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Battlefield™ 2042 News

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Battlefield 2042 - November Check-in

Hello there,

As we work towards the release of our next 6.2 Game Update in early December, we wanted to check-in with a list of your current hot topics that are the top priority for our team to resolve.

[h3]Black Screen during End of Round[/h3]
Some of you are currently benefiting from changes we've made for this issue with Update 6.1, but our work towards a resolution for the remaining reports continues.
We're now working towards a resolution as part of Update 6.2 in early December which aims to resolve the majority of occurrences for you who are still experiencing it.

As always, we will continue to monitor the situation closely once the Update goes live to make additional changes when we’re able to do so.

[h3]Hit Registration Issues[/h3]
We’ve seen your comments about hits sometimes not registering. While a rare occurrence on most maps, this was particularly felt on some areas of Redacted during heightened moments of conflict where defensive gadgets are being stacked.

Hang tight! The team has identified the cause and will include a fix in the next game update.

[h3]Out of Bounds Combat on Redacted [/h3]
Thank you for your continued help in highlighting areas of Redacted where out of bounds combat could happen. This will also be addressed in the upcoming game update.

[h3]Invisible Hardware[/h3]
No, the penguins haven’t stolen your hardware! We are aware that some of you occasionally experienced invisible hardware models, such as weapons.

We can confirm that this is a client side issue which has no impact on the gameplay of those around you - they’ll still be able to see the models. We’ll also have a fix for this in this game update.

[h3]Matchmaking with AI Soldiers[/h3]
As we’ve previously indicated on BattlefieldComm, we are aware that sometimes players are matchmaking into matches where AI Soldiers take up too many slots.

While AI Soldiers will always be there to ensure that matches remain full, no matter the player count, we will continue to improve this experience over time.



Our work towards resolving these listed hot topics in Update 6.2 means we're skipping the smaller Quality of Life Update that would've normally taken place around this time, but we'll be back at the start of December with a full overview of changes via our patch notes. In the meantime, keep an eye out for further news via BattlefieldComm.

Lastly, we’re incredibly happy seeing so many of you join us during Season 6, and your continued feedback and highlighting of improvement areas to us!

//The Battlefield Team

There's never been a better time to jump into Battlefield 2042

Thank you for sharing this 2-year journey with us through 6 Seasons of fresh content, improvements and epic #OnlyInBattlefield moments.



Here's to making new Battlefield 2042 memories together!

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Discover new Free and Premium skins



Jump into Killswitch to reap all-new cosmetics, and check out the Battlefield 2042 store for new exclusive bundles.

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Battlefield 2042 - Dark Protocol, Killswitch: Geist Forge Update

We hope you’ve been enjoying Dark Protocol, Battlefield 2042’s new Limited Time Event that’s available for play until November 14.

Based on combat data received over the first two days of Dark Protocol, AOS, the Boreas artificial intelligence, has issued itself a firmware update to all Geist Forges to increase their lethality. 

That means that through your feedback and gameplay we’re dialing up the spook factor with several gameplay improvements that are active immediately to our ongoing Limited Time Mode, Killswitch, and the gameplay behavior of Geists.

//The Battlefield Team


Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues.

[h2]Changelog[/h2]
Geists
  • Geist survivability has been increased, with Damage Taken per bullet reduced from 0.33 -> 0.3.
  • Geist Stun Behavior has been minimized, Stun Behavior refers to the actions they take once they have received substantial damage within a short period of time.
  • Previously, Geists would be stunned when receiving 15% of total health loss in under 1.5 seconds. This will now occur at 50% of total health loss in under 0.5 seconds.
  • Dev Comment: We’ve seen your comments that it was sometimes unclear why Geists would stop moving during combat. Their gameplay behavior as Synthetic Soldiers was intended to have them remain stunned when dealt considerable damage during a short period of time. However, this gameplay behavior didn’t always lead to fun engagements so we are reducing this effect.
Forges
  • Forges now spawn 12 Geists per wave, increased from 9.
  • Spawn time between waves has been increased from 15 seconds to 17.5 seconds.
  • The maximum number of Geists available in-game simultaneously has been reduced from 40 to 30. 
  • Dev Comment: This adjustment takes into account their increased effectiveness and the potential of Geists lasting longer during encounters.

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This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.