1. Infinity: HexaDome Tactics
  2. News

Infinity: HexaDome Tactics News

Dev Blog #10 – July Playtest Results

Hello Coaches!

Coming to you live from the Blindspot Games headquarters. In the last few weeks, we’ve been busy bees, not only working on your suggestions from the 2nd Closed Beta, but our title had a name change. Say hello to Infinity: HexaDome Tactics!

After gathering your suggestions of the last playtest, we’ve worked hard in adding some new elements to our 3rd Closed Beta.

Our community opened its arms to the latest playtest with much excitement. We even had a voice channel party where 12 people joined to watch a few masterclass games from our dedicated players.



In this beta, we experimented with a few new features, such as removing the roll visuals to see how the community would react. Both the arena and our tutorial received a makeover, with the tutorial being replaced by Bootcamp. You can find a detailed list of all changes in our latest patch notes.

This beta marked some exciting milestones for the community. Did someone finally take down our undefeated Game Director in our Beta Challenge Stream?

Let’s dive into the results!


[h2]Closed Beta Playtest Results: [/h2]

Over the period of the playtest, we gathered feedback across different platforms. Our data excavation tools scoured through an in-game comment box and rating system after matches, as well as a bug submission tool that sends information to our Jira directly. Additionally, we went through the comments of socials, including our Steam Community Hub, Discord channels, and surveys for further information.

Here’s what we learned:




[h2]What players liked:[/h2]

  • The art style of the champions, their animations, and VFXs.
  • Music and SFX.
  • The passion and dedication of the devs shown in our Discord by answering questions, releasing patch notes, jumping on bugs, and listening to the community.
  • The new visuals and introduction of Bootcamp.
  • The makeover of the PanO Arena with a new jumbotron and sponsor banners!





[h2]What could be improved: [/h2]

  • Rework the Bootcamp to make sure the most important gameplay information comes first.
  • Lean more into the lore with more engaging Bootcamp dialogues.
  • Adjust the difficulty of the Bootcamp to be more accessible for newcomers, avoiding challenging puzzles.
  • Bring back the visual representations of the rolls.
  • Improve the RNG mechanics to reduce frustration from unlucky rolls and prevent early match quitting.
  • Ensure the visibility of the Hexadrops from all camera angles.
  • Address balancing issues with the 4-round mechanic by adjusting champion abilities, sponsors, and other elements to ensure fair play.
  • Add custom timers for those that want shorter or longer gameplay. With the latest changes, players noticed that they didn’t have much time to strategize their moves.
  • Add more quests in Seasons.
  • Create an automated way to end a match when there’s no possibility of winning.
  • Clarify the sponsors mechanic, including progression and rewards.


Our new Bootcamp gained mixed feedback. While our previous playtesters appreciated the new visuals and learning flow, newcomers to Infinity: HexaDome Tactics found some crucial information missing, such as how points are calculated and how line of sight works. We believe that the Bootcamp is on the right track and needs some fine-turning to be ready for a broader audience.

It was heart-warming to see how our community supported each other with the difficult elements of Bootcamp. Some players tried many times before finally understanding how to complete the stage.

‘‘By the way, the fact that I was willing to play that level 10+ times is a testament to the overall quality of what I’m seeing here so far.’’ - Psyberduck



One main discussion point from our Discord community was how much they missed the visuals of the rolls. We removed them as an experiment to for faster gameplay and to make the UI look less busy. Boy, were our community members fast in letting us know how they felt a void and lack of suspense without them. Our co-founder, Aurelien, went quick to work in creating a patch where it became optional for the players to see the rolls when playing in game. Right away, they felt a difference, and were ecstatic with the fast turnaround.

‘I really think the rolls on screen give it the extra hmph As someone that played with them on screen it feels empty and like there's a void when an action happens, I'm really curious to see the opinion of those that haven't played with the rolls on screen.’ - Nayder

Another topic mentioned in various places was noticing just how powerful Hexxer’s Retro Vade ability is. There were comments about how she can use the same ability 6 times in 1 Turn – leading to many players feeling in-awe yet frustrated of such a powerful ability.



Finally, there was a huge milestone that occurred near the end of our beta. In every playtest for the last six months, we’ve challenged our playtesters to compete against our Unbeatable Game Director, Régis. He has reigned supreme and never lost a battle.... that is, until he competed against SuperJon.

After two incredible matches against Tangerine_Kirin and CraftyLeviathan, everyone tuned in to our Twitch channel to see if SuperJon could take down our game director. He was #1 on our leaderboard for the past two beta playtests and it all came down to this fight...

It was 30 minutes of strategically picking their team of champions, using their abilities and ultimates, when finally... SuperJon took the lead, winning with a 6-0 score.

A huge congratulations again to SuperJon! His victory led him to win our epic prize bundle of:
  1. $50 Steam Gift Card
  2. Free key to The Hexadome
  3. "I Beat The Game Director" in-game title
  4. Your name in our game credits
  5. Become a VIP Discord member to get exclusive sneak peeks




Watch the full stream here
[previewyoutube][/previewyoutube]

“Thank you all again for this experience - this has become my top game played this year after having no background in turn-based tactical (only getting a brief demo at PAX), so I am hopeful this game can catch on and be successful 😊" SuperJon


[h2]Final Thoughts:[/h2]

We want to take this time again to say a huge THANK YOU to all of our playtesters and community members for your support on Infinity: HexaDome Tactics. Thanks to your feedback, we’ve already started tweaking some of the game mechanics for our upcoming playtest.


Want to stay in the loop on the latest developments? Be sure to follow us on socials for exclusive sneak peeks, playtest updates, and exciting news!


We're at San Diego Comic-Con!

Coaches, let it be known that the HexaDome is now playing in the big leagues!

We’re over the moon! Our enhanced gameplay trailer just premiered at San Diego Comic-Con! 🎮🌟

You may have noticed that our game title got an upgrade too. Say hello to... Infinity: HexaDome Tactics 🔥

Changing our title aligns our game more closely with the Infinity Universe, bringing it together as one cohesive brand.

Big thanks to San Diego Comic-Con for showcasing us in the Infinity Universe / Corvus Belli panel! 🙌

Stick around for more news 'cause we're not done!

[previewyoutube][/previewyoutube]

Follow us on:
Discord: https://discord.gg/zRwb5vhEsp
Twitter: https://x.com/Blindspot_Games
TikTok: https://www.tiktok.com/@blindspotgames
Facebook: https://facebook.com/TheHexadome

3rd Closed Beta - Thank you & Survey

Hey everyone!

Our 3rd Closed Beta Playtest is officially complete ✅

We want to give a huge shoutout to you all for being MVPs during this playtest. Thank you for sharing your feedback, tackling community questions, joining and dominating in our Beta Challenge stream, and overall, bringing your A-game to The Hexadome!

Your dedication means the world to the entire team. We're diving into your suggestions to make our next playtest even greater 💖

Don't forget to fill out this survey to share your thoughts on the latest beta features (Bootcamp, French Localization, Arena's Makeover, New Reward Seasons, New Cutscenes, and more), as well as The Hexadome's overall game mechanics, art style, UI, sound, etc.! https://forms.office.com/r/GVMeEH5EL0



Your feedback helps us tremendously for our next playtest! 🫡

Thank you!

Much love,
The Blindspot Games team

Patch Note #2 - 3rd Closed Beta

New patch alert!

[h3]PATCH NOTE #2[/h3]
3rd Closed Beta
0.2407.9 - July 12th

🐛 Bug fixes
  • Changed the sponsor rewards mechanic so you won't receive them when its the end of a match
  • Added [TAB] in scoreboard to display more information on sponsor and opponent's tactics
  • Added the possibility to go back to a previous step in Bootcamp
  • Tweaked copy for "Wanted" tooltip
  • Tweaked copy in Bootcamp where it said "Hover over the Mouth" instead of "Mouse"
  • Added more size options to the Event Log. Now when you select a size, it'll remain that size for future games
  • Updated French translations in Bootcamp
  • Added an option to always show Skill Rolls. You can also Hold ALT during a skill execution to show the roll.


Please restart your game to get the new fixes!

Thank you!

Patch Note #1 - 3rd Closed Beta

New patch notes coming your way!

[h3]PATCH NOTE #1[/h3]
3rd Closed Beta
0.2407.6 - July 11th

🐛 Bug fixes
  • Fixed Hannibal's Tactic Code to be used with cheers - there was a bug where it could be used over and over again
  • Fixed Tactics hidden in Tab menu
  • Fixed the delay of the sponsor reward progression and sponsor gift to match with the animations
  • Fixed crash linked to Overwatch and Displace
  • Fixed Upgrade possibilities for Cheers/Tactics, now it shows the blocking correctly
  • Fixed Gata's avatar from Closed Beta #2 being locked for the players
  • Fixed stability issues


Please restart your game to get the new fixes!

Thank you!