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BATTLEFIELD 2042 UPDATE #8.6.0

Welcome to the 8.6 Update Notes for Battlefield 2042. Launching on Tuesday, March 18th, the update comes with a brand new time-limited event: War Machine.

With War Machine we’re introducing a new experience with Rush Override, a new event pass, the return of the AN-94 and the Domination mode!

//The Battlefield Team

[h3]Community Calendar[/h3]
Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar.

[h3]Stay Informed[/h3]
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at discord.gg/Battlefield.



[h2]Time-limited Event: War Machine[/h2]
With update 8.6.0 players will jump into our new time-limited event War Machine, which comes with a variety of new modes, and a brand new event pass.

[h2]Coming March 18:[/h2]

Rush Override
War Machine’s first event mode, Override is a Rush PvE mode that pits humans vs machines in a steely brawl where four players must work together as a squad to overcome AI-controlled robots on:
  • Redacted
  • Arica Harbor
  • Exposure
  • Noshahr Canals


Domination
Coming to Battlefield 2042 for the first time, players will know Domination as a fast-paced, small version of an Infantry only Conquest on:
  • Arica Harbor
  • Noshahr Canals
  • Stadium
  • Battle of the Bulge
  • Breakaway


King of the Hill
War Machine continues to receive new content as this event unfolds, with King of the Hill, a new time-limited mode, arriving on April 1. Stay tuned to one of our upcoming Update Notes to learn more about what to expect from King of the Hill.



[h2]Event Pass [/h2]
War Machine will bring an all-new event pass to Battlefield 2042 giving you the chance to earn more unlockables, including BFCs, legendary items, and 8 new unique specialist skins. Players can also get access to the Accelerated Event Pass, which offers 30 tiers of unlockable content, 15 Tier Skips, and the legendary CENTRAL Unit India outfit for Angel.

[h3]Store bundles[/h3]
  • War.exe - 1750 Battlefield Coins
  • Flesh vs. Steel - 1750 Battlefield Coins
  • War Machines - Contains War.exe and Flesh vs. Steel bundles, 3000 Battlefield Coins


[h2]New Vault Weapon: AN-94[/h2]
The AN-94 Assault Rifle, well known from Battlefield Bad Company, Battlefield 3, and Battlefield 4, makes its way from Portal to All-Out Warfare with updated handling and damage.
  • Dev comment: We want the AN-94 to have a strong identity around the hyperburst, to be a great choice when you want precision in the close-to-mid-range combat range.

Attachments:
  • 8 muzzle attachments, a wide variety of choices to go in loud or quiet.
  • 9 scope attachments to choose from.
  • 8 underbarrel attachments, including GP-30 varieties and bipod functionality.


As part of the transition from Battlefield Portal to Battlefield 2042 All-Out-Warfare the AN-94 will also arrive with mastery, progression and unlocks which you have come to expect from vaulted weaponry.

[h2]Changelog[/h2]
Maps:
  • Fixed a bug where players could access an unintended area via spawn beacon near the C Flag on Redacted.
  • Vehicles:
  • Added full auto throttle option for airplanes. Can be toggled on or off.
  • Fixed inconsistent camera behavior on Portal’s HMMWV.
  • Fixed a bug where the red vignette indicating your soldier is at low health would not show while sitting inside open seats of vehicles.


Weapons:
  • Fixed an issue where the AK5C sometimes had doubled handling modifiers from suppressors under certain circumstances.
  • GP-30 HE now deals consistent damage on direct impact. Previously the lack of feedback could cause confusion when hitting an enemy directly.
  • Added bullet type icon to the Close Combat magazine for the BSV-M, which was missing before.


Gameplay Flow & Social:
  • Fixed a bug where the remaining player count would be displayed in the social menu for friends playing Hazard Zone. No telling your friends how many enemies are left, you meanie!
  • Reintroduced gameplay tips and warcraft on the loading screen but they are now split into the two types.
  • Added inputs for toggling which type of gameplay tip is displayed and how to cycle to the next tip.
  • Made some smaller improvements to the main menu UI when there are weekly missions active outside of any event.
  • UI Ribbon notifications are now no longer visible when the HUD is disabled.



This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Battlefield 2042 | War Machine Event Trailer

Welcome to the end of the world as we know it. This is the new War Machine event. You’ll need to conquer three modes and save humanity from extinction.

[previewyoutube][/previewyoutube]

- Take back control of precious resources by holding a majority of capture points in Domination.

- Take up arms against the rogue AOS AI who started this fight and wipe out her relentless horde of AI robots in Override.

- Fight and take charge of a single capture point as hell rains down on you – if your squad can handle the onslaught – in King of the Hill, coming April 1st.

- Secure event unlockable rewards like Machines vs Humans Cosmetics with 30 tiers of an all-new Event Pass.

The world needs you, No-Pat. Does your squad have what it takes to take down the War Machine?

Play the War Machine event between Mar 18 – Apr 15.

https://store.steampowered.com/app/1517290/Battlefield_2042/

This week in #BF2042 👇

[h2]This week in #BF2042 👇[/h2]


🔸 Control
🔹 Conquest Hardcore
🔸 Tank Superiority 2042
🔹 #FNB - TDM Grind





🔗 go.ea.com/BF-calendar




https://store.steampowered.com/app/1517290/Battlefield_2042/

The next Battlefield is overhauling gunplay and movement for the better

There's a lot riding on the next Battlefield game. EA's flagship military shooter has been struggling ever since Battlefield 2042 came out, but the developer has some big plans in place to try and rescue the FPS. To start with, the series' gunplay and movement are getting a huge overhaul, as EA is testing even the smallest mechanics to figure out what works and what doesn't.


Read the rest of the story...


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How to sign up for Battlefield Labs

EA prepares community tests for new Battlefield game as it follows Skate's lead

Battlefield Labs - Community Update - Gunplay and Movement Philosophy

This is the first of our regular Community Updates to keep you informed about features we’re testing in Battlefield Labs. Today we’ll focus on elements of gunplay and movement.



[h2]OUR DESIGN PHILOSOPHY FOR GUNPLAY AND MOVEMENT[/h2]
We've continually evolved our gunplay and movement mechanics throughout the Battlefield series. Now, within Battlefield Labs, we're focused on refining the best elements from past titles, modernizing them, and validating if they feel fun and rewarding, and have the right balance between intuitive control and dynamic combat.

We're designing the combat experience to ensure players of all skill levels can enjoy our gunplay and movement systems. Our goal is to offer gameplay that rewards skill with precise weapon feedback and movement options for veterans, while providing an intuitive experience for new players to learn and enjoy.

For gunplay we're exploring designs centered on helping you learn and develop skills and muscle memory through action, as weapons naturally signal their recoil direction. This feedback loop allows you to understand and adjust your aim, making it easier to handle different weapons. This system not only adds variety but also enhances each weapon's unique feel and play style.

Movement is also deeply integrated with gunplay, as your actions and targets are all part of the same cohesive combat experience. We aim to make movement both feel intuitive and rewarding to move within the world and during combat, but also when playing against someone using both the gunplay and movement systems to their maximum potential.


[h3]WHAT’S NEW AND IMPROVED FOR GUNPLAY AND MOVEMENT[/h3]
Initially we’ll test select but important areas that create the foundation required to create a fun and rewarding Battlefield combat experience. We’re making focused efforts to create consistent and optimized millisecond-to-millisecond soldier combat, and we’ll share some key examples of changes that will be available during our initial playsessions.

We’ve reduced the time it takes for bullets to appear on your screen from when you press fire. This change decreases input delay, makes shooting feel more responsive, and helps you better track and hit moving targets.

We're optimizing for a 60Hz tick rate, ensuring the game server more frequently updates the positions and actions for all players. This results in responsive gameplay across all platforms and inputs. You'll notice more precise shooting and movement, enhanced damage feedback, and more accurate representation of other players' positions and combat outcomes.

We've adjusted the recoil system to make the different weapon types feel unique when firing them. Through enhancements to gunplay recoil, camera shakes, and firing settles, each shot’s recoil direction now matches its gameplay angle. The weapon visually stabilizes the more accurate your handling is, making you feel like you're actually firing and controlling it.

To evolve the moment system we've revamped animations and reintroduced movement features such as crouch sprint, combat dive and landing roll, and added visual indicators to make it easier to understand when movements such as vaulting or leaning are possible.


[h3]FEEDBACK AND VALIDATION[/h3]
At this stage content within Battlefield Labs is pre-alpha, and playsessions take place within a closed dev environment focused on testing small chunks of a larger array of features. Some gameplay features are placeholder, work-in-progress and with bugs and performance not being representative of the final experience. However, even during this early stage of development you'll get a good sense of our new design approach.

During our first playsession our teams will be validating the systems and stability of Battlefield Labs such as server performance, while participants will be able to familiarise themselves with what’s next for Battlefield through testing the gunplay and movement experience, focused on:

  • Feel of the different weapon archetypes
  • Improvements to aim and control
  • Weapon balance and fun factor
  • Look and feel of movement
  • Moving and interacting within the map
  • Combat pacing.


[h3]STAY TUNED[/h3]
Lastly, a reminder that while our playsession will be within a closed environment, and we can't invite everyone to every session, we'll make sure to keep you informed on ongoing Battlefield Labs playsessions and learnings through these regular Community Updates.

Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield, and read our FAQ if you’d like to learn more.

We’ll be back in the coming weeks to talk more about our learnings from our first playsessions, as well as another feature focused Community Update.

//The Battlefield Team



Please keep in mind that everything related to EA Playtesting is STRICTLY CONFIDENTIAL. This means no posting or sharing details of this Playtest, in person, on social media or anywhere else. Acceptance of the Pre-Release Game Program Policy, EA User Agreement, and EA Privacy & Cookie Policy are required to participate.