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Dev Notes - Reworking Vehicle Loadouts

Hello there!

Today we’re back with a new note from the vehicles team about Quality of Life improvements coming to Battlefield™ 2042 as part of the Season 5 update*. We’ll talk about how we’ve seen vehicle gameplay evolve over the past few Seasons, and which changes we’re making based on that.

[h2]Explosives and Vehicle Roles[/h2]
As a start, we’ve heard your feedback on the current prevalence of explosive weaponry. While explosives have their place on the battlefield, they should be a strategic choice and not the default choice or available option for all vehicles. Not only because their prevalence provides an unforgiving experience to infantry gameplay, but also because it undermines picking the vehicle that meets the current needs of your team.

We also feel that the changes to the vehicle categorization, while leaving their loadouts unchanged, has resulted in the removal of clearly defined combat roles. Transport vehicles are a good example of this, as they are meant to swiftly carry you and your squad towards an objective. While they still have weaponry available to defend themselves during that journey, they are not meant for direct offensive purposes and… blowing shit up.

That means we’re restructuring vehicle loadouts to ensure their combat roles are clearly defined. This will also add further readability on the battlefield to ensure you know what to expect from vehicles when you encounter them.

[h2]Loadout Changes[/h2]
The restructuring of loadouts primarily focuses on our ground vehicles, and we’ll both remove and add weapons to each available vehicle loadout.

Explosives will no longer be an option for all vehicles, and overall you’ll find more choice through a larger selection of weapons available to you.

While we won’t fully lay out all loadout changes today, we’ll take a look at a few examples where we feel you’ll notice the most impactful changes.

LATV4 Recon
The LATV4 is one of the most used vehicles in the game, and having explosive weaponry readily available pushed it outside of its intended role as a transport. We’re removing all its explosives, such as the 30mm, 50mm and Grenade Launcher, and will replace them with anti-infantry weaponry instead.



EBAA Wildcat
The Wildcat was previously able to compete across multiple vehicle roles, such as Anti-Air, Air-to-Ground, and anti-infantry. However, it was always intended as an Anti-Air vehicle, and we have therefore removed its 57mm Cannon, and replaced that with 35mm Dual AA Cannons instead.

As part of these changes we’re also moving the ELCB-Ram from Light Armor into the Heavy Armor category, which will allow both the Ram and Wildcat to be more readily available, alongside being for their intended roles.



M5C Bolte
The Bolte wasn’t intended as a stationary vehicle which shoots explosives from afar, but rather to help push the team forward while deploying hit and run tactics towards enemy vehicles, or objectives.

To encourage this more active role, we’re making its glass impenetrable from all projectiles and will grant passengers spotting capabilities. For its weaponry, we’ve removed the 30mm Cannon, and instead added a 50mm Cannon and 40mm incendiary Grenade Launcher.



Once the update is available, be sure to check the Collection -> Equipment screen to find out how to unlock the newly added weaponry across your vehicles.

[h2]Thermal sights for vehicles[/h2]
Now that we're overhauling vehicle loadouts, it also seemed like the perfect time to make thermals available!

We know it’s something you’ve been asking for, and the team has been looking forward to adding them. You’ll now be able to choose between using either thermals, or optical zoom on some of our vehicle weapons stations.

Thermals as an additional loadout option for vehicles will be a great benefit to your team, allowing you to spot enemies or their gadgets such as Anti-Tank Mines with a lot more ease.

[h2]Jet gameplay improvements [/h2]
We’ve also heard your feedback on improvements you’d like us to make to jet gameplay. This has mostly centered around how responsive they feel once you’re gliding across the sky.

A large part of this comes from the camera movement, so we’ve made improvements to help you feel more connected to your jet. This should also have the effect of allowing them to be more responsive and controllable when dogfighting an enemy jet.

We’ve also reintroduced vehicle control when using the rearview camera.

We believe that jets should still feel useful even if there are no enemy jets or dogfighting opportunities available. So to ensure you stay engaged with enemies, we’re adding Rocket Pods to the jet loadouts.

[h2]Other changes[/h2]
Another change that we wanted to mention is that for tanks we’ve also reintroduced the decouple aim from turning option. This means that you can now turn your tank without moving your aim to offer more control over your Heavy Armor.

We have also reworked the STAFF Shell for tanks so they no longer lock onto enemy ground vehicles on their own. Instead, it can now lock into all laser designated targets to deal extra damage. The aim here is to encourage working together with your team’s tank crew to create a more powerful offensive move.

Lastly, while previously only available for the CAV-Brawler, we’re also adding the Cyber Warfare Protection System as a loadout option for all vehicles except the LATV4 Recon.

And that’s all we have for you today! There are a lot of changes to vehicles incoming, so we’ll continue monitoring how that plays out once you’ve gone hands on. Please also stay in touch with us on how you feel about these changes, and what else is on your mind for vehicle gameplay. We continue to read your feedback, thoughts and ideas, all of which greatly helps as we plan towards any future QoL improvements.

Season 5 is not too far away now, and we’re looking forward to giving you a full overview of everything that’s new in the near future.

//The Vehicles Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

*Requires Battlefield 2042 (sold separately) and all game updates.

Dev Notes - Improving Dozer & Irish

Hello there,

With Season *5 just around the corner for Battlefield™ 2042, we’re back today to talk about some additional Quality of Life (QoL) improvements that will be launching alongside the new Season.

Dozer and Irish are the subjects of today’s discussion, as we feel they need some improvements to ensure they provide similar gameplay experience as others within their class. We’ve observed that both are underutilized Specialists within their respective classes, and we’re hoping these improvements will help towards rectifying that.

Dozer was always meant to be played as the up-close and personal breacher, but we’ve noticed his gameplay can be improved to emphasize this further isn’t as satisfying to play as we would like.

For Irish we wanted to focus primarily on the APS-36 Shootdown Sentinel, not only its interceptive functionality but also the communicative and defensive capabilities of the gadget.

Before we dive into the details, now would be a good time to remind you all that this is only a part of the improvements coming with Season 5. If you’ve missed the news on All-Out Warfare Attachments coming to Vault Weapons, Squad Management, and more, head on over to our Dev Notes and Inside Battlefield Podcasts to learn more.

Now let’s take a look at the Dozer and Irish’s APS-36 Shootdown Sentinel changes that are part of Season 5.

[h2]Dozer Areas of Improvement[/h2]
Zip & Smash

One area that we’d like to immediately touch upon is the mobility that Dozer has when using his SOB-8 Ballistic Shield. We’ve heard that you feel this is often a hindrance compared to the sense of maneuverability that other Specialists have available to them.



We will be enhancing Dozer’s movement when using the SOB-8 Ballistic Shield. When equipped, you will now be able to strafe, rotate and pitch with your Ballistic Shield more quickly than previously.

We’ve also improved some animations such as for bashing enemies, and slightly increased the speed it takes for you to deploy and undeploy the shield. This will aid in your ability to swap to weapons and respond to situations with more than just a shield.



Dozer would find himself most vulnerable while traversing across ziplines. We’re ensuring that you’ll now be able to traverse ziplines with your shield equipped. This allows you to continuously push the objective with your squad mates across these vital points of entry. Zip-a-Dee-Doo-Dah.

Receiving End
We’ve covered some areas that will make playing as Dozer a more enjoyable and competitive experience, and it is only right that we also look at what it feels like to be on the receiving end of this Specialist too.



If you come up against an enemy Dozer and you’re firing at his shield you will notice that his bullet deviation is too linear. The end result here is that you end up meeting an untimely end from your own bullets.

While we want to encourage this aspect of Dozer’s gameplay, we feel there is room for improvement.

We will be increasing its spread and introducing more bullet trajectory upon hitting his shield. This will ensure that during these encounters you still have a fighting chance, and at the very least, won’t be as impacted by your own bullets as before.

Do it for your Squad
Finally, we feel more can be done to reward further acts of teamplay while playing with the SOB-8 Ballistic Shield.
With this in mind, we’ll also be including two new XP Events as part of Dozer’s changes:
  • Damage Assist - If an enemy shoots at your shield, and a deflected bullet hits that enemy and dies within 5 seconds then Dozer will receive a “Damage Assist” bonus.
  • Distraction Assist - If an enemy shoots at your shield, and a friendly kills that enemy within 5 seconds then Dozer will receive a “Distraction Assist” bonus.


[h2]Irish Areas of Improvement[/h2]
One Projectile Too Many
One of the key changes that will be taking place for Irish is a balancing pass to the intercepting capabilities of Irish’s APS-36 Shootdown Sentinel (Sentinel).



Going forward, the Sentinel will now have a 5-second window from its first intercept to take down any additional projectiles it detects, such as Frag Grenades and Anti-Infantry Rockets from Specialists and Vehicles.



Once this initial intercept time has elapsed, the Sentinel will enter into a recharging state and will no longer be able to intercept any further projectiles for 7.5 seconds before being able to intercept projectiles once again.



The ability to counter opponents is an important part of Battlefield. Alongside the new recharging state of the Sentinel, you will also be able to take it out with a suitably placed EMP Grenade. Or if you prefer, a more explosive approach with C5. Tank Shells will also solve that task with ease.

Additionally, we have done an audio pass on each of the states the Sentinel goes through to provide more readability as to what is happening at any given time.

Through these accessibility improvements, you will also be able to assign a color of your preference via the Team, Squad and Enemy team colors within the options menu.

-

That’s all we have to share with you for today! We truly appreciate your continued feedback that you share with us. We hope with the listed improvements the quality of your gameplay experience for Irish and Dozer will greatly improve.

Stay tuned for more Quality of Life Improvements taking place in Season 5,
See you on the Battlefield!



*Requires Battlefield 2042 (sold separately) and all game updates.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Негативная реакция на Battlefield 2042 привела к отмене Battlefield Mobile

Основатель студии Industrial Toys Алекс Серопиан дал интервью изданию mobilegamer.biz, в котором поделился причинами закрытия Battlefield Mobile. Изначально её планировали выпустить к концу 2022 года.

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