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Paper Planet News

Demo Patch 13

Made acceleration from accelerometer scale to shotspeed
Nerfed beamer health
Gave yellow bullets a small aura like reds to make them easier to see
Made fires more yellow to communicate better that they're a yellow and not red bullet
Fixed shield cell rendering over health
Buffed Bag o Bribes from a 20% price decrease to a 40% price decrease
Fixed bullets carrying over on shop and item waves (hopefully)
Fixed cursed bullets not applying their auras properly
Removed old unused song files to reduce game size

Demo Patch 12 Hotfix 2

- Made it so drag from items like Drag Bullets and Wildfire Can won't apply if the bullet is traveling too slowly
- Fixed massive amounts of bullets triggering the continue box on the shop before items had spawned
- Fixed bullets updating too fast at high framerates
- Buffed the pull from blackhole bullets

Demo Patch 12 Hotfix 1

Fixed cursed item spawn chance carrying over between runs
Made shop item price dependent on seeds
Made shop pickup spawns dependent on seeds

Demo Patch 12

Added seeded runs!

You can now input a seed on the main menu that will determine which items and waves the game generates.

Seeds are visible on the main menu, death page, win screen, and pause menu.

A new seed will generate when you restart your run.

Have fun!

Item Pack Hotfix 2

- Added a missing item from the item update
- Nerfed Zenith's lightning beam attack to be slower
- Made Zenith's lightning beam a bit easier to see
- Made Zenith wait longer to slash after his starstorm attack is over
- Enemies are now cleared when a boss is defeated
- Nerfed waves with beamers in them, so that no more than 2 beamers will be out at a time
- Fixed prism buddy not copying sprites from split bullets properly