1. Paper Planet
  2. News

Paper Planet News

New action roguelite RPG from Paper Planet's Publisher!

Schism is a challenging roguelite action RPG with guns, gods, leveling, and frequency-switching action. The combination of deep leveling and stat systems, full gun customization, deity worship, intense bullet hell combat, and difficult bosses make for a unique and highly replayable experience.

[previewyoutube][/previewyoutube]
Schism had similar inspirations as Paper Planet, following the RNG chaos and twitch action roguelike gameplay and overpowered runs of The Binding of Isaac. Then adding in the complexity and depth of traditional roguelikes, and the bullet hell switching of Ikaruga.

Be sure to check out the FREE Demo NOW! Your feedback at this time is invaluable! You can also join the Official Discord to have your thoughts heard.

https://store.steampowered.com/app/2084300/Schism/

And of course, be sure to add it to your Wishlist so you don't miss any updates or the upcoming release in Q4 2023. We are planning to launch in Early Access, starting at $8.99 and scaling up from there.

Release Hotfix r17056

- Added a bullet limit to the gameplay settings
- Reworked spice of champions to spread its damage reduction more evenly
- Fixed postrun item and stat windows not displaying properly

Release Hotfix r17034

- Added Chinese localization
- Fixed some inaccurate extended text
- Fixed red ball flying past Karmai if you shield it point blank with plane planet
- Fixed incorrect staple values for achievements
- Fixed bullet teleporting not working correctly with ancient dial, beam buddy, turret bullets, and turret buddy
- Fixed stats not updating with carnage engine
- Fixed seed pod's color being set incorrectly

Release Hotfix r16992

[h3]r16992[/h3]
  • (Hopefully) fixed achievements not being achieved on Steam when earned in-game.
  • Made drone bay drag scale with Shot Speed.
  • Reduced Karmai's maximum firerate from +150% to +100%.
  • Made Karmai's spinning laser attack space out its yellow shots more evenly.
  • Slightly increased the size of the player's shadow object.
  • Increased the height of bullet masks on fires.
  • Made Tidal Wave's bullet blue.
  • Made Ancient Dial's bullet pink.
  • Changed Ancient Dial to fire at the nearest enemy instead of straight up.
  • Changed Castle Crusher to give 2x piercing and 2.5x damage on the 3rd shot and gave it a sword sprite.
  • Changed Concentrated Malice to block one shot each zone as well as damaging all enemies, Concentrated Malice is now a cursed item.
  • Increased the pull strength and radius of Singularity Generator.
  • Changed Banana's force calculation to make it less likely to fly offscreen or onto the planet.
  • Gave the Reflector and Tanker enemies a limit on how fast they can shoot bullets. The Reflector and Tanker now scale off of the Spice of Dakka.
  • Turret Buddy, Turret Bullets, and Ancient Dial will now update their aiming appropriately upon gaining and losing Bullet Teleporter.

Release Hotfix r16906

Hey hey, Karl here. Thank you for a wonderful launch! I've tried to fix all of the bugs (that I could track down) that were reported today, while Will took some (much needed) rest. There is a lot of work ahead, but for now, it's relaxation time. Now, have some bug fixes.

[h3]Changelog[/h3]
  • Re-added updated Japanese and Korean translations.
  • Added dynamic translation credits to credits screen.
  • Fixed Steam achievements not getting earned until you close the game.
  • Fixed pausing, unpausing by hitting the "Resume" button, then winning or losing and returning to the main menu, and then pressing back, causing problems. Crazy.
  • Fixed pressing back not closing unlock announcements.
  • Fixed Karmai's looping laser sounds getting stuck if you died while they were playing.
  • (Hopefully) Fixed Farewell to Bitrate unlock requirements.
  • The bonus generic item will now appear second when purchasing items in the shop.


If you encounter any bugs, please consider joining our Discord to report them and interact directly with us - it usually results in the bug getting fixed that same day, or at least, it puts it on our radar quickly.