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Nanomon: Virtual Pet News

New Nanomon demo now available!

Hey Seekers,

We have released a new Nanomon demo in celebration of joining the Wholesome Spotlight Sale!

The new demo includes new selection of activities, encounter system, and more!

Handle your Nanomon with care and they will love you and lead you to far away places to discover new things. Which Nanomon will you raise and train?

- Riv otter

Community voting on which Nanomon join the game!

Hey trainers,

The community in the Nanomon Discord have been voting on which Nanomon they would like in the game! There are still a few more to vote on so if you want your voice to be heard be sure to join and vote! Here are the Nanomon that the community has voted so far to be in the game!

[h3]Dogfish[/h3]
This wild-type confuses cats all over the world! Is it their mortal enemy or a yummy snack?


[h3]Gunflower[/h3]
Gunflower is a Wild-type, which every gardener should grow for some great home defense. Just be sure you keep them watered and well taken care of because they can be a problem if you don’t.


[h3]Bucket Boy[/h3]
Bucket Boy is a Wild-type and is perfect for collecting water! Don’t make them angry though, they have been known to zap others when provoked.


[h3]BleatingHeart[/h3]
BleatingHeart is a Spooky-type with… a sword in their chest? Is that a real sword from a warrior they fought eons ago or just part of their body to scare others? I actually don’t have a lot of information on this one…


There will be four more Nanomons to be added by the community so check out the Nanomon Discord!

-riv otter

Monthly Dev log (June) - Creating Minigames

Hey trainers,

Welcome to the first monthly dev log for Nanomon! Each month, I will talk with Oscar Brittain to talk about what they have worked on and how their progress has been going. I’ll forward the amazing work they have been working on to you all in a monthly dev log. These could be a general dev log or with a focus of gameplay, art, music, ect.

I talked with Oscar about the minigames and his thought process behind developing them for Nanomon.

“This month, I was designing Minigames for Nanomon, but the more I added, the more I would have to teach players, which seemed bad.

My solution was 3 “Control Types” that are reused throughout the game:

Power Type - When the player clicks on the screen, their Nanomon will fire an attack in that direction, which moves at a speed equal to their Power Stat.

Agility Type - The player’s Nanomon will move to wherever the mouse cursor is pointing, at a speed equal to their Agility Stat.

Heart Type - When the Player clicks, their Nanomon will brace and defend themself for a period equal to their Heart Stat.

So now, when I design a minigame, I start with 3 questions:

What is the player getting out of this? (Resources? Stats? Just Fun?)
Increases their Agility Stat
What is the Theme of the minigame? (Soccer? Combat? Farming?)
Something fitting Agility, like Soccer.
Which Control Type best suits this minigame?
For an Agility-increasing minigame, the Agility Control Type.

And voila! A minigame where you have to juggle a soccer ball in the air for as long as possible!



What’s cool about this, is that it looks/feels different to all the other minigames, but by using the Agility Control Type, and a well-known theme (juggling a ball), I don't have to teach the player very much at all!

Fuck yeah, science!

-Oscar”

Akupara Games is publishing Nanomon

Hello trainers,

My name is Joseph and I am the community manager for Akupara Games. I’m so happy to reveal that Akupara Games is now the publisher for Nanomon!
https://youtu.be/tbQrcxzBJyY

We had partnered with Oscar Brittain on their previous game Kardboard Kings and we are happy to continue our partnership to his next game. I can’t wait to show off more and relax in Nanomon in the future. Hope you will treat your Nanomon with love.

- Riv Otter

Baby on Board

Okay, I'll keep this short:

-When your Nanomon is a Baby, they will ask you Questions. For now, these are simple, and you pop the Bubble that represents the answer you want. As they grow up, they will ask less and less as they know more about the world.

-Wheel of Ineptitude has been added as a new Activity. This is a basic version for now, but it lets you spend Caveman Meat to spin the wheel and win new items.

-When doing an Activity, you can now Pin that Activity to your Main Menu. This means that you can quickly return to that Activity at any time, even days later. This means you don't have to explore the Map every day to find a Fishing spot, or the Farm, you can just Pin it.

-When your Nanomon's Energy is 50%, they will keep gaining Energy, but no longer be in Bed

-When your Nanomon is a Baby, their Hunger and Thirst now increase at 10x speed. To compensate, if you start a new game, you'll be given way more starting items.

-In Settings, you can DELETE YOUR SAVE. This has been requested for ages.

-Defeating Area Bosses will now send you a letter thanking you and giving you an item

-You can now Pet your Nanomon while exploring.

-Added a small counter to how many times you've attacked the target in Meat Mines and Dandelion game.

-Nanomon now enter from off screen whn exploring an area.

Enjoy!