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Settlement Survival News

Stable version Patch Notes -Settlement Survival - v1.0.36.24

Feature Adjustments:
  • Items in the inventory can be transported when the structure is disabled. Right-click on items in the inventory and laborers will start transporting them, right-click again to cancel the transport.
  • The resource points can be reset when starting a new game but only available for random maps.
  • The terrain can be reset based on existing map settings when starting a new game but only available for random maps.
  • Added the function of setting the enrollment for school-type structures.
  • Supply Terminal will not transport items from another Supply Terminal.
  • After canceling the 'Auto-assign People to Workplaces' feature, unemployed citizens who have the corresponding profession will automatically work there.
  • The recipes from expired event will automatically be canceled in the building interface.
  • Adjusted the logic of the adult school so that citizens who enroll will become students and won't be able to join on jobs.
  • Disabled the transformation of professions for traders in a caravan.
  • Removed Easter Island related recipes from BBQ House.


UI:
  • Added tips and buff icon for random events.
  • Improved the secondary tab UI of the Dock, Delivery Center, Delivery Terminal and Supply Depot.
  • Improved the game tutorial.
  • Improved the timeline UI.
  • Improved the Dock tab UI.
  • Improved the Choose Products tab UI in processing structures.
  • Improved Transfer tab UI in Pastures.
  • Improved the appointing administrators UI.
  • Improved the icon for the highest level of Happiness.
  • Improved the disease alert text for bubonic plague.


Bug Fixes:
  • Fixed the problem that the buffs provided by Advanced Bedding are ineffective.
  • Fixed the problem that traveling merchant is not able to move under certain circumstances.
  • Fixed the problem that the tutorial stopped playing when pausing the game.
  • Fixed the wrong display of the caravan transport progress when silver coins are carried.
  • Fixed the problem that the demolition work gets canceled when clicking pause.
  • Fixed the problem that the boiler icon of a house is not showing when loading the game.
  • Fixed the problem that when clicking a building, the effective range is not showing under certain circumstances.
  • Fixed the problem that the transport progress of the caravan stopped under certain circumstances, resulting in the caravan not being able to depart (the problem can be solved by dismissing the caravan and forming a new one).
  • Fixed the problem that the mod list in old saves was not displayed in the loading interface after unchecking the mod or changing the save name.
  • Fixed the problem that boarding schools will err on the side of enrolling laborers under certain circumstances.
  • Fixed the problem that the Jam Workshop repeatedly appeared in the bottom menu bar.
  • Fixed some text errors.
Contact us:

Hotfix(Alpha version)- v1.0.36.24

Bug Fixes:
  • Fixed the problem that when resetting resource points, the models of old resource points were not deleted, resulting in abnormal piling up of models.
  • Improved the game tutorial.


Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)


Contact us: Email - send your problem to [email protected], we will solve it ASAP.
Discord - Join our community Discord Steam community - Join Steam community

Alpha version Patch Notes -Settlement Survival - v1.0.36.24

[Important] This update is implemented only in the testing version (Alpha) of our game and will not be synchronized to stable release version (steam default one) until it is stable enough.
If you want to experience new contents in advance, you can manually switch the game to Alpha version as describe below.

Feature Adjustments:
  • Items in the inventory can be transported when the structure is disabled. Right-click on items in the inventory and laborers will start transporting them, right-click again to cancel the transport.
  • The resource points can be reset when starting a new game but only available for random maps.
  • The terrain can be reset based on existing map settings when starting a new game but only available for random maps.
  • Added the function of setting the enrollment for school-type structures.
  • Supply Terminal will not transport items from another Supply Terminal.
  • After canceling the 'Auto-assign People to Workplaces' feature, unemployed citizens who have the corresponding profession will automatically work there.
  • The recipes from expired event will automatically be canceled in the building interface.
  • Adjusted the logic of the adult school so that citizens who enroll will become students and won't be able to join on jobs.
  • Disabled the transformation of professions for traders in a caravan.
  • Removed Easter Island related recipes from BBQ House.


UI:
  • Added tips and buff icon for random events.
  • Improved the secondary tab UI of the Dock, Delivery Center, Delivery Terminal and Supply Depot.
  • Improved the game tutorial.
  • Improved the timeline UI.
  • Improved the Dock tab UI.
  • Improved the Choose Products tab UI in processing structures.
  • Improved Transfer tab UI in Pastures.
  • Improved the appointing administrators UI.
  • Improved the icon for the highest level of Happiness.
  • Improved the disease alert text for bubonic plague.


Bug Fixes:
  • Fixed the problem that the buffs provided by Advanced Bedding are ineffective.
  • Fixed the problem that traveling merchant is not able to move under certain circumstances.
  • Fixed the problem that the tutorial stopped playing when pausing the game.
  • Fixed the wrong display of the caravan transport progress when silver coins are carried.
  • Fixed the problem that the demolition work gets canceled when clicking pause.
  • Fixed the problem that the boiler icon of a house is not showing when loading the game.
  • Fixed the problem that when clicking a building, the effective range is not showing under certain circumstances.
  • Fixed the problem that the transport progress of the caravan stopped under certain circumstances, resulting in the caravan not being able to depart (the problem can be solved by dismissing the caravan and forming a new one).
  • Fixed the problem that the mod list in old saves was not displayed in the loading interface after unchecking the mod or changing the save name.
  • Fixed the problem that boarding schools will err on the side of enrolling laborers under certain circumstances.
  • Fixed the problem that the Jam Workshop repeatedly appeared in the bottom menu bar.
  • Fixed some text errors.




Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)
  2. Game Saves Compatibility
    In cases of major content changes or new contents, game save file in Alpha and stable version may not be compatible.
    We will try to avoid this situation as much as possible and will post a notice about save file usage in advance if necessary.
  3. Warning
    In Alpha version, you may come across more bugs or crashes. No need to panic. Just contact us through the following ways.


Contact us: Discord - Join our community Discord Steam community - Join Steam community

Settlement Survival Dev Log #4

I know I know. I know we just posted dev log 3. No worries and no bad news. We are here to spread words to anyone who might be interested in that Settlement Survival mobile will be officially released on March 9th, the first discounted price of 4.99$.



The mobile version of the game has its own pros that players can pick it up at anytime. We very much hope players who don't have enough time to play PC games will enjoy Settlement Survival mobile.
As mentioned in the last dev log, SS mobile is in charge of an independent team. Our development work is still focusing on PC games.



And next is the latest progress from the dev team:
For Travel/Tourist DLC, as we finalized the relevant formula a few days ago, the previous design work has come to an end. Next, we will enter the substantial development stage. The work of program and art will proceed as we planed. Now let me give you a brief intro about Travel/Tourist DLC.
The Travel/Tourists System will bring 3 new attributes: Satisfaction, Attraction and View Points.
  • Attraction will affect the number of tourists to the town. The number here not only refers to tourists, but also immigrants. Attraction generated from scenic spots and affected by Satisfaction.
  • Satisfaction generated from tourists' evaluation. You can get higher Satisfaction by serving your tourists well and meeting their needs.
  • View Points is actually a new special coins that can be used to purchase certain resources, like changing the appearance of the structure (Please forgive me for not being able to share more, but I believe you will find it interesting).

We have prepared 12 kinds of architecture. They can be visually different in size or in level. Around the scenic spots, we need to provide entertainment and service facilities for tourists. These facilities are roughly divided into 5 types, and each type can be subdivided into several different kinds of buildings.
Except the architecture that are exclusive for Travel/Tourist System, do you remember the View Points mentioned just now which can change the appearance of structure? Yep, that means the appearance of most structures in game can be changed. It's worth expecting, but we still have more work to do. Anyway, we will try our best to complete it before the time.

In addition to Travel/Tourists System, the new DLC also contain some parts of Policy and Law feature which is only a small part. This doesn’t mean Policy and Law will be a whole systematic part in the new DLC. The Policy and Law feature will be updated in the stable version, but the Travel/Tourists System will only be available when players download the new DLC. It's not a big problem because our first DLC will be 99.9999% free. The description of Policy and Law feature is pretty simple. It can temporarily or permanently affect some elements in the current game. However, the specific features are various in game.

Infinite Technology is not a complicated feature. It will also be updated in the stable version. It was firstly designed to solve the problem that Tech Points become a bit useless at the later stage in game. It’s not a , but who wouldn’t like a permanent upgrade of attributes. More details will be shown in the future updates.

We will keep you guys updated for the future updates. Some content will be released ahead of time for sure, but most of them are little pieces in game. And the transformation to Steam Deck is kind of an accident, we will release it once it's all done.
The development of Travel/Tourists DLC still needs time and that’s all I can share for now. Please look forward to it!

Stable/Alpha version Patch Notes -Settlement Survival - v1.0.34.23

[h3]Trading Cards Available[/h3]
Added the trading cards function on steam. Players can get trading cards or even foil cards during the game.

Feature Adjustments:
  • Added a block function for common events in Event Logs.
  • Added the function that building icons can be arranged in two rows in bottom menu bar.
  • Added the function that right-click to reduce workers in the building interface.
  • Added the function that the building will be enabled when adding workers to a disabled building.
  • Added new hotkeys: Last building (hotkey: [ ); Next building (hotkey: ] ).
  • Added the function of setting the quantity in Trading buildings and Delivery Station. Left-click the items in the Sell and Purchase interface, you can input the number to adjust the quantity of items.
  • Increased the stress-reducing effect of blueprints Stone Lion and Excalibur: 5% → 25%.
  • Added the function of showing the progress of transporting at Trading Post.
  • Improved the citizens' fuel transporting logic so that when houses are within the range of a boiler room, fuel will not be carried unless the boiler room is short of fuel or disabled.
  • Improved the memory function of frequently used tabs in the dock ordering screen, up to 10 ordered items can be remembered.
  • Improved the classification in the Services menu and added a secondary tab.
  • Improved the logic of the number of goods carried on merchant ships, when carrying seeds and blueprints, only one for each kind will be carried.
  • Adjusted the maximum bulding number of Great Palace, Great Temple,Grand Thermae and Town Hall as 1 for each.
  • Removed the display of City Stress in the top column and changed to Fertility (Fertility= 100% - city stress)


Graphics:
  • Improved the button icon and background for Technology interface.
  • Improved the profession UI in building interface.
  • Improved the performance of grids when selecting the building location after turning on the map girds.
  • Improved the display logic of the [Domestic Fuel reserves are low] alert icon of the houses. When the houses are within the range of the Boiler Room, the icon will not be displayed unless the boiler room is out of fuel or disabled.
  • Improved the Citizen Statistics UI in the upper bar and adjust the contents.
  • Improved the tab UI for Town Detials and Help.
  • Improved the UI in House- Occuopants- Family.
  • Improved the item icon of seeds in both Dock and Trading Post.
  • Added the structure size in the bottom structure menu bar.
  • The boiler Room icon for housing buildings has been added, and the icon will light up when it is within the range of a working boiler room
  • The icon will be displayed only after the institute is unlocked, and will light up when it is within the range of the working institute.
  • Added text feedback for no search results in the Help Log interface.
  • Added a prompt in the Event Logs for the number of immigrants received.
  • Added a text alert for immigrants leaving due to immigration application timeout.
  • Changed the color of the alert icon for 'no repairmen' to red.


Bug Fixes:
  • Fixed the text error of tips in the map interface.
  • Fixed the text error of tips in the Trading Dock interface.
  • Fixed the wrong statistics of Happiness, Health and Educated in Town Details-Population Graph-Citizens under certain circumstances.
  • Fixed the problem that the 'Transfer' button in Pasture is obscured under certain circumstances.
  • Fixed the problem of savings when gathering citizens in the Shelter, causing the citizens to move abnormally after loading (the old saves can be fixed by loading after the update).
  • Fixed the problem that the supply list of Logistics buildings was not refreshed instantly.
  • Fixed the problem that the list of items for sale at the Dock could not be refreshed instantly.
  • Fixed the problem of no death alert when citizens are die of Sandstorm.
  • Fixed the problem that 'no tombstone' alert shows up even if the Chichen Itza has built under certain circumstances.
  • Fixed the problem that the 'Prioritize' function of buildings failed under certain circumstances.
  • Fixed failed scroll function in the New Game interface under certain circumstances.
  • Fixed some text errors.


Spring Festival Event Ended
  • Removed the Spring Festival Event buildings: Rui Beast Plaza and Firework (the built ones are not affected).
  • Removed the event recipes: Rice Cake and Glue Pudding for Mill and Water Mill, Dumpling for Gourmet Shop and Firework for Fuel Factory.
  • Removed the Spring Festival related random events.
  • Removed the Spring Festival Event related Decorations in houses and Marketplace.
  • Removed the receipt of the Spring Festival Gift.
  • Restored the yield of Rice, and in new saves no longer grant rice seeds.


Easter Island Modification
  • Closed the entrance of the mode. Old saves can't be loaded in the Alpha/ Stable version but are still available in the newly added beta [beta3423 - Easter Island].
Adjusted related achievements:
  • Imperfect statues → Business Mind: any faction reached Reputation Lv.5 in Standard Mode.
  • Perfect statues → World-Renowned: Miao, Lorenzo, Rania and Carlo all reached Reputation Lv.5 in Standard Mode.


Guides of switching to Alpha version:
  • Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)


Contact us: Discord - Join our community Discord Steam community - Join Steam community