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Settlement Survival Patch Notes 0.84.207.810

Hello everyone!
We have just released a patch:
Fixed the issue that the texture of Skeleton (Blueprint Structure) is missing.

Patch Notes - Settlement Survival 0.84.207.810

Hello everyone!

We have just released a patch to fix the following issues:
-Added Turkish language support.
-Fixed the issue that the texture of Skeleton (Blueprint Structure) is missing.
-Fixed the issue that saves cannot be loaded after upgrading Nursing Home with Puppy.

Settlement Survival Patch Notes 0.84.207.810


Hello everyone!

We have just released a patch:

Christmas content:
1.Wonder Structure - Giant Christmas Tree added in game. Can send gifts to all kids in town every 5 years. (Can only be built during Christmas Event and remained in map after event.)
2.Blueprint Structure - Snowman added. Can be built on roads and slightly increase health of citizen in the scope. (Can only be built during Christmas Event and remained in map after event.)
3.Decorative Structure - Christmas Tree added.
4.During Christmas Event, Christmas Trees will be spawned in wild in normal mode and sandbox mode.
5.Building Upgrade: Christmas Tree added. (Only effective for Houses built during events)
6.Decoration on houses added for Christmas atmosphere.
7.Recipe - Christmas Hat added in Tailor Shop, made from Wool or Alpaca Wool and Linen or Cotton Cloth. The appearance of Citizens would change after wearing Christmas Hat. (Item can only be crafted during event, but would stay in inventory even after event.)
8.Christmas BGM during winter added. (Will be removed after event.)
9.Snow effect added on Main Menu. (Will be removed after event.)



Performance optimization of Disaster feature and effects added::
1.Harvest: When triggered, the field crops will be larger and more productive this year.
2.Sandstorm: When triggered, a sandstorm would spawn on map and keep destroying trees, buildings and people along the way. Trees will reduce the scale of sandstorm.
3.Animal Plague: When triggered, a plague would break out in a pasture, and lead to the death of animals inside. Remember to separate your livestock in advance to protect them.
4.Earthquake: When triggered, it has a chance to create mountains on the map, scare away wild animals on the map, and destroy old houses.
5.Floods: When triggered, the water in river will devour the town, destroying most of the plants.
6. Removed Acid Rain and Severe Cold. (In old saves, Acid Rain will become Animal Plague, Severe Cold will become Sandstorm.)



Feature Adjustment:
1.Added three new languages support - Italian, Polish and Brazilian Portuguese.
2.Added 10 random events. (New save required.)
3.Added Active Event - UFO. (Click the UFO to trigger this event when it is passing through your town.)
4.Added Function - Hide Trees. Press H to hide the trees when they are blocking your view.
5.Added Shortcut key for in-game window by the Title.
6.Added Function - Fuel can be banned now in Resource Management.
7.Added display effect of the Upgrade: Campfire for tent.
8.Added Upgrade: Puppy for houses. (Same effect as Upgrade: Cat.)
9.Optimized Effect of random events.
10.Changed Upgrade: Furniture for Nursing Home into Upgrade: Deluxe Furniture.
11.Optimized the display of mod creators' name in game.
12.Optimized the AI performance of citizens' messing around.
13.Optimized the translation of Russian.
14.Optimized the top bar UI display in high res.
15.Optimized the scrolling speed of the names of structure.
16.Optimized the item icon of sapling.
17.Optimized the layout of Help log, and now can scroll to check the full log.



BUG Fixed:
1.Fixed the issue that the amount of item changed into 1111 after deleting the 0 in purchasing number.
2.Fixed the issue that disasters won't be triggered even they are showed in event indicator bar.
3.Fixed the issue that travelling merchant will pull his cart sideways.
4.Fixed the issue that text is longer than the display area in some languages.
5.Fixed the issue that the text in building info of pasture is missing.
6.Fixed the issue that the entrance of Nursing Home is wrong again.
7.Fixed the issue that the text of some events in Russian is missing.
8.Fixed the issue that some text prompts are missing.
9.Fixed the issue that the gate of Large Trading Post will flash.
10.Fixed the issue that the Boiler Room will increase citizen's health.

MOD update:
1.There are several new disasters that the MOD needs to synchronize with the configuration in the disaster(new disasters cannot be triggered if it is not synchronized)
2.Added random events, MOD needs to synchronize configurations in HardMode.xml (new events cannot be triggered if they are not synchronized)
3.The MOD needs to synchronize the configuration of Items.xml, Remould.xml and building.xml.
4.Fuel disablement is added, MOD need to synchronize configuration in Items.xml(can't disable fuel if not)
5.Added Italian, Polish, Portuguese-Brazilian languages, updated Help log text, MOD needs to synchronize commonset.xml configuration (if not synchronized, no language options and new help text)

Settlement Survival Patch Notes 0.84.205.770

Hello everyone!
We have just released a patch:
Fixed the issue that Russian text of some random events is missing.
Fixed the issue that in some cases several words are missing for some languages.

Banished-style city builder Settlement Survival details its next six months of updates

Settlement Survival turned the heads of city builder fans with its lovely low-poly visuals and its take on Banished-style survival earlier this year, and the devs have announced that it's sold nearly 100,000 copies in Steam Early Access. Now, with a successful foundation in place, Gleamer Studio has revealed what to expect from the next six months of updates.


"We've already delivered over 20 updates since October," the devs explain in the announcement. "Now our roadmap stretches all the way to Q2 2022. We aim to deliver major improvements and content across almost every area of the game. From reworking our storage systems to new factions, trade, and a partial UI rework, it will also see the addition of new stories, modes, and improved map elements."


Settlement Survival is due to launch in full sometime next year, but for now you can look forward to a holiday event keeping spirits bright through the end of 2021. This update will introduce buildable Christmas trees and snowmen, and even some Santa hats for your settlers to wear.


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City-builder Settlement Survival will head into Early Access ahead of schedule

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