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Settlement Survival News

Settlement Survival Patch Notes 0.84.199.755

Hello everyone!

We have just released a patch:

Feature Adjustments:
- Optimized vendors' behavior: Now vendors won't take those types of medicine needed to be used in clinic and hospital from marketplace.
- Optimized building process of Great Castle.
- Optimized the trigger time of disasters. (New save required)
- Optimized the description of events (after selecting different choices).
- Adjusted the effects of shoes type items.
- Adjusted the effects of beer and spirits.
- Adjusted the working animation and job description of Reed Farmer, Sand Digger and Actor.
- Corrected the production building of Down Jacket in Help Logs.
Bug Fixed:
- Fixed the issue that Great Castle not showing up the building switch.
- Fixed the issue that sheriff's work doesn't add proficiency of Quality of Life
- Fixed the issue that corns cannot be searched in supply station. (in Chinese version)

Settlement Survival Patch Notes 0.84.1981749

We have just released a patch:
Bug repair:
Fixed the problem that the icon at the edge of the screen flashes under medium image quality.
Fixed the problem that the ground cannot be built after the water wells are demolished in some cases.

Settlement Survival Patch Notes 0.84.197.749


Hello everyone!

We have just released a patch:
New functions:
Adding art resources (see the ArtsHelp file under the help path for details)

Bug repair:
Fixed a problem that banned items would still be used in some cases.
Fixed the problem that Getting stuck on loading screen after adding a MOD in URP mode.

Settlement Survival Patch Notes 0.84.194.740

Hello everyone!

We have just released a patch:

New functions:
The item disabling function is added (You can set whether to disable the stock overview in the statistics page)
The trigger of random events has been added in the game (A new save is required to take effects)
-The active event will show some specific objects in the map. Click the object on the map to trigger it.
-The passive events will appear in the lower left corner together with text prompt. Click the yellow text to trigger it.
Added some guidance prompts that will pop up under specific circumstances.

Characteristic adjustment:
City info interface optimization:
- Reworked the Production overview interface.
- Adjusted the Stock overview interface.
- Adjusted the Data chart interface.
Optimized the AI for citizens to pick up items.
Adjusted the classification names of drinks, wine and candy.
Adjust the display classification of furnace burden.
The display of prompt information of starting resource points is strengthened.

Bug repair:
Fixed the problem that imperfect statues and building expert achievements cannot be triggered.
Fixed the problem that the grid shows up in the background of the main interface.
Fixed immigration bubbles in the background of the main interface.
Fixed the problem that there is no bonus for ordinary animals in the corral.

Settlement Survival Patch Notes 0.84.187.721

Hello everyone!

We have just released a patch:

Characteristic optimization:
  The display and operation logic of pasture interface are optimized
(Note:When you loaded an old save, pasture number went wrong and you can't move or divide animals , please try to demolish and rebuild the pasture. )

  Optimized sorts of buildings:
  -Move the nursing house to “Houses - Boarding house”
  -Move the theater to “Services - Public”
  -Move the Furnace Burden Factory to “Production - Ore”
  -Move the Pharmaceutical Workshop to “Production - Treasure”
  -Move the Soap Workshop to “Production - Treasure”
  The names of mine and quarry buildings are adjusted to:
  -Mine==>Senior Mine==>Deep Mine
  -Quarry==>Senior Quarry==>Deep Quarry
  Adjusted the description of some buildings.
  Adjusted the display of materials required by some technologies.

Bug fixed:
  Fixed the problem that Halloween candy events still occur in some saves.
  Fixed the problem that the test key "~" is easy to be opened by mistake.
  Fixed a problem that weather settings could not turn off cloud effects.
  Fixed the problem that corral does not display grass.
  The problem of loading save slowly caused by digging river is optimized.
  Optimized the performance of lens rendering in order to improve the FPS in a certain extent.


Have a nice weekend!