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Battlefield Portal persistent servers are coming in update 2.2

Right now, when you host a Battlefield Portal server, it'll show up on the main server browsers only for as long as there are players connected to the server. After that, poof - it's gone. That's changing with Battlefield 2042 update 2.2, as EA/DICE has announced that it's adding Battlefield Portal persistent servers to the multiplayer game for players who own the premium battle pass.


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A preview of Persistent Servers in Battlefield Portal

Hi all,

A much requested Community feature within Battlefield 2042 is the option to host Persistent Servers to help you grow and play with your own Communities. We are excited to share that we’ll introduce this feature as a new option for hosting Servers within Battlefield Portal as part of the upcoming #2.2 Game Update.

We have designed Persistent Servers for Creators and Community Leaders to nurture their own Communities within Battlefield Portal. This is your own dedicated space where you can meet. You set the rules.

Today, we’ll provide an overview about the functionality of Persistent Servers to help you understand how this works when it becomes available in-game.

[h2]What is a Persistent Server?[/h2]
Presently, if you host a server within Battlefield Portal, it only remains visible within the Server Browser for as long as players are active within it. Once the Server is empty, it shuts down and will no longer be visible within the Server Browser.

A Persistent Server means your Server remains visible within the Server Browser even without active players. This will enable communities to stay together across their favorite servers, without needing to wait for the Server Owner to come online and activate the Server.



[h3]Who has access to Persistent Servers?[/h3]
Starting with Update 2.2, owners of the Premium Battle Pass can select a Persistent Server option when Hosting a Server.

[h3]How many Servers can you Host?[/h3]
Premium Battle Pass owners can host 1 Persistent Server per account, Individuals that do not own the Premium Battle Pass can host 1 Server per account. At any point in time, the max amount of Servers you can host is set to 1.

[h3]For how long will Persistent Servers remain visible?[/h3]
Our intent for Persistent Servers is to help nurture active Communities while also making it easy to find active Servers to play on. This means that a Persistent Server will remain visible in the Server Browser for up to 7 days from any last player activity on the Server. We’re able to adjust this value if we see room to improve that experience.

[h3]What functionality comes with Persistent Servers?[/h3]
Existing functionality for hosting a server within Battlefield Portal remains unchanged. That means when you host a Server you’ll still have access to:
  • Enabling Cross-Play
  • Allowing players to follow a Server
  • Setting a welcome and match message
  • Password protecting a Server
  • Admin features for the Host


We’re eager to hear your thoughts and feedback as we introduce this feature, and we’re looking forward to seeing you create and find new homes for your Community within Battlefield Portal.

See you on the Battlefield,
//The Battlefield Team




This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Новый драйвер NVIDIA протестировали в играх: Прирост FPS есть, но не везде

12 октября NVIDIA выпустила драйвер Game Ready версии 522.25, основным назначением которого было добавление поддержки нового графического ускорителя GeForce RTX 4090 и оптимизация для предстоящих игровых релизов, как Scorn, A Plague Tale: Requiem, Uncharted: Legacy of Thieves Collection и Gotham Knights.

Season 2: The Liquidators Event - Play Now

[previewyoutube][/previewyoutube]

Join the Dark Market's vicious hit squad – the Liquidators – as Battlefield 2042 launches the Liquidators Event from Oct 11 until Oct 25th !* Unlock unique skins and make every move count in Tactical Conquest, a tight infantry-based mode.

When you screw with the Dark Market, prepare to get terminated. Introducing The Liquidators, a vicious hit squad sent out for “involuntary asset liquidation”. They get in, get the job done, and get out. The Liquidators are created to dissolve enemy squads from the battlefield and capture areas critical to the Dark Market’s bottom line.

Make sure to play your cards right this mid-season – you might be the difference your squad needs. Watch the trailer for more info.

https://store.steampowered.com/app/1517290/Battlefield_2042/


*Requires Battlefield 2042 on applicable platform (sold separately) and all game updates to play.

Battlefield 2042 - Update #2.1.1

On October 11 @ 08:00 UTC we are releasing Update 2.1.1.

The main focus of this smaller Quality of Life Update is to improve gunplay. Included are several weapon balance changes and bug fixes to ensure a consistent gameplay experience between our weapon offerings:

  • The M16A3 and M60E4 now have correct recoil reduction on Consoles to ensure their performance is consistent across all platforms
  • The M16A3 and M60E4 have received balance changes to improve their performance
  • The Avancys, K30 and MP9 have received balance changes to reduce their performance
  • We have resolved an issue that was preventing some players from being able to Aim Down Sights (ADS) after exiting a vehicle
  • A hit registration issue has been resolved which could occur when using a controller and firing weapons over a sustained period


[h3]What can you expect from the next game update?[/h3]
The second major game update for Season 2 includes the Orbital map rework, alongside new Vault Weapons. We’ll follow-up with full details closer to its release

[h3]Stay Informed[/h3]
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.

[h2]General[/h2]
  • Setting Mouse Raw Input to Off in Settings will no longer disable mouse movement in-game


[h2]Maps[/h2]
  • Renewal - It was sometimes possible to deploy under the map in the first sector of the US HQ. This no longer happens
  • Renewal - Fixed several areas on Conquest 64 that would incorrectly flag you as Out of Bounds


[h2]Weapons[/h2]
  • Firing continuously with weapons while using a controller would sometimes desync recoil between the client and the server. As a result, shots missed their target when they should have hit. This has been resolved
  • The AC-42 sights are once again useable after equipping the UH-1 Smart 1.5x Scope in the default slot
  • Fixed an issue where the mesh of the UH-1 Smart 1.5x Scope was missing from the AC-42
  • Vault Weapons now properly apply recoil reduction when playing on Console
  • The range of weapon draw speed for Vault Weapons now matches those of All-Out Warfare weaponry
  • Fixed an issue where users cannot ADS after exiting a moving vehicle if the equipped weapon has an underbarrel attachment equipped
  • ---- This bug reappeared after we previously rolled out a fix. Please let us know if you continue to experience it after this update
  • The M16A3 now has the correct Headshot Multiplier for Assault Rifles (2.15x)


[h2]Avancys[/h2]
The Avancys was highly accurate, and coupled with its large magazine size meant it was too powerful during sustained fire. We have reduced its accuracy to compensate.
  • Base Recoil increased 0.32 -> 0.36
  • Dispersion Per Shot increased 0.03 -> 0.06


[h2]K30[/h2]
The K30 is intended to be a close range SMG, and was too accurate at medium distance. Its accuracy at range has therefore been decreased.
  • Min Dispersion Angle increased 0.15 -> 0.18
  • Dispersion Per Shot increased 0.09 -> 0.15
  • Dispersion Decrease Rate reduced 20 -> 4


[h2]MP9[/h2]
The MP9 is also intended to be a close range SMG, and similar to the K30 received an accuracy penalty to reduce its effectiveness at medium distances.
  • Dispersion Per Shot increased 0.06 -> 0.11
  • Min Dispersion Angle increased 0.14 -> 0.17


[h2]M16A3[/h2]
The M16A3 did not match the performance of other Assault Rifles. To compensate we have reduced its recoil and improved its accuracy during sustained fire.
  • Base Recoil reduced 0.44 -> 0.36
  • First Shot Recoil Multiplier reduced 1.45 -> 1.15
  • Dispersion Per Shot on ADS reduced 0.13 -> 0.1


[h2]M60E4[/h2]
The M60E4 did not match the performance of other LMGs. To compensate we have reduced its recoil and improved its accuracy during sustained fire.
  • Base Recoil reduced 0.6 -> 0.54
  • Dispersion per Shot on ADS reduced 022 -> 0.17
  • Reduced Stepped Recoil Multiplier from 6 bullets to 4
  • Damage Increased on all ranges




This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.