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Settlement Survival News

Hotfix(Alpha version)- v1.0.3.4

[Important] This update is implemented only in the testing version (Alpha) of our game and will not be synchronized to stable release version (steam default one) until it is stable enough.
If you want to experience new contents in advance, you can manually switch the game to Alpha version as describe below.

Feature adjustment:
  • Adjusted the size of the technology interface, and added the function of changing the size of the technology interface with the window scaling settings
  • Adjusted the rewards of the guide task, a total of 6000 silver coins

Bug fixes:
  • Fixed the problem of the incorrect recipes of clothing factory and bakery
  • Fixed the problem that the interface icon of Easter Island rolling wood pile is a Marquee
  • Fixed part of the descriptive text error
  • Fixed the problem of display error of building priority construction icons
  • Fix the problem that the technology interface does not show the name in a specific resolution
  • Fixed the problem that some materials required for technology are wrongly indicated


Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)
  2. Game Saves Compatibility
    In cases of major content changes or new contents, game save file in Alpha and stable version may not be compatible.
    We will try to avoid this situation as much as possible and will post a notice about save file usage in advance if necessary.
  3. Warning
    In Alpha version, you may come across more bugs or crashes. No need to panic. Just contact us through the following ways.


Contact us: Discord - Join our community Discord Steam community - Join Steam community

Settlement survival 1.0 Official Release

It has been an entire year, since we published the early access version of ‘Settlement Survival’. During the past year, we have consistently collected all kinds of comments and suggestions, making progress in terms of optimizing the game in all aspects, some new gameplay developed. Today, the game finally embraces the release of its official version.

Time flies by, I could still remember the time in last year that with all the uncertainty and nervous feelings, waiting for your feedback after the game is published. Facing all the players in the first time, we had continuously received suggestions and feedback, also certain amount of bug reports. To deal with that, our team had been keep over-time working in the early phrase, and to handle feedbacks from various aspects in every day, also the record to three times of updates in a day was achieved.



After some explicit problems were solved, feedback concerned about deeper mechanisms emerged. After meticulous consideration, we decided to start with the fundamental layer. Due to that, some issues were solved completely, which was not possible in the original version, including:
  1. The remade of processing mechanism. The wide-complaint issue of Butcher Shop and other buildings about its fussy recipe switching was solved for good.
  2. Categorized the Warehouse by items. Guys who prefer refined operation got their wish.
  3. The disabled setting of objects. That’s right. Initially, such a practical function did not exist. It is a super-efficient version in terms of the Priority Usage
  4. The heating logics of Boiler Room. The building was working more efficiently.
  5. Optimized the logic of Citizens. The Citizen AI became smarter.
  6. Re-set up numerical values. Reset and adjusted the existence of a few extremely unbalanced production, making the game more challenging.
  7. Remade of the Happiness and Health. Ultimately fixed the unclear consuming and produced issue of Happiness and Health.


Meanwhile, we also gradually released some new functions, which are:
  1. Auto and passive random events. Enriched and completed the blank period during playing process.
  2. The support of MOD function. It started with the open setting and sharing for players.
  3. Trade and faction system. It’s an efficient way of making money, which provided new pursuit, and also unlocked more excellent buildings and abilities.
  4. A brand new resource point setup. Now players can control the range of some resource points by themselves
  5. The search function of buildings. You can find the targeted building more conveniently, and the vogue search works as well.
  6. Tips optimization. We placed more numerical info on tips, which will provide better understanding of game contents for players.
  7. Increased many modify-enabled functions. The out shape of buildings can be changed, which was no possible in the past.
  8. Added the function that the icon of resource points can be hidden on the map triggered by M key.
  9. The function that woods can be hidden while building, which gives us better view while building something. It was to be used in architectures initially, and we expanded it to the road building later on.
  10. We also adjusted the Technology, by increasing buildings with various new functions, for instance, the Senior Housing, also the Latrine.
  11. There are more hotkey settings, such as: using Shift+Click to copy the building, changing the headcount of employees by the ‘+’, ’-’ key on the keypad, using the right key of the mouse to drag and move the map, using H key to make the woods invisible, and so on.


There were some incomplete functions previously. Thus, we made further adjustment and improvements, including:
  1. Disaster system. Optimized the effect of some disasters. Updated new disasters, such as flooding, sandstorm, animal plague, earthquake, and so on.
  2. Festival system. Exclusive and related events were arranged during the Spring Festival, Christmas, Children’s Day, Halloween, Easter, and other festivals.
  3. Remade new interface of the game. We provided more adjustable parameter by remaking the whole interface of the game. Also, a grading system was given, that can support our players to customize the difficulty.
  4. More Wonder Buildings. The original version only included Great Castle and Great Temple. Later, we added Sankore Madrasah, Great Palace and Grand Thermae as Wonder Buildings, also some small blueprints.
  5. The release of URP version was added after the HDRP version we made can’t be adapted to all the machine models, which was a fresh new technique we learned urgently after the game released.
  6. More language supports. In the initial version, we only prepared 2 versions in Chinese and English each, while now we can support up to 12 kinds of languages.

Additionally, to improve the visual effect and graphic design, we also made some efforts and changes:
  1. The complete renewal of entire UI, the optimization of interaction.
  2. The remade and optimization of building models.
  3. Extra increased hundreds of Decorative Buildings with independent menu.
  4. Enrichment of character models, the differentiation of children, adult and elder modes.
  5. Increased character motions.
  6. The optimizations of the ship motion in movement and turning.
  7. Increased citizen motions of using Carriage and Handcart.
  8. Adaptation of screens with different resolution


At last, in terms of music and sound effect, we also push forward a whole round of updates and adjustments, which included:
  1. Added a batch of OST
  2. Added and adjusted a batch of sound effect of buildings.
  3. Completed the sound effect of interface.


In the upcoming time, we may roll out the following contents:
  1. Tourism system. Receiving tourists, encouraging their consumption, all this make the town famous, even attracts the tourist to settle down in town.
  2. New employee and expert setting. Pay off certain price to gain low-cost labor or high talents.
  3. Career mode. Allow land purchase. Expand the new
  4. More faction-feature architectures.
  5. Extra graphic feature.
  6. More equipped MOD producing tools.
  7. Launch more platforms, like Epic, Xbox and mobile terminal.
  8. More contents stored in our mind and waiting for discussions.


Thanks for your year-long accompany, and your patients with the early assess version. With the official but not a final version, let’s move the forwarding steps, heading to a greater Settlement Survival. Finally, thanks for having you all the way !

Alpha/Stable version Patch Notes -Settlement Survival - v1.0.2.2

Halloween event content:
  • The construction of the giant jack-o-lantern of the wonder building has been opened, and the building can be found in the Blueprint - Wonder
  • Added the recipe of pumpkin candy in the candy workshop
  • Added the recipe of pumpkin heads in the tailor shop has been added. During the event, the appearance of citizens equipped with pumpkin heads will change.
  • Added a festival event at the end of October in game time
  • During the event, the output of pumpkins is +100%, and pumpkin seeds will be given at the beginning of the normal mode and sandbox mode.
  • Added Halloween decorations to House, Interim Housing, Luxury House, Luxury Apartment, Villa, Marquee, Great Castle, Marketplace, Small Marketplace, Senior Housing
  • Changed the appearance of scarecrow transformation

Tutorial redone:
  • Reworked the guide and content of the tutorial
  • Reworked the guide mission for the first game


Feature adjustment:
  • Improve the yield of orchard crops
  • Reduced the probability of tornadoes and sandstorms
  • Delayed appearance of dust storms and tornadoes
  • Added the click sound effect of the game home button


Bug fixs:
  • Fixed the issue that Mayor Alva's buff was invalid to the Apiary



Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)


Contact us: Discord - Join our community Discord Steam community - Join Steam community

Hotfix(Stable version)-v0.85.334.152

Feature adjustment:
  • Optimized the display of the item survival reservation function in the dock, Delivery Station, and Supply Terminal inventory interface
  • Added initial materials for each difficulty
  • Optimized the function of unchecking the resource panel
  • Modify the recommended number of the Chopping House to 2
Bugfixs:
  • Fixed some interface display problems
  • Fixed the problem of no tents in the Easter Island building overview
  • Fixed the problem that there are still old items in the initial materials of Easter Island
  • Fixed the problem that the modification of resources by using mods may cause material loss.
  • Fixed some text errors
  • Fixed some tutorial image errors



Contact us: Discord - Join our community Discord Steam community - Join Steam community

Hotfix(Alpha version)-v0.85.334.152

[Important] This update is implemented only in the testing version (Alpha) of our game and will not be synchronized to stable release version (steam default one) until it is stable enough.
If you want to experience new contents in advance, you can manually switch the game to Alpha version as describe below.

Feature adjustment:
  • Optimized the display of the item survival reservation function in the dock, Delivery Station, and Supply Terminal inventory interface
  • Added initial materials for each difficulty
  • Optimized the function of unchecking the resource panel
  • Modify the recommended number of the Chopping House to 2
Bugfixs:
  • Fixed some interface display problems
  • Fixed the problem of no tents in the Easter Island building overview
  • Fixed the problem that there are still old items in the initial materials of Easter Island
  • Fixed the problem that the modification of resources by using mods may cause material loss.
  • Fixed some text errors
  • Fixed some tutorial image errors


Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)
  2. Game Saves Compatibility
    In cases of major content changes or new contents, game save file in Alpha and stable version may not be compatible.
    We will try to avoid this situation as much as possible and will post a notice about save file usage in advance if necessary.
  3. Warning
    In Alpha version, you may come across more bugs or crashes. No need to panic. Just contact us through the following ways.


Contact us: Discord - Join our community Discord Steam community - Join Steam community