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DD #74 Sunflowers and Alchemy

Hi, everyone. Welcome to another week's developer's diary.

The summer (or winter if you are in the south half of the earth) is coming. That means the 18th anniversary of NEOLITHIC and the Steam Summer Sale will soon be here. Thus, there will be a discount soon.

Unfortunately, it's unlikely going to be a peaceful summer/winter as the war in Ukraine is still going on.
I will continue to add more game content to support Ukraine to the end of this war as I mentioned previously.

So, during this week's updates, the sunflowers have been added to the game.
You can plant them anywhere you like.


But, let's not stop just here.
I want to give you more reasons to plant sunflowers other than their beauty.

A bit of historical background here:
Back in 1986, the Chornobyl Nuclear Power Plant exploded, releasing radioactive material into the environment. In an effort to reduce the damage of this disaster, scientists planted sunflowers to extract toxins from the soil. The same efforts were taken in 2011 in Fukushima, Japan.
Thus, it has been well-known that sunflowers, in addition to being the national flower of Ukraine representing love and peace, are also great detoxification.

Now, how can we show this aspect of sunflower in our game?
It's not like we can just put sunflowers in food.
Well, that's where this week's crazy idea coming from. We shall have an entire alchemy system.
So, we now have it: https://neolithia.fandom.com/wiki/Alchemy

Whenever something for whatever reason suddenly transmutes into something else. People may call it magic. However, that's not entirely true. After all, Alchemy is the ancient forefather of modern-day chemistry. Thus, they shall sure some similarities.
As a result, the Alchemy system is unlike the cooking system that has its products based on recipes,
Alchemy is based on the elements inside each ingredient.
For example, a sunflower has an element to purify poison so that you can brew antidotes with it.
If we then add another ingredient such as Ectoplasm, the two elements do not react with each other, thus, the final potion can have the benefit of both.
But, if we put strange meats which can apply poison effects with sunflowers that remove poison, they may just cancel each other out.
This is just a quick example of the system. More complex chemistry reactions may be added later.
But, for now, with more than a dozen of ingredients and unlimited combinations, you can brew the potions you want, combining their benefits together on your journey.

It also brings more benefits to monster hunting as many useful ingredients are from specific supernatural creatures. For example, brewing a potion with vampire dust may allow you to temporarily gain a vampiric buff on all your physical attacks. However, just be careful with the dosage. Adding too much vampire dust can make the potion toxic while adding too little may not grant the vampiric effect.
(Alternatively, you can also add sunflowers to cancel the toxic effect in case you are not sure about the dosage.)

With this new system in place, it comes with infrastructure to support it.
We need devices to work on alchemy. Thus, a set of a spirit lamp and some flasks have been added to the safehouse. You can also purchase Witch's Cauldrons from the market and deploy them anywhere you like. Maybe you can even make an alchemy lab in your pocket dimension. That's all up to you to freely explore this system.

The number of status effects is also increased to accommodate the alchemy system and to bring more diversity to potions,
https://neolithia.fandom.com/wiki/Status_Effects

That's for this week. I hope everyone can enjoy their summer/winter even in a world that is on fire.
Meanwhile, I will quote from the Pope here "Let not get used to living as if the war were a distant thing." Let's not forget Ukraine. Let's not forget they are still at war against a dictator. Let's not forget they must win to survive. Слава Украине!
https://neolithia.fandom.com/wiki/Ukraine_Awareness

Today's changelog:
##########Content##################
Updated 3 in-game BGM to the Boombox.
New status effects: Resist Fire, Resist Light, Resist Dark, Bloodlust
Vampiric Dust may now provide a Bloodlust effect on potions brewed via alchemy.
Bloodlust provides +10% vampiric when the effect is active. It shall affect all physical damages including guns.
Drunk now affects hit rate.
###########System#################
Status effects can now provide temporary special effects.
###########DEBUG################
Fixed a bug that crashes the game when using a gun under vampiric effects.
###########WIKI##################
Added a page about all the status effects: https://neolithia.fandom.com/wiki/Status_Effects

Update, Version 20220616


English
##########Content##################
Expanded the Medical Room of the Safehouse.
Added a set of laboratory equipment that you can use to brew potion through alchemy in the Medicial Room.
Added a chest of some alchemy materials nearby.
Added a fire extinguisher nearby.
Reduced the XP gain from successfully brewing a potion. (Previously, it makes leveling up too fast.)
All beds in the Medical Room are now usable furniture.
Vampire Dust is now alchemy material.
简体中文
##########Content##################
扩展了安全屋的医疗室地图。
在安全屋的医疗室中加入了一组实验器材可供炼金
在这组设备附近加入了一个有一些基本的炼金原料的箱子。
在附近加入了一个灭火器。
降低了制作每瓶药剂获得的经验值。(此前的经验值导致升级过快。)
所有的医疗室里的床现在都是可以使用的家具。
吸血鬼粉末现在可以作为炼金原料。

Update, Version 20220615

English
##########Content##################
Strange Meats are now alchemy materials
Slime Goos are now alchemy materials
Beer is now alchemy material.
Glass is now alchemy material
Furs are now alchemy materials.
Cottons are now alchemy materials.
Rubbers are now alchemy materials.
New buff: Resist Shock
Your copy from a mirror on the 2nd floor of Ardham Hotel now drops a glass.
New life skill book: The Book of a Broken Equation Vol.1 (It's the alchemy skill book.)
Like other life skill books, the book can be purchased from a book store of Liu.
###########WIKI####################
Updated the alchemy page to reflect the changes of today's update: https://neolithia.fandom.com/wiki/Alchemy

Update, Version 20220614


English
##########Content##################
Witch's Cauldrons are now purchasable furniture
New merchant type in the Commodity Market: Witchcraft Merchant
Something strange may happen to this type of merchant's inventory if they tell you a secret and you follow the instruction.
Bones are now Alchemy Materials. It can be used to make potions that remove a certain type of negative effect. However, it may need multiple bones.
Stones are now Alchemy Materials.
Ectoplasms are now Alchemy Materials.
Water is now a kind of Alchemy Material. (Dirty water is not.)
The value of a potion made from alchemy is now adjusted by how many effects the potion has.
You can now add wasabi when making potions just like adding it when cooking.
If a potion made from alchemy can restore MP, it may have a blue bottle icon.
If a potion made from alchemy can restore HP, it may have a red bottle icon.
The alchemy system will now try not to generate a potion that cannot be used. (It will just fail instead.)
When alchemy or cooking fails, the game shall now play another sound effect instead of the same one as a success.
###########WIKI####################
Added a wiki page about Ukraine: https://neolithia.fandom.com/wiki/Ukraine_Awareness
Updated the Alchemy page to reflect changes in this update.
Updated the theme of the entire site. (It's mostly changed to blue and yellow. But, I cannot make blue too bright as it will reduce the readability.)
###########DEBUG###################
Fixed a crash caused by corrupted data on potions made from alchemy. (The fix only applies to new potions.)
简体中文
##########Content##################
女巫的大锅现在是一种可以购买的家具。
小商品市场中新的商人种类:巫术商人
当这类商人告诉你一个秘密而你照做的时候,他们的库存会有奇怪的变化。
骨头现在可以作为炼金原料制作一种去除某个负面状态的药剂。不过可能会需要多份骨头。
石头现在可以作为炼金原料
灵质现在可以作为炼金原料
水现在可以作为炼金原料(脏水目前不算)
通过炼金获得的药剂的价格现在会根据该药剂拥有的效果量进行调整。
你现在可以在调制药剂的时候往里面加芥末,就像和制作食物时一样。
如果炼成的药剂可以恢复气力,那么它可能会使用一种蓝色的瓶子作为图标。
如果炼成的药剂可以恢复生命,那么它可能会使用一种红色的瓶子作为图标。
炼金系统现在会避免生成一个无法使用的药剂。(取而代之的是直接判定本次炼金失败。)
当炼金或料理失败时,系统将会播放一个不同音效,而非使用和成功时一样的音效。
###########WIKI####################
加入了和乌克兰有关的页面: https://neolithia.fandom.com/wiki/Ukraine_Awareness
更新了炼金术页面来反应本次变化的内容。
更新了整个站点的主题风格。(基本上变成了蓝黄两色。但是蓝色不能太鲜艳,否则会影响阅读。)
###########DEBUG###################
修复了通过炼金生成的药剂上带有损坏的信息时造成的奔溃。(该修复仅限于新生成的药剂。)

Update, Version 20220612


English
##########Content##################
New item: Sunflower
New item: Sunflower Seed
The sunflower grows faster than fruit trees.
Yes, this is my way to show my support to Ukraine once again. Some numbers on those items have certain meanings.
New life skill: Alchemy
New game mechanism: Alchemy (Just a first draft for now. A lot of polishing needed. Sunflower is currently the only alchemy ingredient.)
You can name the potion you get from Alchemy.
The Witch's Cauldron in the Queen's Chamber in the Secret Tunnel of Queensmouth can now also be used for alchemy.
###########WIKI####################
Added a wiki page about gardening: https://neolithia.fandom.com/wiki/Gardening
Added a wiki page about Alchemy: https://neolithia.fandom.com/wiki/Alchemy
简体中文
##########Content##################
新物品:向日葵
新物品:向日葵种子
向日葵的生长速度比各类果树快。
对,这是有一种我表达支持乌克兰的方式。这些物品上的数字有额外的含义。
新生活技能:炼金术
新的游戏机制:炼金 (目前只是第一个版本。会有更多的优化。向日葵是目前唯一的炼金材料。)
你可以为炼金获得的药剂命名。
王后镇秘密通道中的女王的房间里的那口大锅现在也可以用来炼金。
###########WIKI####################
加入了关于种植的维基页面:https://neolithia.fandom.com/wiki/Gardening
加入了关于炼金术的维基页面: https://neolithia.fandom.com/wiki/Alchemy