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BATTLEFIELD 2042 UPDATE #4.1.1

Hello there,

We have a small Quality of Life Update on the way with Update 4.1.1.

The main focus of this update is to introduce All-Chat Functionality, a much-requested feature from our community, alongside further Quality of Life improvements.

We’ve enjoyed witnessing your reactions to our upcoming Mid Season Event, Leviathan Rising and cannot wait to see your clips and feedback as you go hands-on with it shortly!

//The Battlefield Team

Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues.



[h2]Changelog[/h2]

[h3]Chat Improvements[/h3]

  • All-Chat functionality is now available. You can once again congratulate the other team for dancing on top of your downed body.
  • > All-Chat will be turned off by default when this update goes live. If you wish to partake in friendly chatter with the opposing team then you’ll need to turn this feature on via Options > Display > HUD General > Chat Section.
  • Resolved an issue for console players that were unable to assign an input to Chat Visibility.
  • > You will now be able to assign an input via Options > Controller > Edit Controller Mapping > Menu


[h3]General Improvements[/h3]

  • Resolved an issue that resulted in the CAV-Brawler “Earthshaker” Vehicle Skin from interacting with world objects.
  • Resolved an issue that prevented some players from selecting equipment from the second and third Weapon Station / Pods within the Vehicles Collection Screen.
  • Resolved an issue that resulted in some players losing access to Irish’s APS-36 Shootdown Sentinel.
  • The Damage Dealt Statistic at the End-of-Round Screen was shown for players more often than intended, this has now been adjusted to its intended frequency.




This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Leviathan Rising Event - Live Now

Think you know everything about close-quarters combat? Think again.

Starting April 11, join the two-week Leviathan Rising event and experience Shutdown, a new, tight 8v8 mode, where class play is imperative. See both sides of the battle and initiate – or thwart – the sabotage of key objectives, unlocking unique event rewards along the way. Make every move count.





Watch the Leviathan Rising trailer and get ready for April 11

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1517290/Battlefield_2042/

Battlefield Briefing – Leviathan Rising



Welcome to Leviathan Rising.

We invite you to join us on the Battlefield for a new special in-game event between April 11 @ 12:00 UTC until April 25 @ 12:00 UTC*.

Wherever hostile forces threaten the No-Pats' future, the dreaded Leviathan Division is there to strike them down. As a member of Blasco's elite task force, your mission is to sabotage the enemy's operation and force their retreat.

Remember what you’re fighting for, No-Pats.

[previewyoutube][/previewyoutube]

[h2]This is Shutdown[/h2]

Think you know everything about close-quarters combat? Think again. Welcome to Shutdown, where time is not your ally, only your squad is. Work as one unit and operate with confidence, and dominate your enemy in two rounds to claim victory:

Attack, Plant & Protect - Infiltrate enemy objectives & plant the Lances; a new mode objective in Shutdown, protect them, and score as many points as possible.

Defend, Locate & Disable - Locate and eliminate Lance Carriers, prevent their dropped Lances from being picked up, and defuse any that do get planted, with prejudice.

Master these objectives, and you’ll be unstoppable. Class-play is imperative in this 8v8 small-scale infantry focused experience. No one gets left behind. Make every move count. Your squad depends on it.



Shutdown features new mechanics allowing you new ways to experience Battlefield:

Play the Objective - The Lance: The ESA-500 Lance is a portable microwave device that fries data drives in a limited radius. Attackers can plant it where they choose inside predefined objective areas populated with crates full of said data drives, scoring points as long as the Lance stays alive, and culminating in a shutdown. Defenders on the other hand, can disable it with a short timed interaction. Playing it smart, and outwitting your enemy is key to Shutdown. Plant the Lance in the open and bait your enemy, hide it in a corner, protect it with your gadgets and throwables, or find an approach of your own, the choice is yours.

Shut it down: When a planted Lance scores enough points in an objective, it results in a shutdown of the objective and fully removes it from the map. Expect pure chaos as you start clearing more objectives and are forced closer and closer together with the enemy team.

Secure Victory: You'll play a round as both Attacker, and Defender. When the first round ends, you will switch sides and redeploy. You’ll secure victory by scoring the most points as the Attacking side while you battle it out within these fast-paced matches.



You’ll play Shutdown with smaller layouts on Manifest, Exposure, Stranded, and Flashpoint.





[h2]The Spoils[/h2]
New rewards are available to earn, claim and purchase while you battle against hostile forces as the Leviathan Division.

Earn Ribbons by playing Shutdown to unlock the unique gameplay rewards available during the Leviathan Rising event. The Store will also have free bundles for you to claim, as well as 3 new bundles for purchase.



Gameplay Rewards - Week 1
  • 15 Ribbons - Epic “Contagion” Weapon Charm
  • 40 Ribbons - Epic “Kilobyte” Weapon Skin for the AK-24
  • 75 Ribbons - Epic “Code Execution” Specialist Set for Paik




Gameplay Rewards - Week 2
  • 15 Ribbons - Epic “Marked for Death” Weapon Charm
  • 40 Ribbons - Rare “Domain Authority” Vehicle Skin for the AH-64GX Apache Warchief
  • 75 Ribbons - Epic “Denial of Service” Specialist Set for Casper




Free Store Items
  • Week 1 - Rare “Leviathan Division” Weapon Charm
  • Week 2 - Rare “Activation” Weapon Skin for the AM40




Week 1 / 2 - Activation Store Bundle - 2400 Battlefield Coins
  • Legendary “Bootkit” Specialist Set for Angel
  • Epic “Brute Force” Weapon Skin for the Avancys
  • Rare “Download” Vehicle Skin for the EBLC-Ram
  • Epic “Trial by Fire” Player Card Background
  • Legendary “Terminal Access” Weapon Skin for the M5A3
  • Epic “Fantasma” Headgear for Blasco
  • Rare “Shattered Visage I” Player Card Background




Week 1 / 2 - Deactivated Store Bundle - 1400 Battlefield Coins
  • Epic “Mastermind” Specialist Set for Irish
  • Epic “Encrypted” Weapon Skin for the AM40
  • Epic “Cloud Broker” Vehicle Skin for the RAH-68 Huron
  • Rare “Alias” Weapon Skin for the M44
  • Rare “Hacked” Player Card Tag
  • Rare 1-hour XP Booster




Week 2 - Epic Override Store Bundle - 1400 Battlefield Coins
  • Epic “Cybergeddon” Specialist Set for Dozer
  • Epic “Saboteur” Weapon Skin for the SFAR-M GL
  • Epic “Solid-State” Vehicle Skin for the M1A5
  • Epic “Eraser” Weapon Skin for the SWS-10
  • Rare “Hijacker” Weapon Charm




[h2]Tips and Tricks to dominate Shutdown[/h2]

General Tips:
  • Use smokes. They can hide Lances, Lance Carriers, and Lance defusers.

  • Shut down vulnerable objectives. You’ll receive a large bonus by draining them of all their points. Shift focus towards objectives with fewer points remaining.

  • Mirror the enemy. You’ll play each game of Shutdown as both Attacker and Defender. Any dominant strategy you see from the enemy team can be used against them in the next round.


Attackers
  • Get Creative. The Lance can be planted anywhere. Your creativity and the bounds of the objective area are your only limit. Use your gadgets and equipment strategically.

  • Play your Class. With the return to the Class System, each Class now has a distinct role to play. Your allies will need you at your best for revives, resupplies, forward spawning, information gathering, and infiltration. Adapt to the match, and try new things.


Defenders
  • Guard dropped Lances. When a Lance shuts down an objective, or when a Lance carrier is killed, the Lance remains in play for 60 seconds before resetting and respawning at the Attackers HQ. Prevent retrieval by any means necessary.

  • Learn the layouts. Attackers will use predictable paths to approach objectives. Learn these, set up ambushes, and attackers on the objective won't be a problem.


Now you’re fully briefed, we’re extremely excited to have you experience Shutdown! We’ve had a ton of fun playtesting it internally, and it offers that close-quarters chaos we know you enjoy. There are of course also new shinies to get your hands on.

Lastly: Stick to your squadmates, play your Class, adapt to the enemy, and most importantly PTFO.

GLHF,

//The Battlefield Team



*INCLUDES IN-GAME PURCHASES. REQUIRES BATTLEFIELD 2042 (SOLD SEPARATELY) AND ALL GAME UPDATES TO PLAY. YOU MUST LOG IN EACH WEEK AND PLAY TO CLAIM YOUR REWARDS. FAILURE TO LOG AND CLAIM DURING A WEEK WILL RESULT IN FORFEITING THAT WEEK’S REWARD.

NO WEAPON, MILITARY VEHICLE OR GEAR MANUFACTURER IS AFFILIATED WITH OR HAS SPONSORED OR ENDORSED THIS GAME.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

BATTLEFIELD 2042 UPDATE #4.1.0

Hello there,

Next week, we’ll be releasing Update 4.1.0 which is our first major update for Season 4: Eleventh Hour.

We truly hope that you’re enjoying your time on Battlefield™ 2042, whether you are new to it or a longstanding player helping guide the way for those that are just joining us.

[h3]Here’s an overview of what’s new:[/h3]

  • New vault weapons: AEK 971, RPK-74M & MP443
  • IBA Armor Plate Overhaul
  • Chat Improvements
  • X6-Infiltration Device Improvements
  • OV-P Recon Drone Improvements
  • Specialist Mastery Progression Alterations
  • Let us know about your experience once you’ve gone hands-on with everything new in this Update.


//The Battlefield Team

[h3]Stay Informed[/h3]
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues.



[h3]The Leviathan Wakes…[/h3]

A special division has begun to stir. The next mid-season event is just around the corner.

You can expect brand-new themed cosmetics to earn alongside the ability to jump into a new mode that will task you with getting up close and personal with the enemy.

But for now, one question remains - will you be able to shut down the Leviathan in time?

Stay tuned for more details.



Content


[h2]New Vault Weapons[/h2]

AEK 971
This fully automatic firing weapon has a 30-round capacity with a low spread and decent recoil. If you’re a fan of utilizing burst-fire modes on your weapons, optics are suggested for staying on target.



RPK-74M
Feeding from a magazine instead of a belt affords this LMG the fastest reload speed of its class - at the cost of magazine capacity. Risk versus lethality.



MP443
This short recoil and high mobility sidearm was standard issue for a long time, but don't let its age (or size) fool you, this quick-firing weapon means business



[h2]IBA Armor Plate Overhaul[/h2]
In this update we’re overhauling the protective benefits of the Armor Plate.

Armor protection benefits will now only apply to the torso area of your character, and no longer provide protection for the entire character.

This means any hit to an enemies torso while they have IBA Armor Plates applied will result in a deduction to the player’s armor first and once depleted, damage will follow through to the character's health.

The functionality of the IBA Armor Plate outside of this remains unchanged, including explosive damage to armor.

With this overhaul, we are responding to player feedback that armor plating is too effective, and we’re making steps to allow you to counter that gadget by providing a skill enhancement to gameplay, encouraging you to prioritize your shots in order to earn faster takedowns.

[h2]Chat Improvements[/h2]

  • We added a new and improved design which leads to a less cluttered experience
  • Other improvements include, but are not limited to: Background Opacity decoupling, now allowing for text to remain strong while lowering the opacity of the background. Decoupled the Chat Box background opacity, if the opacity is set to below 20% your text will now glow
  • Color formatting changes, resulting in handles being color coded and white text for chat dialogue


Changelog


[h3]General & Gameplay Improvements[/h3]
  • As indicated above, IBA Armor Plates will now exclusively provide protection to the chest area of your Specialist. Your limbs and head area will remain unprotected
  • Increased XP earned and feedback when destroying an enemy EOD Bot
  • You now earn Objective Fortified XP for placing Gadgets such as Ammo Crates, Claymore Mines, etc. in a friendly objective area
  • You now earn Objective Revive XP when reviving a teammate inside an objective area in Breakthrough
  • Resolved an animation issue that would break while crawling in prone with a throwable gadget in hand
  • Fixed an issue that prevented grenades from being able to be thrown through a window on Renewal at E2
  • Fixed an issue that would cause inconsistent melee damage to occur when dragging the mouse in any direction just before the hit occurred
  • Meleeing an enemy who is on a ladder will now deal the same damage as the standard melee attack at a rate of 50 damage
  • Reduced the traversal sprint delay when barging through doors
  • You will now be able to barge through doors whilst sliding
  • Fixed an issue that would cause traversal sprint to become broken upon quickly exiting a vehicle
  • Fixed an issue that would sometimes result in sliding to gain unintended acceleration
  • Fixed an issue that caused a small amount of unwanted camera shake after performing a low vault
  • Smoothed out the animation of vaulting to reduce a popping sensation that occurs at the end
  • Improved the animations of the Recoilless M5 and G-84 TGM
  • The default weapon for Engineer has now moved from the DM7 towards the LCMG to appropriately synergize with the Weapon Proficiency

Dev Comment: In order for this change to take place, any Engineer that had a DM7 equipped will find that their loadout has changed to the LCMG.

Specialist Mastery Improvements:
  • Adjusted Sundance's Mastery requirement from 30 to 20 Kills and Assists with the Smart Explosives
  • Adjusted Crawford's Mastery requirement from 50 to 30 Kills and Assists with the Mounted Vulcan
  • Adjusted Zain's Mastery requirement from 50 to 30 Kills and Assists with the XM370A
  • Updated Lis' Mastery requirement from 10 Vehicles Destroyed with the G-84 TGM to 10 Kills when destroying Vehicles with the G-84 TGM
  • Updated Dozer's Mastery requirement from 20 Kills with the SOB-8 Ballistic Shield to 40 Close-distance Kills, to allow for a more varied playstyle with Dozer, but still making sure he gets up close and personal


[h2]Audio[/h2]
  • HDR Audio overhaul to create a higher dynamic range in the mix
  • We have made some gearbox tweaks to the EBLC-RAM to minimize shifting going up hills. This will help with repetitive audio being heard
  • Fixed an issue where a buzz sound could be heard after using a Sniper scope
  • Improved the audio that plays when various vehicle projectiles are flying by you, such as Air-to-Ground missiles, 40mm and 30mm cannons, Kinetic Grenade Pods and more. It is worth noting that you’ll mostly benefit from this experience if you’re dodging such projectiles, if you’re not - well, seek a Support Specialist.
  • The "update airburst distance" sound will now appropriately trigger in accordance to the visuals and range displayed within the UI
  • The Repair Tool should now be more audible whilst in the MV-38 Condor
  • Improved the audio feedback when you become stuck with a projectile from the SPH Explosive Launcher
  • Fixed an issue where Javelin's lock on sound or engine sound doesn't trigger
  • Fixed an issue where Javelin's projectile sound doesn't trigger


[h2]Gadgets[/h2]
  • Updated the tutorial video of the FGM-148 Javelin
  • Updated EMP grenades description to more accurately reflect its updated damage mode
  • Tooltips have been added for the defibrillator on Battlefield Portal
  • Melee weapons from Battlefield 2042 will now be listed within Battlefield Portal
  • Smoke grenades now explode underwater, sorry Penguins
  • Fixed an issue that caused the BF3 SOFLAM to not be accessible after being deployed
  • Friendly Claymores are now displayed on the minimap
  • The Repair Tool animation will no longer persist when switching to another Gadget
  • The Tracer Dart can no longer lock-on through large environmental objects
  • The Tracer Dart now allows friendlies to lock onto stealth helicopters even when they are in stealth mode.
  • FXM-33 Stinger UI now animates when locking onto an enemy Nightbird that's designated by a friendly tracer dart
  • M18 Claymore sensor can no longer be triggered by enemies under its radius
  • M18 Claymore Icons now flash while looking at them
  • In some cases players were able to pick up M18 Claymores through solid objects. This should no longer happen
  • Players are now notified via the correct icon while a Ranger is hacked or under the effect of EMP
  • Fixed an issue that caused the FXM-33 Stinger to not deal damage to soldiers that had been designated by a tracer dart.
  • Temporarily disabled the ability to defuse Rush MCOM stations with the EOD Bot. This functionality will be re-enabled in a future update


[h2]Specialists[/h2]

Angel
  • Angel does it again, as his loadout crate can't be called in on top of vehicles
  • Angel's Loadout Crate can no longer be placed on bushes, try doing that one again


Blasco
  • Fixed an issue that caused the X6-Infiltration Device to not show in the restrictions section of the Portal Builder
  • Fixed an issue that would cause Blasco to use misleading voice lines when pinging a threat at long distances
  • The radius on the X6-Infiltration Device should now display correctly while the Big Map is open


Casper
  • Casper’s OV-P Recon Drone now deals damage to Claymores, C5, Anti-Tank Grenades, and Proximity Sensors
  • Casper's OV-P Recon Drone can now EMP the Deployable Spawn Beacon from the EBLC-Ram


Dozer
  • Damage numbers will now take Dozer's 50% damage reduction against explosives into account.


Falck
  • It’s no longer possible to heal Ranger by the S21 Syrette Pistol


Irish
  • Irish’ APS-36 Shootdown Sentinel now intercepts the Ghostmaker R10’s explosive bolt
  • Improved the consistency of the interaction prompt on Irish's DC-2 Deployable Cover


Zain
  • The XM370A range counter should no longer become stuck at 0 while in a vehicle


[h2]Weapons[/h2]
  • Fixed an issue that caused the wrong icon to appear in the Portal Web Builder for the AC9
  • Fixed an issue where dropped weapons would be difficult to pick up after a player died whilst they were prone
  • Fixed an issue where the wrong killcard information would be displayed after killing an enemy with any "Mass" underbarrel
  • Fixed an issue where the MTAR-21 briefly clips with the camera when aiming down sights in crouch after switching from the Smoke Grenade Launcher
  • Fixed an issue where players could sometimes get stuck in a melee attack loop while repeatedly pressing both melee attack and weapon fire at the same time
  • M240B now has the correct headshot multiplier of 2X
  • Fixed an issue that would cause magazines to disappear while using certain attachment combinations and sprinting
  • A-91 no longer has incorrect sprint settings applied
  • Fixed an issue that would cause a flickering dot to be visible on the AC9 Kobra sight
  • Fixed an issue where scopes were disabling other distortion effects even when not ADSing
  • Shooting with the RM68 will now display you on the minimap when using non-suppressor barrels
  • Kobra sight vertical crosshair no longer disappears during ADS when customized on SVD and Type 88 LMG
  • Fixed an issue where the reload SFX on the RPT-31 would not play as intended
  • Improved consistency of the VCAR weapon icon
  • Intended magazine size of 30 bullets is now shown for AC9 Subsonic in Collection tab
  • Sniper Rifles now have a dispersion penalty while moving


[h2]Vehicles[/h2]
  • Fixed an issue which would cause open seat blast damage to be improperly applied
  • Fixed an issue that would cause the overheat crosshair to grow in size when swapping between primary and secondary weapons
  • RWS on MAV with 50mm cannons now use the correct crosshair
  • Grenades that have already detonated such as incendiary and smoke are no longer intercepted by vehicle AMPS systems
  • Fixed an issue that would result in the rotors of Battlefield 3 Air Vehicles not displaying correctly
  • Rocket lock-on’s will now immediately go away from a vehicle that had SOFLAM lock-on’s active and the vehicle was “Below Radar”
  • RWS on the LATV4 are now coloured more appropriately to its base color


CAV-Brawler
  • Player legs should no longer stick out of the vehicle while crouched in the open seats of the CAV-Brawler
  • Gadgets can no longer be deployed under the CAV-Brawler
  • Only disabled abilities are now grayed out in the inventory while crouching in the CAV-Brawler open seat




This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Unlock Lis, Crawford, and Zain Specialist for Free

Log in to #Battlefield2042 now until April 4 @ 12:00 UTC and you’ll automatically unlock Lis, Crawford, and Zain within your Collection.
They’re yours to keep.




https://store.steampowered.com/app/1517290/Battlefield_2042/