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[Neolithic]To the End News

Update, Version 20220730


English
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[Sins of the Father]Added 4 dialogue options for possible solutions to the situation. (Three of them cannot solve the problem. One of them is working in progress. )
If you finished the quest "Internet Addicted Girl and Bunny," it will be mentioned in of the dialogue options.
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Fixed a map tile glitch in Queensmouth Church's Inner Chamber.
简体中文
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【父辈的原罪】加入了4个对话选项关于针对当前情况的可能解决方案。(其中三个无法解决问题。还有一个还在施工。)
如果此前你完成了『网瘾少女与兔子』任务,那么会在其中一个对话选项中提到。
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修复了王后镇教堂内殿的一处图块错误。

DD#80 Quality of Life Improvements

Hi, everyone. Welcome to another week's developer diary.

As I received some feedback from the community, this week's focus is mainly on addressing some most concerning issues, bug fixes, and quality of life improvements.

Let's go down to more details:
The feedback on insurance fraud is mostly positive. However, it can be a bit tedious after a while. Thus, the base reward value has been further increased.

More tutorial information has been added to describe the goal and control of the lockpicking mini-game and to clarify the "unconscious" effect in the battle.

The outer title menu is now more mouse-friendly so that it's easier to select "Ghost of Kyiv" and "Gallery of Memories." from there by mouse.

The exit of the Perfect World dungeon is now also more mouse-friendly to avoid mouse input conflicts between the exit circle and the hotkey bar.

Some maps now have isolated areas so that players can rest in secured rooms without worrying about any hostiles outside their room even on the same map. Those locations include The Unlucky-13 Motel, Ardham Hotel, and the Priest's House in Queensmouth. This new system may apply to other locations in the future as well.

On Thursday, all items have been reviewed to check if they really need to go back to the map to execute their special effects. Many items can now trigger their effects without going back to the map. It helps make the item usage flow smoother. You no longer need to repeatedly open the item selection window just to drink some sodas anymore. It also benefits people who want to gamble with the Lost Wallets as they can now open those wallets in batches. The system was initially developed to improve the user experience when reading skill books. Now it's applied to all items that I consider can take advantage of it. Meanwhile, some related bugs such as the item number display issue are also fixed during the process.

As we just finished off the final boss of the Sins of the Father quest, people find there is another task they must perform. (Totally no surprise. :P ) It shall be convenient to add a fast travel feature between Queensmouth Church's Inner Chamber and the Priest's House. Thus, we now have that.

Butterfly Wings can be a bit hard or expensive to acquire before. Now, you can exchange Mark of Dragon or Dust of History for Butterfly Wings in their respective locations. (The Dragon's Treasure and the Weird History Museum.)
The one in the Weird History Museum also received a new window skin to distinguish them as a special faction and vendor.


We also got the fix to some configuration bugs about the window size and some control bugs in FPS mode when the mouse is disabled.

More details of everything mentioned above can also be found in every day's changelog.
Thanks to everyone that provided those feedback and bug reports.

In addition to that, we also got new features such as conditional item effects.
For example:

A pair of shoes that provides additional speed when they are in the right environment.
To accompany this new feature, two more environment tags have been added. Namely, the forest and the snowfield.
The huge beds in Ardham Hotel are now usable furniture. You can also purchase it from the furniture vendor. It will be rude to use a girl's bed without permission though. :P

That's for this week. But, before the DD ends, I'd like to make a free advertisement for someone else's game here:
https://store.steampowered.com/app/1985510/Ukraine_War_Stories/
Although I have totally no association with those game developers in Ukraine.
I consider it a professional courtesy to make more people know their game and an extension of my support to Ukraine.
We live in peace so that we can improve our quality of life. However, theirs are ruined by Putin's invasion. Thus, we shall support them. Plus, their game certainly has better graphics quality than mine. :)
Alright, we will see what's going to happen next. Hopefully, we can conclude at least one path of the Sins of the Father quest and move on to the next stage of the main story mission in Queensmouth. There are still a lot more to come.


Today's changelog:
English
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After the defeat of the Thing of Many Eyes, you can now fast travel between Queensmouth Church's Inner Chamber and the Priest's House.
You can now exchange Dust of History for Butterfly Wings in the Weird History Museum in Liu. (1 Dust of History = 3 Butterfly Wings)
Dust of History store now has a new window skin.
The cat in the Dragon's Treasure now also sells Zbroyar Z-15
You can now also exchange Mark of Dragon for Butterfly wings in the Dragon's Treasure. (1 Mark of Dragon = 3 Butterfly Wings)

Update, Version 20220728


English
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The priest's bedroom is now isolated from the rest part of the priest's house. That means you can rest in there as long as no hostiles are directly present in this room. (Previously the safe-check is against the whole map.)
All soda items no longer send you back to the map to tell you that you just received an empty can, instead, you will stay in the item menu after using them.
The change includes sodas you get from anomaly UPEI2195. But, as the sodas from UPEI2195 are procedurally generated, the change does not apply to all old sodas generated previous to this version.
The same applies to all cola items. (Cola gives bottles instead of cans.)
The same applies to bottled alcoholic drinks.
The same applies to dirty water and chocolates. (They have scripted effects. Previously, they will return the player back to the map to execute those effects.)
The same applies to Fertilizers. (Procedurally generated. Thus, the change does not apply to old fertilizers generated previous to this version.)
The same applies to the Lost Wallets. (Again, they are procedurally generated items. Those generated in the previous version are unaffected)
Also, a bit generate code optimization for the Lost Wallets.
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Getting mouse position can now take a parameter to bypass the disable of the mouse. To make the code more readable, the parameters are sent in as an array of strings. (In old times, people use enum and bits to save memory usage.)
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Fixed a bug that when the mouse is disabled, the keyboard and controller can no longer aim enemy when firing a gun. (Thanks to PSK's video on Youtube: https://youtu.be/7u2WkvmFMDQ)
Fixed an input bug when a player presses down the left mouse button while also clicking on the disable-mouse hotkey.
Fixed a display issue when a life skill book is refunded because of unable to use on a character. Previously, the item window displays the number of the book you have incorrectly in such cases. You can now even see the item window displays the refund process. :)
简体中文
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王后镇牧师的小屋中的牧师的卧室现在和该区域其它区域相互分割。只需要确保该房间内没有敌意实体,你就能在里面休息。(此前是对于整个地图的安全检测。)
所有的苏打水不再会在使用后把你送回地图告诉你获得了一个空罐子,而是会让你留在物品使用界面。
这个变化同样适用于从异常UPEI2195那里获得的苏打水。但是,由于UPEI2195那里的苏打水是动态生成的。因此,这个改变不会适用于这个版本之前已经从UPEI2195那里产生的苏打水。
上述变化对所有可乐同样适用。(可乐给的是瓶子而不是罐子。)
上述变化对瓶装酒精饮料同样适用。
上述变化对脏水和巧克力同样适用。(这些物品有脚本效果,此前的流程中它们会使玩家回到地图上运行脚本效果。)
上述变化对化肥同样适用。(由于是动态生成物品。改动是只适用于新生成的化肥。)
上述变化对遗失的钱包同样使用。(同样因为是动态生成物品。不影响此前版本中已经生成的那些。)
同时,对遗失的钱包进行了一些生成代码的优化。
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获得鼠标当前位置的函数现在可以接受参数来无视当前鼠标已经禁用的状态。为了让代码阅读起来更方便,这些参数是一个字符串数组传递的。(在古老的年代,人类使用枚举类型和位来节约内存。)
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修复了当鼠标被关闭后,在战斗中开枪射击时键盘也无法移动准星的BUG。(感谢PSK在Youtube上的影片:https://youtu.be/7u2WkvmFMDQ)
修复了一个在玩家按下鼠标左键同时关闭鼠标会导致的输入相关的Bug。
修复了当生活技能书对某个角色无法使用而被重新放回队伍物品栏时的显示错误。此前,在这种情况下,物品窗口中持有的书本数量显示不正确。你现在甚至可以看到物品窗口显示使用无效后放回物品栏的过程的细节。:)

Update, Version 20220727


English
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The beds on the first floor of Ardham Hotel can now be interacted with.
If no enemy in the room, you can rest on them. (Just like the Unlucky-13 Motel, only enemies in the room count as threats to your rest.)
Kristin will stop you from using her bed if she is in the room and you don't have a good enough relationship with her. (Bonus funny dialog if she allows you to use her bed. :P)
The big beds in the Ardharm Hotel can now be purchased as furniture from the vendor in No.181 River Road. (They are 3x3 in size. Pretty good at blocking enemies as well.)
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Some changes have been made to make the outer title menu more mouse friendly. (Thanks to 训练有素的医生's feedback.)
Details are below:
1, The mouse does not auto-scroll the selection window.
2, Added 2 buttons that the mouse can click to change the options on the selection window.
简体中文
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阿德汉姆旅店一楼的床现在可以交互。
如果房间内没有敌人,你可以在上面休息。(和厄运13汽车旅馆一样,只计算房间内的敌人。走廊里的敌人不会打扰你的休息。)
如果你准备使用克莉斯汀的床,而她在房间里,并且你们的关系还没有发展到她可以允许你用她的床的程度的话,她会阻止你。(如果她允许你用的话,可能会有欢乐的对话。:P)
在阿德汉姆旅店中的那种大床现在可以作为家具从清河路181号的家具商人那里买到。(因为是3X3大小的大床,所以也可以用来堵住敌人。)
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对于外界面进行了使之对鼠标用户更友好的优化。(感谢训练有素的医生的建议。)
具体如下:
1,鼠标不会再自动滚动选项窗口。
2,加入了两个按钮用于鼠标进行点击,从而控制选项。

Update, Version 20220726


English
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New battlefield environment tag: Forest.
Two areas in Siberia and two areas in Queensmouth have this tag.
New battlefield environment tag: Snowfield
Two areas in Siberia have this tag.
A new room is accessible in the Unlucky-13 Motel. (It's usually safe so that you can rest.)
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Added function support to check if a certain room has enemies.
简体中文
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新的战场环境标签:树林
两个在西伯利亚的区域和两个在王后镇的区域目前拥有这个标签。
新的战场环境标签:雪原
两个在西伯利亚的区域目前拥有这个标签。
厄运13旅馆一处新的房间可以进入。(该房间相对安全,一般可用于休息。)
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加入了检测一个特定房间内是否有敌人的函数。