Workshop & Modding support
Hi all, we want to share some idea and plans before we release our Workshop.
As developers, we are deeply aware that our own creativity and ideas can only go so far. While we will keep on producing content for Settlement Survival, we decided to entrust the bigger and more possible game world to MOD community creators.
Therefore, we will activate the Steam Workshop in a few days, and keep improving the toolset, and try our best to support your valuable creations.
At this moment, we sincerely crave for authors interested in making mods to contact us in Discord.

The mod tool will be divided into 3 phases:
Phase 1: Open Parameters (coming in a few days)
With full parameters opened, authors can adjust or increase game content, including difficulty, technology, buildings, manufacture formulas, items etc. Most of the content presented in the game can be edited.
For your modding convenience, we have edit summaries for every parameter. We hope this will help us understand what influences are made by any modification.
Sadly, we can only provide notes in Simplified Chinese and English. If any volunteers are willing to help us translate these words into their native language, we would be very grateful and seek to provide all possible assistance.
At this stage, our production team will work closely with creators to help them in completing things like production and replacement of art resources and the creation of new content. Those works sometimes need professional tools to help with, and we will also collect demands from mod authors which will be helpful when we are developing MOD tool sets in the second stage.

Phase 2: Visual editing tool (coming in a few months)
Parameters are a series of complex and crabbed strings and numbers, which are not friendly to inexperienced creators.
We want “modding” to be much easier than learning something brand new, so we have planned the second stage of MOD tool set development, which is mainly aimed at visual editing tools.
With the visualized tool, the most important change is for specific contents. We will present them by a specific object, in a sample little software with an interface. When you select a building, the tool will automatically list all related parameters. You can directly edit its construction materials, working hours, formula; you can even replace its model.
This visual editing tool will free creators from complex parameters and logics, and it means we can see all the results more directly.
We believe with such help, editing might even be as interesting as experiencing the game!

Phase 3: API (coming in future/needed)
If possible, we also consider opening our game logic API/code to professionals, such as the AI mechanism of citizens, the computer system of population pressure, etc.
Authors can freely and deeply edit the game, even to create an unimagined world. We are really looking forward to the many great creations you will bring into being.
However, this stage depends on the actual demands of the community, because it would mean we may need to rewrite most of the code and maintain performance and logical stability at the same time.

Gleamer Studio
https://store.steampowered.com/app/1509510
As developers, we are deeply aware that our own creativity and ideas can only go so far. While we will keep on producing content for Settlement Survival, we decided to entrust the bigger and more possible game world to MOD community creators.
Therefore, we will activate the Steam Workshop in a few days, and keep improving the toolset, and try our best to support your valuable creations.
At this moment, we sincerely crave for authors interested in making mods to contact us in Discord.

The mod tool will be divided into 3 phases:
Phase 1: Open Parameters (coming in a few days)
With full parameters opened, authors can adjust or increase game content, including difficulty, technology, buildings, manufacture formulas, items etc. Most of the content presented in the game can be edited.
For your modding convenience, we have edit summaries for every parameter. We hope this will help us understand what influences are made by any modification.
Sadly, we can only provide notes in Simplified Chinese and English. If any volunteers are willing to help us translate these words into their native language, we would be very grateful and seek to provide all possible assistance.
At this stage, our production team will work closely with creators to help them in completing things like production and replacement of art resources and the creation of new content. Those works sometimes need professional tools to help with, and we will also collect demands from mod authors which will be helpful when we are developing MOD tool sets in the second stage.

Phase 2: Visual editing tool (coming in a few months)
Parameters are a series of complex and crabbed strings and numbers, which are not friendly to inexperienced creators.
We want “modding” to be much easier than learning something brand new, so we have planned the second stage of MOD tool set development, which is mainly aimed at visual editing tools.
With the visualized tool, the most important change is for specific contents. We will present them by a specific object, in a sample little software with an interface. When you select a building, the tool will automatically list all related parameters. You can directly edit its construction materials, working hours, formula; you can even replace its model.
This visual editing tool will free creators from complex parameters and logics, and it means we can see all the results more directly.
We believe with such help, editing might even be as interesting as experiencing the game!

Phase 3: API (coming in future/needed)
If possible, we also consider opening our game logic API/code to professionals, such as the AI mechanism of citizens, the computer system of population pressure, etc.
Authors can freely and deeply edit the game, even to create an unimagined world. We are really looking forward to the many great creations you will bring into being.
However, this stage depends on the actual demands of the community, because it would mean we may need to rewrite most of the code and maintain performance and logical stability at the same time.

Gleamer Studio
https://store.steampowered.com/app/1509510