires, taking tourists on game drives, helping rhinos find a mate and more!
  • Many additional necessary polishes such as menu button highlighting, new animals, improved enemy and animal A.I. as well as general bug fixing and more!

Early Access Release V0.7.9.3

[h2]Poached : Hunt The Hunter V0.7.9.3 E.A.[/h2] Early Access Release

  1. Made impact sounds more balanced.
  2. Improved female character FPS arm textures.
  3. Removed white lines that were appearing on some grass textures.
  4. New parody brands for beers, chips, etc.
  5. Improved shebeen ceiling textures.
  6. Fixed some beer can materials in shebeen that were overly metallic.
  7. Added tooltip for billiard/white ball for pool table in shebeen.
  8. Added cheat code to enable/disable mods section in main menu. Available on request.
  9. Fixed mysteriously shiny broken bark texture on one of the log entities.
  10. Fixed issue causing game to be stuck if you purchased a tranquilizer rifle before mission 3 where you need to collect a sniper rifle in order to proceed to the next mission point.
  11. Added new explanations for Chapter 2/Perpetual sandbox mode which is the current end of the Campaign for now, as it was confusing various players.
  12. Improved Enemy A.I.
  13. Improved Enemy animation slightly.
  14. Fixed missing colliders on certain Giraffes.
  15. Changed shooting range start position.
  16. Added inverted mouse option.
  17. Fixed incorrect bolt position on FAL.
  18. Optimized Occlusion Culling.
  19. Fixed numerous holes in terrain.
  20. Fixed enemy A.I. blindspot issues caused by foliage zones in mission 1
  21. Cleaned up un-used script references and modules.
  22. Fixed all missing script/component references in game.
  23. Many script optimizations and reordering operands for better performance.
  24. Added support for steam leaderboards instead of the built in SQL system currently being used in the demo.
  25. Fixed issue with difficulty damage modifiers not working. (Hard is much harder now!)
  26. Fixed internal 'Screen position out of view frustum (screen pos 682.000000, 385.000000) (Camera rect 0 0 1364 767)' errors when loading a new level.
  27. Fixed issue with secret level warp snail giving the skip level achievement.
  28. Fixed area in final sandbox mission where player could get stuck in the truck.
  29. Tent/Fire "Crafting Ghosts" now no longer cast shadows.
  30. Fixed issue of the "End of Early Access Campaign/Chapter 1" screen proceeding before player has time to read it fully.
  31. Fixed some floating foliage in Mission 1.
  32. Mafadi Mining mercenaries Hard-Hats will now always fall off if a headshot is made.
  33. Improved snake artwork in "Piet Of The Jungle" arcade mini-game.
  34. Made achievement for sleeping in a tent at night for 8 hours also work if you sleep for more than 8 hours.
  35. Fixed some major issues in outskirt map zone "H"
  36. Fixed issues with player being able to intersect salmon pond. Fishing mini game coming here soon.
  37. Fixed some cut off notes in Mission 6.
  38. Fixed issues with water reflections syncing to current day/night environmental lighting color.
  39. Optimized transform position/rotation dual settings when setting both position and rotation at the same time.
  40. Fixed some bugs caused by shooting out bakkie windows and then trying to drive it.
  41. Improved bakkie third person camera.
  42. Updated all rain/particle system API's to use the new standard.
  43. Fixed issue with zebras & goats walking into bakkie and flipping it over when stationary
  44. Fixed issue causing weapon/sniper scope to be un-usable on high FOV settings.
  45. Added waypoint for bed indicator when needing to proceed to next mission.
  46. Numerous small fixes and improvements.


Super happy to finally be releasing this game into Early Access!
Please report any bugs/issues you find on our Steam Community forum or on our discord.

Alpha testing has concluded!

Alpha Testing has finally concluded!

I would like to extend my heartfelt gratitude to everyone who participated in the testing process. It has been an incredible three years of development. I am thrilled to announce that the game will now be launching into Early Access in August.

If you were one of the original 100 testers who helped with the alpha testing please do get in touch at [email protected] or Join us on the new Discord.

The free demo will also remain available for all to play and Early Access will proceed for an additional 3 years of development once released.

Thank you again for being a part of this journey.

V0.7.9.2

1. More realistic poacher idle animations when walking, including improved spatial awareness animations such as looking around them and on the floor for tracks.
2. Smoother enemy animation + damping improvements when snapping back from aim to neutral position.
3. Made nature audio louder.
4. New improved fly audio sound FX.
5. Fixed issue causing chickens to freeze in a T-pose in certain mission.
6. Decreased friction of vehicle body colliders to prevent getting stuck on rocks.
7. Adjusted 'on-screen' scale of Fal/FN weapon for more realistic proportions.
8. Minor level adjustments
9. Improved quality of third person bakkie camera.
10. Fixed some nasty "get stuck" areas by wooden fence around biltong shed.
11. Made "Impact" audio cue more balanced.
12. Fixed issue with sniper rifle no longer killing enemies with 1 shot.
13. Fixed issue with missing fly audio.
14. Optimised internal fly audio code.
15. Internal bug fixes.