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Settlement Survival News

Workshop & Modding support

Hi all, we want to share some idea and plans before we release our Workshop.

As developers, we are deeply aware that our own creativity and ideas can only go so far. While we will keep on producing content for Settlement Survival, we decided to entrust the bigger and more possible game world to MOD community creators.

Therefore, we will activate the Steam Workshop in a few days, and keep improving the toolset, and try our best to support your valuable creations.

At this moment, we sincerely crave for authors interested in making mods to contact us in Discord.



The mod tool will be divided into 3 phases:

Phase 1: Open Parameters (coming in a few days)

With full parameters opened, authors can adjust or increase game content, including difficulty, technology, buildings, manufacture formulas, items etc. Most of the content presented in the game can be edited.

For your modding convenience, we have edit summaries for every parameter. We hope this will help us understand what influences are made by any modification.

Sadly, we can only provide notes in Simplified Chinese and English. If any volunteers are willing to help us translate these words into their native language, we would be very grateful and seek to provide all possible assistance.

At this stage, our production team will work closely with creators to help them in completing things like production and replacement of art resources and the creation of new content. Those works sometimes need professional tools to help with, and we will also collect demands from mod authors which will be helpful when we are developing MOD tool sets in the second stage.



Phase 2: Visual editing tool (coming in a few months)

Parameters are a series of complex and crabbed strings and numbers, which are not friendly to inexperienced creators.

We want “modding” to be much easier than learning something brand new, so we have planned the second stage of MOD tool set development, which is mainly aimed at visual editing tools.

With the visualized tool, the most important change is for specific contents. We will present them by a specific object, in a sample little software with an interface. When you select a building, the tool will automatically list all related parameters. You can directly edit its construction materials, working hours, formula; you can even replace its model.

This visual editing tool will free creators from complex parameters and logics, and it means we can see all the results more directly.

We believe with such help, editing might even be as interesting as experiencing the game!



Phase 3: API (coming in future/needed)

If possible, we also consider opening our game logic API/code to professionals, such as the AI mechanism of citizens, the computer system of population pressure, etc.

Authors can freely and deeply edit the game, even to create an unimagined world. We are really looking forward to the many great creations you will bring into being.

However, this stage depends on the actual demands of the community, because it would mean we may need to rewrite most of the code and maintain performance and logical stability at the same time.




Gleamer Studio

https://store.steampowered.com/app/1509510

Settlement Survival Patch Notes 0.84.168.647

Hi, everyone!

We just released a new patch!

Following changes by this patch.
-Add tips for decorative floor tiles.
-Add tips for consumed materials.
-Add the function of changing the town name (in the setting).
-Add a new building – small well.
-Add features that allow overpaid for merchant ship goods (double confirm).
-Optimized the rotation of all waterwheels.
-Optimized occurrence of disasters
(Drought and blizzard now trigger in appropriate seasons).
-Move some monumental statues to special building.
-Fix bug that cause Idle chickens material missing.
-Fixed the problem that some achievements cannot be triggered.
-Fixed the error of the trading button when the merchant ship left the building.
-Fixed the dislocation of overhead status icons at different resolutions.
-Fixed the problem that specific words in names avoid saving.

Gleamer Studio

https://store.steampowered.com/app/1509510

Settlement Survival Patch Notes 0.84.163.637

Hi, everyone!

We just released a new mini patch!

This change fixes the following contents:
-Fixed the problem that the auto-archive cannot be saved when the number of auto archives is full.
-Fixed the game interface freeze caused by Mayor selection in extreme cases.
-Fixed the problem of abnormal display of merchant ship icon.
-Fixed the problem that the scene could be moved out of range.

Gleamer Studio

https://store.steampowered.com/app/1509510

For The Time Being, We're Temporarily Disabling Our Demo

Hey everyone,

Last night we identified a critical issue with a demo that required urgent attention. As a result, and while we attempt to resolve the problem, we wanted to give you all a quick heads-up that we're turning off the Settlement Survival demo for the time being.

We're sorry for any inconvenience this may cause those of you who were wishing to test the game, and we're doing our best to remedy the issue and bring it back online as soon as we're able.

Thank you for your understanding.

/Settlement Survival Team

https://store.steampowered.com/app/1509510/Settlement_Survival/

Settlement Survival Patch Notes 0.84.162.636

Hi, everybody!

We just released a new mini patch!

This change fixes the following contents:
-Fixed an issue where the description of the doctor's work was incorrect.
-Fixed an issue where F5 (Quick Archive) would get stuck in saving in extreme cases.
-Fixed the problem that auto-save would get stuck.
-Sandbox mode is adjusted to be enabled by default.

Gleamer Studio

https://store.steampowered.com/app/1509510