Hi everyone,
Huge patch note today, it's been a while since the last one, but don't worry we don't come empty handed!
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[h2]Exhibit & Festivals[/h2]
[h3]Gamer Assembly[/h3]

We were at Poitier France from the 16th to the 18th of April, it was really a very rewarding experience.
Playing with the players, taking direct feedback and talking with other independant developer was really amazing. We also want to thank
Ylaff from the Discord who came to help us!
We also learn from our mistakes and plan to print more business cards for the next event which is none other than the...
[h3]Stunfest[/h3]

From the 20th to the 22nd of May we will be present at the
Stunfest which takes place in Rennes in France, we will be in the indie games area which is free. So you don't have to buy tickets to try the new solo and multiplayer modes but oops, did I say too much?
[h3]Bordeaux Geekfest[/h3]

From the 27th to the 29th of May, we will be at the
Bordeaux Geekfest in France too, also in the indie games area.
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[h2]Game content[/h2]
[h3]Tutorial[/h3]
We had to make some concessions and decide to pause the tutorial in order to be ready for the Stunfest. We are thinking about incorporating a short video explanation to have something for new players, even if it is not interactive this trade of seems the best option for now.
[h3]Solo[/h3]

The solo mode was supposed to be an adventure of a character crossing ancient Greece, we decided to discard this idea in order to offer you a content less narrative but more focused on combat. Making a real good narrative adventure requires a lot of time and resources and since we are a small team we prefer to focus on the gameplay first. This decision was also based on feedback from players who said they would rather have more tactical options than a complex story. This will allow us to focus more on the combat and replayability of our game. We should present you the new version of the solo mode next week.
[h3]Multiplayer[/h3]
This week we also put the multiplayer mode back together to make it available to the alpha testers but also to the people who would come to visit us at the Stunfest and the Bordeaux Geekfest. We can't wait to see the players fighting each other!
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[h2]Patch Note[/h2]
[h3]Features[/h3]
- Shop icon is now shiny when you can buy and gray when you can't.
- A hub has been added for the solo (at the moment only one combat is avaible but the others should become avaible again next week).
- A training mode has been added to try and test new deck more easily.
- Unranked muliplayer added (servers are only open when we do play testing sessions).
[h3]Bugs[/h3]
- Ares bleeding should work properly again.
- The spell Infantryman's Glaive can't be spam anymore.
- The AI should end it's turn normaly, now.
- Mulliga's timers shouldn't affect relance timer anymore.
- Gnür spells are now, displayed correctly.
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[h3]What's next?[/h3]
A lot of changes for the solo mode, the multiplayer is coming, the tutorial is postponed and the Stunfest is coming soon, you will have understood that we have a lot of work to do, we thank you once again for taking the time to read this patch note and for continuing to support us in this beautiful adventure!
