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Patch 2 is now available!



Hello detective,

Patch 2 is now available on Steam, you can find all details below.

๐Ÿ—’๏ธPatch note:

  • Holding the button will now fast forward dialog. It works right from the start but a message about it was added to the resolution screen that appears after the credits.
  • Intro scene, Hotel(going to bed) scene, and Mindcop spinning scene are now skippable
  • Fixed a bug that makes the game crash if you do the mindsurf training with linda, then open the search warrant menu with emilia, and then exit the game and load
  • Fixed achievements not triggering correctly sometimes (pleasant partner, nosy and smooth operator)
  • Fixed the time cost warning not disappearing if you exit the woods menu while you mouse-over on one of the options
  • Fixed the timecost for questionings. It was always taking 15 even if it showed 7/8
  • The arrest menu offered by emilia on day 5 now allows aresting everyone you know about, instead of just everyone you met
  • Fixed the free retry for mindsurfs not triggering when your time is at 0


https://store.steampowered.com/app/1517180/Mindcop/

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AMA - Dev's Answers ๐Ÿ‘€

Hi everyone,

A big thank you to all those who joined last weekโ€™s AMA and for your ongoing support! Hereโ€™s a recap of the questions and answersโ€”plus a little sneak peek! ๐Ÿ‘€



Who's your favourite character in Mindcop? Sean. He was a lot of fun to write and animate. Second place goes to Robin for the same reasons.

Any plans for a sequel or DLC?
Sorry, but there are no plans to do a sequel or DLC right now. If I can continue to work on games, then I would want to try something new and different.

Any plans for a release of the OST for purchase? Kevin [the composer] is working on that. It will happen soon I think.

Really hoping for a sequel and more background to the main character duo. What were some influences for this game? It really reminded me of some of my favourite games/media like AI: The Somnium Files, Inception, ID Invaded. It certainly is up there now as well :)
Thank you! No plans for a sequel right now. My biggest and most obvious media influence would be Twin Peaks. Also lots of other detective games. From the games you named I played the first two.

Out of curiosity, what inspired you to choose the design the game takes on? I love the groovy mix of almost disco-funk as a splash of color in a cartoon-noir world. Other question, will we ever get to see inside the doors of Linda or Mindcop?
The overall art design is influenced by a mix of film noir, Twin Peaks, and modern cartoons. From the start, I wanted to create a serious detective game with dark themes, but I was nervous about it becoming too bleak or depressing. Especially with that color palette. So, many of the design choices I made early on were meant to counter that. For example, I made the Mindsurf sequences really vibrant and flashy, and I introduced more color in the Sea of Thoughts.
From a game design perspective, the Mindsurf minigame also serves as a palate cleanser, so I leaned into the heavy contrast to enhance this effect.
To your second question I will say that I donโ€™t plan to add story content to the game through patches or DLC.

Curious if you ever considered multiple save files? This is mainly a personal issue for me because when i almost got the "all topics" achievement just to be reset to nothing kinda felt bad. Still a good game tho.
The game design heavily relies on players having to live with their choices. A save system encourages players to save often and load their last save file after wasting time on something. As you point out, having only the auto-save has its downsides, but I think the real issue lies with the achievements themselves.
I must admit, I totally underestimated how big of a deal achievements are. Creating achievements for a narrative game felt silly to me, so I didnโ€™t put much thought into it. Now that I see their role for players who enjoy the game and want something to do after finishing it, I regret making so many of them rather frustrating. If you somehow unlock all topics through โ€œnormal playโ€ itโ€™s cool to see an achievement pop up for that. Thatโ€™s what I had in mind when I came up with them. But if you actively look at the achievements and start hunting for them, some just arenโ€™t fun, and I should have avoided this.

How did you approach the narrative design for your game? Did you follow any guidance or use any tools/methods that you found helpful? Love the game, thank you for making it!
There are general whodunit mystery writing rules that are certainly helpful, and then thereโ€™s the whole challenge of adapting mystery storytelling methods into a fairly open game design where players can choose what to do and when.
For the general mystery, I didnโ€™t use any fancy tools. I just used a single big Photoshop document filled with mind maps, timelines, and character charts. It became very chaotic very quickly, and I wouldnโ€™t do it this way again.
As for making all of this work in a non-linear game, thereโ€™s a lot to talk about, but a big part of it involves trying to subtly guide players into doing things in the order I want, without making it too obvious.


https://store.steampowered.com/app/1517180/Mindcop/

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๐Ÿ† Vote for Mindcop in the Steam Awards ๐Ÿ†

Steam Awards Nominations Open Today! ๐Ÿ†



The highly anticipated Steam Awards nominations have officially begun, and Mindcop is ready to make its mark! If youโ€™re a fan of gripping detective stories with innovative gameplay, now is the time to show your support and nominate Mindcop in the Outstanding Story-Rich Game category.

With a solid 82 on Metacritic, hereโ€™s what the press has to say about this groundbreaking detective adventure:

  • โ€œMindcop seems to open a new and stimulating path for this kind of games, flirting even with the creation of a new subgenre.โ€ IGN Spain
  • โ€œMindcop satisfied that craving for a true detective whodunit game.โ€ DualShockers
  • โ€œMindcop offers a refreshing and challenging take on detective adventures, successfully merging time-sensitive decision-making with innovative match-3 puzzle mechanics.โ€ Noisy Pixel




With an outstanding 96% positive rating on Steam, players have embraced the unique blend of story-driven investigation and innovative puzzle-solving gameplay that Mindcop offers. Its distinctive approach to narrative and gameplay has created a compelling experience.

Nominate Mindcop for Outstanding Story-Rich Game and help bring this remarkable title the recognition it deserves! Donโ€™t miss the chance to support Mindcop in the Steam Awards and vote for us!

We know we can count on you guys!

Thank you! ๐Ÿ’œ

[h2] Wishlist NOW & Play the demo [/h2]
https://store.steampowered.com/app/1517180/Mindcop/

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Patch 1 Is Now Available!



๐Ÿ“Dev Notes๐Ÿ“

If you haven't encountered an issue similar to the unspoiled section of the patch note, avoid clicking on anything marked as a spoiler.

Patch note:

  • Fixed a minor english localization typo on murder time.
  • Fixed a bug with Benji giving you the overlook path even if you already have it.
  • Fixed a bug with Sean when discussing the topic "Blackmail" where Mindcop says the Note should still be in Rebecca's trash even though he took it and gave it to Marry.
  • Fixed a bug happening if you fail on a Impossible or Hard Mindsurf and then do the Linda Training that would give you the Achievements for completing them.
  • Fixed a bug about Mindcop sometimes saying he can't look through stuff in the giftshop while people are there even when he's alone.
  • Fixed a graphic glitch in Alex's Truth door.
  • Fixed a text overflow in Eliot's Truth door.

AMA with solo-dev ๐Ÿ”

Hi everyone,

Iโ€™ve been having so much fun since the release of Mindcop! ๐ŸŽ‰ Launch week has been amazing, and Iโ€™ve been glued to the screen, reading everything youโ€™ve had to say about the game. A huge thank you to all of you!

Now, hereโ€™s whatโ€™s planned: weโ€™re doing an Ask Me Anything (AMA) session! Sadly, you canโ€™t mindsurf me just yetโ€”youโ€™ll still need to do some questioning first! ๐Ÿ•ต๏ธ
Ask me any burning questions you have on your mind by dropping them in the comments below. Iโ€™ll do my best to answer them all.

Weโ€™ll gather everything and post a full transcript of the AMA next week. I canโ€™t wait to hear from you! ๐Ÿ‘€

- Andre Gareis

https://store.steampowered.com/app/1517180/Mindcop/

[h3]โญ Follow the infamous detective on Tiktok! โญ[/h3]
The Mindcop shares all his tips on his tiktok page, follow him!

[h2]๐Ÿ”Ž Join our Community ๐Ÿ” [/h2]
[h3] ๐Ÿ”Ž Mindcop Games X
๐Ÿ’œ Dear Villagers X
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