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Settlement Survival News

Christmas Event & Roadmap Announcement!

Hello everyone!

Next week marks an important milestone for Settlement Survival as we deliver an update, with some key localizations and our Christmas experience.

Roadmap


Before we get into all that, we wanted to share with you something very important: our official roadmap!

As a big thank you to all of you who’ve bought the game, wishlisted or followed us, we wanted to give you an insight into what’s on the horizon over the coming weeks and months as we work towards our full launch next year. (open it in a new tab to get a closer look!)



We've already delivered over 20 updates since October. Now our roadmap stretches all the way to Q2 2022. We aim to deliver major improvements and content across almost every area of the game. From reworking our storage systems, to new factions, trade and a partial UI rework, it will also see the addition of new stories, modes and improved map elements.

There’s a lot to do, but we’re passionate about making Settlement Survival as good as it can be. Thank you for all your feedback and bug reports so far.

Christmas Event


Besides next week’s update, we’ll also be switching on our Christmas event! Here’s the full details:

[h3]1. Giant Christmas Tree 🎄[/h3]


Appearance: A giant Christmas tree, 10*12 (squares) in size, with plenty of fairy lights, some gifts and a large box pulled by reindeers underneath it.
Materials: Sapling x1, Plank x1225, Rope x1225
Effect: Click "hold a feast" in the Building Menu and every child in town will gain Delicacy x10, Chocolate x5, Cocoa x5 as well as some reindeers running over the town. (It’s important to note that this has a cooldown time of 5 years, and the button turns gray during its cooldown).

As for the animation of the reindeers pulling the sled: Reindeers will hover over the town during the feast, running around and around. This animation lasts a month in the game. How festive! 🦌

[h3]2. Snowman[/h3]


Appearance: A cute snowman, 1x1 (squares) in size, slightly shorter than a citizen. ⛄
Materials: Water x1, Timber x2
Effect: The minimum health of citizens in a 10-meters radius around its scope will be increased by 5%. The effect can be overlapped with that of a Clinic or Hospital and Bathhouse. It can also be placed on the road.

[h3]3. Small Christmas Tree[/h3]


Appearance: A small version of the largest Christmas Tree with presents and lights hanging from it, 1x1 (squares) in size, and it has to be planted in the wild.
Materials: Sapling x1, Rope x2 (Decorative Construction).
This decorative construction will stay in game even after the Christmas Event has ended!

[h3]4. Wild Christmas Trees[/h3] (automatically spawns on the map) will be added.

[h3]5. House Upgrades - Christmas Tree 🎄[/h3]
Materials Needed: Sapling x1, Rope x50
The same effect as Luxurious Furniture, it increases the happiness for the citizens living in that particular house.

[h3]6. Decoration on Houses added during Christmas[/h3]

[h3]7. Background Music[/h3] during winter becomes more Christmassy 🎄

[h3]8. Christmas Hat added in Tailor Shop[/h3] (rebuilding needed, and the appearance of citizens would change after wearing it). 🎅

We’re excited for the future development of Settlement Survival! Your support is crucial in making all this happen. If you want to talk with us or ask questions about the game, we're active in the Steam forums and in our Discord.

We look forward to your feedback on our roadmap. There will be more news about the update soon. We hope you enjoy our Christmas festivities!

/Gleamer Studio

https://store.steampowered.com/app/1509510/Settlement_Survival/

Settlement Survival Patch Notes v0.84.205.770


Hello everyone!

We have just released a patch:
Feature Adjustments:
Adjusted the item-picking and carrying range for citizens (enalrge the range in case of lots of items left on the ground )

Bug Fixed:
Fixed the issue that saves cannot be loaded caused by the arriving immigrants.
Fixed the issue that traveling merchant get stuck half way to the town.
Fixed the issue that wrong entrance for nursing home.

Settlement Survival Patch Notes 0.84.204.769

Hello everyone!

We have just released a patch:

Major Update:
Optimized the AI logic of citizens' carrying items (refined management achieved).
Added models of kids (different from adults).
Added grid display effect that needed to be built upon water or mountain.
Added Construction Duplication function in game (Click on the building you want to duplicate while holding Left Shift).
Added Transfer function for school. Students now can be automatically transferred to another school for study if the school they are studying in is damaged or closed.

Feature Adjustment:
Added construction size in Help.
Added Production History in Production Overview.
Optimized the display of months in some languages.
Optimized the display of status icon for large buildings.
Optimized the path-finding logic for immigrants to the settlements.
Optimized the Blue Reminder Icon in the bottom left screen when immigrants arrive (now by clicking the icon, you can jump to the immigrants acceptance window).
Optimized the category displaying order in the statistics panel (now the order there is consistent with that in resource monitor located in upper left corner).
Optimized the display of the resource monitor interface, where number now shows in different colors according to the output and consumption of the previous year. (If the output of the previous year is greater than the consumption, the number will show in green; if less, shown in red; If same, the color will not change).

Optimization of event module (some events cannot be triggered in old saves):
1. Optimized the trees clearing range when bear and giant tree spawn.
2. Optimized the trigger range for giant tree event.
3. Optimized pathfinding logic for traveling merchants.
4. Fixed the issue that drift box will float in the air during drought.
5. Adjusted the overall triggering interval and probability of the event.

Bug Fixed:
Fixed the error of construction that produce water in Help.
Fixed the issue that the edge of land is considered to be water after river is dug next to the land.
Fixed the issue that in some cases a small amount of medicines, clothes or tools in the warehouse cannot be used.
Fixed the issue that in some cases builders number in Statistics -> Citizen Details is incorrect.
Fixed the issue that in some cases bridges are impassable.
Fixed the issue of character model in Easter Island (now it will randomize the model style).

MOD update:
Adjusted the configuration structure in hardmode file and ActiveRandomEvent file, events can only be triggered after modification.
Adjusted the files order in itemtype(only item type order would be affected).
Added configuration for item carrying range in CitizenFunction file (can only optimize citizens carrying logic after modification).
Added configuration for children model in story file, manual correction needed to change their model.

Settlement Survival Patch Notes 0.84.199.755

Hello everyone!

We have just released a patch:
MOD Explanation:
Optimized the description of MOD Help Documents and also simplified the number of them.

Settlement Survival Patch Notes 0.84.199.755

Hello everyone!

We have just released a patch:

Feature Adjustments:
- Optimized vendors' behavior: Now vendors won't take those types of medicine needed to be used in clinic and hospital from marketplace.
- Optimized building process of Great Castle.
- Optimized the trigger time of disasters. (New save required)
- Optimized the description of events (after selecting different choices).
- Adjusted the effects of shoes type items.
- Adjusted the effects of beer and spirits.
- Adjusted the working animation and job description of Reed Farmer, Sand Digger and Actor.
- Corrected the production building of Down Jacket in Help Logs.
Bug Fixed:
- Fixed the issue that Great Castle not showing up the building switch.
- Fixed the issue that sheriff's work doesn't add proficiency of Quality of Life
- Fixed the issue that corns cannot be searched in supply station. (in Chinese version)