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Settlement Survival News

Hotfix(Stable/Alpha version)- v1.0.69.42

[h3]After the big update, there may be issues with the mods that have not been updated. It is recommended to turn off all mods before starting a new game.[/h3]

Feature adjustments:
  • Added display of decree unlock styles
  • Improved the display effects of the policy interface.
  • Optimized display of educated citizen avatars
  • Optimized order of classified ordering
  • Reduced price of seeds that can be gathered in the wild
  • Added English description for decree policy configuration


Bug fixes:
  • Fixed the issue where books could not be sold at the Docks.
  • Fixed issue where pricing interface displayed abnormally
  • Fixed the performance issue of Reap First.
  • Fixed issue where the position of tourist bubbles in the shipping interface was abnormal under certain conditions
  • Fixed issue where the data table interface displayed abnormally
  • Fixed the issue where, even after unlocking the Palace of Justice, the Edict menu could not be accessed through the Town Hall and top bar in certain situations.
  • Fixed the issue where the display of silver coin and reputation in certain conditions during caravan trading was incorrect.


Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)
Contact us: Email - send your problem to [email protected], we will solve it ASAP.
Discord - Join our community Discord Steam community - Join Steam community

Hotfix(Stable/Alpha version)- v1.0.68.41

Display Optimization:
  • Added prompt for City Hall completion
  • Optimized bathhouse model
  • Improved details of policy and edict interface


Bug Fixes:
  • Fixed issue where using River Burial policy and filling in rivers caused game to crash
  • Fixed issue where edict coins prompt incorrectly displayed under certain circumstances
  • Fixed issue where tourist behavior prompt did not match current need
  • Fixed issue where making a save without pausing the game causes tourists unable to complete their needs
  • Fixed issue where clicking on certain citizens after loading a save caused abnormal behavior
  • Fixed issue where policy and edict interface was unable to be zoomed in and out.
  • Fixed the issue of ships not calling at the port due to the exclusive orders policy.



Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)
Contact us: Email - send your problem to [email protected], we will solve it ASAP.
Discord - Join our community Discord Steam community - Join Steam community

Settlement Survival - Tourism now available

After the big update, there may be issues with the mods that have not been updated. It is recommended to turn off all mods before starting a new game.

The tourism pack is actually for a later stage of the game. We still hope our players have enough time to deal with the basic survival problems in the early stages. After your town is stabilized, it is time to try the tourism pack. Tourism is intended to provide wider access to immigrants and more ways to earn Silver Coins.

[h3]Key Features:[/h3]
The basic gameplay is building scenic attractions and using the item Souvenir to promote your town and attract tourists. You can gain Access Points by satisfying tourists' requests. Use Access Points to unlock more attraction structures and commercial structures to increase Town Attractiveness. Finally, you will earn more Silver Coins and attract more immigrants from tourists.
The Town Attractiveness is composed of 4 positive factors and 1 negative factor:
  1. Happiness and Health.
  2. Tourist Satisfaction.
  3. The number of built attractions and commercial structures.
  4. Decorations in scenic areas.
  5. Pollution buildings in scenic areas.


New Art Resources:
  • Added 9 attraction structure models.
  • Added 10 commercial structure models.
  • Added the regular tourist model.
  • Added premium tourist carriage model.
  • Added the Access Point Shop panel.


New Features:
  • Town Attractiveness: it affects the prices in scenic areas and the number of immigrants from tourists.
  • Satisfaction: comments from tourists based on whether their requests are satisfied.
  • Access Points: obtained from tourists' visits, and can be used in the Access Point Shop.
  • Tourist Requests: click tourists to check their requests.


Feature Adjustments:
  • Added the Attraction Structure section to the bottom menu bar.
  • Added the Access Point Shop where players can redeem items or structures.
  • Added an immigrant source. Tourists can immigrate to your town, but Town Attractiveness affects immigration numbers. Immigrants from tourists don't carry the plague.
  • Town Attractiveness will decrease when processing-type structures are built in scenic areas.
  • Town Attractiveness will increase when decoration structures are built in scenic areas.
  • Health and Happiness also have impacts on Town Attractiveness.
  • After scenic areas are built, merchant ships may bring some tourists.
  • Added tourism-related policies.



https://store.steampowered.com/app/2511170/Settlement_Survival__Tourism/

Contact us: Discord - Join our community Discord Steam community - Join Steam community

Stable/Alpha version Patch Notes -Settlement Survival - v1.0.67.41

[h3]Some Policies and Edicts are not available in old saves. Recommend starting new features in a new save.[/h3]
After the big update, there may be issues with the mods that have not been updated. It is recommended to turn off all mods before starting a new game.

Policy: Policies are ongoing effects that usually bring positive and negative effects.
  • Added the feature Policy. You can boost growth in the town by changing policies after building the Town Hall.
  • Added Policy and Edict related technologies.
  • Added the Water Policy that regulates whether citizens can drink river water or not.
  • Added the Education Policy that determines the direction of education in the town.
  • Added the Burial Policy and two new options: River Burial and Cremation.
  • Added the Housing Policy that affects the number of residents.
  • Added the Farmland Policy that can affect the harvesting process.
  • Added the Food Import and Export Policy that determines food prices in trade.
  • Added the Overland Trade Policy and Dock Trade Policy. They affect the gains from trade.
  • Added Manufacture Policy, Industrial Structure Policy, Immigration Policy and Religious Policy. Some policies may lead to fights among citizens.


Edict: Edicts are temporary effects that require enough Edict Coins to activate.
  • Added the feature Edict, available after building the Palace of Justice.
  • Added the structure Office of Edict Dissemination which provides Edict Coins.
  • Added a new currency: Edict Coin. They will be used to activate Edicts.
  • Added edict-related technologies.


Edicts can only be unlocked by meeting certain conditions:
  • Strong Shelter: unlock by default.
  • Subsurface Water Supply: unlock by default.
  • Water Cleaning Technology: unlock by building the Reservoir.
  • Extend in All Directions: unlock by default.
  • King of the Jungle: unlock by building the Gatherers Hut and Hunters Hut.
  • Green Forests: unlock by building the Foresters Hut and Apiary.
  • Rich Mineral Deposits: unlock by building the Senior Mine or Open Mine.
  • Deep Exploration: unlock by building the Deep Mine and Open Deep Mine.
  • Rolling Hillocks: unlock by building the Senior Quarry and Mountain Quarry.
  • The Midas Touch: unlock by building the Deep Quarry and Deep Mountain Quarry.
  • Restore The Land: unlock by reaching 1 star in Agriculture Proficiency Level.
  • Booming Marketplace: unlock by reaching 1 star in Logistics Proficiency Level.
  • Simple Construction: unlock by reaching 1 star in Construction Proficiency Level.
  • Bodybuilding: unlock by reaching 1 star in Livability Proficiency Level.
  • Practice Makes Perfect: unlock by reaching 1 star in Science Proficiency Level.
  • Reasonable Space Planning: unlock by building the Durable Storage Yard.
  • Systematic Management: unlock by building the Mountain Warehouse.
  • Neat and Tidy: unlock by building the Latrine.
  • Central Heating: unlock by building the Boiler Room.
  • Agricultural Experience: unlock by reaching 2 stars in Agriculture Proficiency Level.
  • Raise Retirement Age: unlock by population reaching 250.
  • Efficient Healthcare: unlock by unlocking Hospital in Town Technology.
  • Grafting Skills: unlock by unlocking Farming Efficiency in Town Technology.
  • Deep Water Ports: unlock by unlocking Water Trading Post in Town Technology.
  • Wave of Civilization: unlock by unlocking Book in Town Technology.
  • The Gold Rush: unlock by unlocking Gold Mining in Town Technology.
  • Sugarcoated: unlock by unlocking Candy Workshop in Town Technology.
  • Gem Collection: unlock by unlocking Jade House in Town Technology.


Improvements for Schools:
  • Graduated citizens will receive education certificates, and their buffs obtained from studying textbooks will appear in the citizen details panel.
  • Classified schools. Primary Schools will retain their current effect, while students graduating from Advanced Schools have the possibility of gaining additional output during their work.
  • Added the feature Textbooks. You can collect rare books and let schools teach the contents of the collection. Citizens who have studied textbooks have a better chance of acquiring additional abilities after graduation.
  • Textbooks can be obtained from the Merchant Ship, random events and factions.
  • Added 3 textbook-related technologies.


Functional Adjustments:
  • The age of administrators will be shown in the Town Hall panel. When they reach retirement age, you will need to appoint a new one.
  • Improved the button display in the upper right corner so that the menu appears when the mouse hovers over it.
  • Enhanced the effect of Travel Light technology. Now the round-trip time is reduced by 30% when the total weight of goods is less than 80%.
  • Increased the basic output of Groves.
  • Enlarged the effect range of the Mill and Water Mill.
  • Increased the required Reputation to upgrade the Reputation Level.
  • Slightly increased the probability of immigrants carrying the plague.
  • Reduced the cost of building decoration structures.
  • Reduced the frequency of traveling merchant arrivals at the late stage of the game.
  • Changed the name of Hardwood Nursery to Hardwood Forest Farm.
  • Updated the background of the Main Menu screen.
  • Improved the model of iron in the wild.


Bug Fixes:
  • Fixed the abnormal UI display that occasionally appears in house-type buildings.
  • Fixed the problem where students could transfer to schools unavailable for them when transferring.


and DLC is now available.
https://store.steampowered.com/app/2511170/Settlement_Survival__Tourism/



Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)
  2. Game Saves Compatibility
    In cases of major content changes or new contents, game save file in Alpha and stable version may not be compatible.
    We will try to avoid this situation as much as possible and will post a notice about save file usage in advance if necessary.
  3. Warning
    In Alpha version, you may come across more bugs or crashes. No need to panic. Just contact us through the following ways.


Contact us: Discord - Join our community Discord Steam community - Join Steam community

Settlement Survival Devlog #5

Good Morning, mates! Today I'm proud to say that our first DLC is gonna be released on July 28th!

Yes, I'm aware that the release is a bit later than expected. The main problem is that we underestimated the difficulty of developing the DLC, Policy, Edict and Textbook content while maintaining and updating the main version. And this also led to some other problems, like we still update the game frequently, but we all know that the quality of some of that content isn't up to par. We also worried we could fail to bring new content and new experience to players. But anyway, we will keep updating the game in the future but less frequently. We will focus more on the quality of the updates, and adding more new content to the game.

Getting back to the points, here are some basic info that need to be stated about the DLC:
First, the DLC is totally free. Anyone who has bought Settlement Survival can get it for free.
Second, the DLC can be enabled and disabled at any time. But saves that contains the downloadable content cannot be functional if unchecking the DLC.
Third, with the release of the DLC, we will offer a discount for Settlement Survival for a week long. We wanted to start the discount at the time the DLC is released, but being restrained by the discount rules of Steam, we are not able to do so. The special offer will start on August 1st and last for 7 days.

Next, I'll go over the specifics of the DLC update:
The tourism pack is actually for a later stage of the game. We still hope our players have enough time to deal with the basic survival problems in the early stages. After your town is stabilized, it is time to try the tourism pack. Tourism is intended to provide wider access to immigrants and more ways to earn Silver Coins.

You can select the attraction structures from the bottom menu bar. After they are built, you can promote your town by using Souvenirs to attract tourists.
When tourists visit, you will obtain Access Points, which can be used to redeem structures and items in the Access Point Shop (including some rare items).
As more structures are unlocked, you can build more commercial structures to earn more Silver Coins from tourists, which will be a very substantial income as the scenic areas grow.
Satisfying tourists' requests can increase Satisfaction and gain more Access Points. It's also a way to increase Town Attractiveness.
Town Attractiveness is an indicator that determines the number of immigrants from tourists. Besides Satisfaction, it is also affected by the number of commercial structures, decoration structures, pollution structures, and the Health and Happiness of the town. Immigrants who are attracted by your scenic areas are better. They will not carry any diseases and you can accept them without worrying about a thing.
The above is the basic gameplay of the Tourism pack. And it's also worth mentioning that we noticed some players have trouble obtaining Blueprints, so we introduced a more convenient way of obtaining Blueprints in the Access Point Shop, but you have to build your scenic areas first.



In addition to the downloadable content, the update that follows the DLC includes features like policy, edict and school textbooks. These contents do not belong to the DLC but will update in the game itself.

Policy:
Policies are ongoing effects that usually bring positive effects along with some negative ones. How to balance this out is up to the players.
The policy system will provide more options and give players an extra edge in a certain direction.

Edict:
Edicts are a temporary effect that usually can only last for a certain period of time. Once the limit time of an edict has been reached, you will need to change or continue the edict by using Edict coins. You also use Silver Coins instead of Edict Coins, but it usually costs a lot.

School Textbooks:
Schools can assign textbooks for students to transcribe, and this process will need paper. After students learned textbooks, students will have chances to gain an additional buff. More advanced schools can use higher-level textbooks, which can provide higher-level abilities. We have added other technologies correspondingly to choose from, so players can have more benefits when developing and upgrading education in the town in the new system.

Here are some future development contents:

Infinite Technology:
Some of our old players may have noticed that Infinite Technology was not mentioned in this update. It's still a part of our plan but we didn't put it in this update for some reason. We do notice that Tech Points become pointless in the late stages of the game. Now we've found a way to fix the problem and will update it in the future.

Reset the beginners guide:
We realize that there are still shortcomings in the current beginners guide. The next changes to the guide will be in the direction of triggered guides. First, we will consolidate the existing guides and place them in a more proper way. We want players to get into the game faster, rather than spending a lot of time learning how to play.

Revamp Random Events:
The random events in the old version consisted of relatively independent events that had little impact on the game and the interaction is also in a relatively shallow level. We are going to deepen the content of this piece so that the random events can cooperate to a certain extent according to the current development stage of the player. Let the form of interaction is more integrated into the game.

For example, there may be a businessman who will approach you to place an order, which you can accept or reject, and there will be corresponding consequences. If accepting it but not being able to deliver on time may bring some consequences. We hope to let the whole random events become more systematic and better correlated. It may bring favorable or harmful results, testing the player's ability even more. Instead of making it like benefits in the current game.

In addition to the above, we'll continue to work on several expansions and additions of some features, nothing very definite to announce yet, and we'll probably roll them out at the right time.

Now we are in the final stage of making the DLC, and it will be available for you soon. Let's look forward to the DLC release on July 28th.

https://store.steampowered.com/app/2511170/Settlement_Survival__Tourism/