BATTLEFIELD 2042 UPDATE #8.4.1
Today we have a small Quality of Life Update taking place with Update #8.4.1, this is a fast following update centered around resolving some of your feedback since Update 8.4 and the introduction of two IFV’s to All-Out Warfare with the M3A3 Bradley and BMP-2.
//The Battlefield Team
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[h2]Changelog[/h2]
[list]
[*] Fixed a few different situations where aiming down sights would not properly zoom in your view to the correct magnification. This could for example happen when you ADS quickly after a reload or while jumping between seats in vehicles.
[*] Switching between the first and second stance of the driver seat with the IFV now has a brief cooldown time before the weapon is ready to fire.
[*] Guided missiles on the IFVs will now interact with the flares like the rest of the missiles.
[*] Improved Warhead ability now correctly applies the increased damage on the BMP.
[*] Slight adjustment to the damage relation between the vehicle and other assets.
[*] Reduced AP rounds damage relation vs medium armored vehicles.
[*] Draugr now has hints for its free-look input.
[*] SD. KFZ 251 vehicle now correctly tracks wheel damage when disabled.
[*] Fixed an issue where under certain scenarios, the player could bypass the grapple hook cooldown.
[*] Fixed an issue where The Swift Harvest Skin obscures the 1.25 Iron Sight of the Target 8T Sight on the DM7.
[*] Fixed an issue where Paik's "Gwisin" headgear flickers when used with "Quantum Shift" body.
[*] The Scatter Grenade now tracks properly in the statistics tab.
[/list]
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.