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Patch 1.52

Sorry for the delay on getting out these bug fixes. I had a medical emergency a couple weeks back that took me out of commission for a while, and put me behind on other life deadlines that I had to prioritize first.

Speaking of other life deadlines, I'm deep in production on my next game, so while I know people have lots of features and new content they'd love for Gunlocked, i'll be moving on at this point. As a mostly solo dev, there aren't teams to maintain projects and develop new ones.

I've had a blast making this game and its expansion, and feedback has been 97.3% wonderful throughout. Thank you all! I look forward to sharing my next project with you. And hopefully some of you will come along for the next ride!

  • Fixed an issue that could cause Drone Cloner to get stuck on Thunder Drone
  • Add Blitz Blast compatibility to Static Surge and Spark Reactor
  • Buzz Saw is now properly disabled when your ship is EMP'd
  • Fixed a bug that would cause all Big Shot projectiles to be destroyed if any had damaged its maximum amount of targets (based on current charge)
  • Fixed a bug that would cause Ace's Corkscrew augment to reset without triggering if you collided with non-asteroid enemies. Also fixed a bug that prevented the corkscrew visual from showing up on his ship.
  • Dronerang will now reset when you level it up. This should prevent a bug that could cause the weapon to get stuck, unable to fire again if you level it up at just the right (wrong?) moment.
  • The icons for Accelerant and Pressure Cooker have been swapped to the correct positions in the codex

2nd Gunning DLC Hotfix v.1.51d

Some final cleanup, and one elusive bug. I don't expect too many patches in the near future unless something utterly game breaking turns up. With everyone's feedback, screenshots, video, I've been able to locate and squash remaining bugs relatively quickly. Honestly, certain comments and media here and on discord have helped me solve problems faster than I might have alone.

Notes
  • Small changes to loot generation have been implemented for owners of the DLC. While not a major overhaul, expect to find fewer utilities in general, and fewer random upgrades (the highest randomization still occurs at level 1).
  • Beta Backup should now always properly update to the most recently collected powerup
  • Gravity Wave/Rupture Wave should FINALLY stop disappearing in the inventory menu
  • The Arc Tech utility will now be more apt to show up in electric builds
  • Tyrantulord Boss should no longer be sometimes destroyed during a dash attack
  • The achievement High Voltage should now properly count the new electric weapons (it was counting the utilities already).

2nd Gunning DLC Hotfix v.1.51c

Few more fixes, mostly text/info related, but a couple of achievement issues for some players should also be cleared up.

IMPORTANT: Achievement related fixes usually require you to play a new game to trigger an achievement check and update your achievement data.

  • The achievement "Tech Wiz" should (hopefully) no longer get stuck locked. This didn't affect all players (or me) so let me know if you're still having issues.
  • The achievement Bombs Away will now properly unlock in the in-game achievement viewer. It was already correctly unlocking on Steam.
  • Numerous visuals from new upgrades should no longer get stuck on screen during a victory
  • Electroline's level 2 and 3 texts are no longer reversed
  • Corrupted Data 1 and 2 now have inventory Icons and text (silly text) to go with them
  • Corrected or added various synergies to inventory listings for a number of new augments

2nd Gunning DLC Hotfix v.1.51b

Just a couple small things

  • Fixed an issue that would cause victories on individual pilots to not be tracked. This won't fix the missing trophies, but will allow them to be unlocked.

    For those curious, this was a peculiar issue where once the Flying Aces achievement had been unlocked, the game would stop tracking more victories. Tracking worked for all pilots, but stopped once you had a victory on any 7 unique pilots. Because I regularly reset my own progress during testing, I was able to pick any pilot and unlock a trophy, so I couldn't replicate the problem many of you faced.

  • Fixed a typo with the level 2 upgrade of Fireside
  • Thunder Drone and Imploder should now trigger Blitz Blast properly.

2nd Gunning DLC Hotfix v.1.51a

Another edge case issue fixed up, a couple more weird things that didn't happen in the debug testing, and a couple more "oops" moments in my sleep deprived brain

  • Omega Cannon should no longer break if Overclock ends at just the right moment (similar to how it affected Dronerang)
  • The wrong locked icon for the "Transformer" augment has been replaced
  • Bug Catcher's achievement progress will now properly update. It was properly tracking and unlocking, so this is just a visual issue. You'll need to play one game and die/win/quit to update the stat tracking.
  • Improb Drive augment will now only unlock if you have all other augments unlocked. If you already unlocked Improb Drive it will stay unlocked to prevent any weird issues where it will become stuck equipped on a pilot.
  • The research for Transformer will now properly complete/unlock the augment.