Patch 1.52
Sorry for the delay on getting out these bug fixes. I had a medical emergency a couple weeks back that took me out of commission for a while, and put me behind on other life deadlines that I had to prioritize first.
Speaking of other life deadlines, I'm deep in production on my next game, so while I know people have lots of features and new content they'd love for Gunlocked, i'll be moving on at this point. As a mostly solo dev, there aren't teams to maintain projects and develop new ones.
I've had a blast making this game and its expansion, and feedback has been 97.3% wonderful throughout. Thank you all! I look forward to sharing my next project with you. And hopefully some of you will come along for the next ride!
Speaking of other life deadlines, I'm deep in production on my next game, so while I know people have lots of features and new content they'd love for Gunlocked, i'll be moving on at this point. As a mostly solo dev, there aren't teams to maintain projects and develop new ones.
I've had a blast making this game and its expansion, and feedback has been 97.3% wonderful throughout. Thank you all! I look forward to sharing my next project with you. And hopefully some of you will come along for the next ride!
- Fixed an issue that could cause Drone Cloner to get stuck on Thunder Drone
- Add Blitz Blast compatibility to Static Surge and Spark Reactor
- Buzz Saw is now properly disabled when your ship is EMP'd
- Fixed a bug that would cause all Big Shot projectiles to be destroyed if any had damaged its maximum amount of targets (based on current charge)
- Fixed a bug that would cause Ace's Corkscrew augment to reset without triggering if you collided with non-asteroid enemies. Also fixed a bug that prevented the corkscrew visual from showing up on his ship.
- Dronerang will now reset when you level it up. This should prevent a bug that could cause the weapon to get stuck, unable to fire again if you level it up at just the right (wrong?) moment.
- The icons for Accelerant and Pressure Cooker have been swapped to the correct positions in the codex