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[Neolithic]To the End News

Update, Version 20220511


English
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The butterfly now covers the Unfinished Building areas in Liu. The wiki has been updated with this change.
Added temporarily disable zones of butterfly wings on the 4th floor of the Unfinished Building.
Changed "The Workers' Dormitory" location name in the English localization.
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Added a switch to tempory disable the butterfly wings.
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There is a case where a player may use the butterfly wings to skip Alister's assault on the police station. --- Fixed. The butterfly wings are disabled temporarily.
More details about this fix can now be found on the wiki in a new section. https://neolithia.fandom.com/wiki/Butterfly_Wings
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Added a development pirority page so that you know what to expect: https://neolithia.fandom.com/wiki/Development_Priority
简体中文
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蝴蝶使用地区现在覆盖了疁城的未完之建筑。维基页面同步进行了更新。
在未完之建筑的4楼加入了临时禁用蝴蝶之翼的区域。
改变了工人的宿舍区域在英文本地化文本中的名称。
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增加了一个可以临时禁用蝴蝶之翼的开关。
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有一种情况下玩家可以通过蝴蝶之翼跳过阿利斯塔攻击警局的剧情。 --- 已修复。蝴蝶之翼在这段内容过程中将会被暂时禁用。
更多的具体细节可以参考维基上新增的章节。 https://neolithia.fandom.com/wiki/Butterfly_Wings
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加入了一个开发优先级的页面,以便大家了解接下来会发生什么: https://neolithia.fandom.com/wiki/Development_Priority

Update, Version 20220510


English
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Cheat "Gain Item," "Gain Weapon," "Gain Armor," and "Gain Skill" now have their selection window much wider.
New item: Butterfly Wing. (Your fast way to get back to the safe house or other relatively safe locations. Regarding the name, yes, I played too much Stranger of Sword City.)
Added a new cabinet in the safehouse which contains three free Butterfly Wings.
This item cannot be used during the Prologue.
This item is sold in the Bazaar at a relatively higher price.
It's technically consumable. But, it will only be consumed after successfully used.
The butterfly currently covers the following locations:
Generic outdoor areas in Liu shall allow you to go back to the Janitor's Room where the door is located.
The forest in Evenkia-33 shall allow you to go back to the door in the forest.
Queensmouth outdoor areas are a bit tricky, you may be able to go to the police station or the door in the pathway. (Check the wiki page for more details.)
Site Demeter automatically contains the butterfly's power. The item will not work there.
3D Printing Store Warehouse and Basement shall allow you to go back to the entrance.
All the Secret Tunnel areas shall allow you to go back to the entrance in the Preist's house.
More butterfly-related locations will be added later.
Added screen tone change code and BGM change code to all target locations so that they will not be affected by the initial locations.
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Changed elements in the battle's action_battlers array to be an array. (Previously it was a battler)
The purpose is to open up potentials to make more interesting combat skills.
Added a function to get the group's overall shade corruption level.
Added module ButterflyWingManager
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Added a page about the Butterfly Wings: https://neolithia.fandom.com/wiki/Butterfly_Wings
Adjusted the items page to add a link to the Butterfly Wings page.
简体中文
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作弊代码『Gain Item』『Gain Weapon』『Gain Armor』『Gain Skill』在使用时,它们的目标选择菜单更宽了。
新物品:蝴蝶之翼。(一个快速让你回到安全屋或别的相对安全的地点的物品。至于名字嘛,是因为我最近玩了太长时间剑之街的异邦人。)
在安全屋加入了一个新的柜子,里面有三个免费的蝴蝶之翼。
该物品无法在序章中使用。
该物品在巴扎有售,但是价格会偏高一点。
技术上来讲这是消耗品,但是只会在成功使用后被消耗。
蝴蝶目前涵盖如下区域:
在疁城的一般室外区域将允许你返回保洁人员的小屋。(门径就在房间内。)
在西伯利亚树林地区将允许你返回树林中的门径。
王后镇的情况有点特殊,你有可能可以前往警局,也可能前往通路中的门径。(详见维基页面。)
德米特站点会自动收容蝴蝶的功能。所以该物品无法在那里使用。
3D打印店的仓库和地下室区域会允许你返回该区域的入口处。
王后镇秘密通道的区域会允许你返回在牧师的小屋的入口处。
更多和蝴蝶相关的位置将会在之后继续加入。
在所有的目标地点加入了图像色调和背景音乐的变化代码以确保它们不会受到使用蝴蝶的起始地点的影响。
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改变了战斗动作战斗者序列中的元素为一个数组(此前为一个战斗者)
这个改变的目的是可能让更有趣的战斗技能的开发成为可能。
加入了一个获得整个团队整体的暗影侵蚀程度的函数。
加入了程序模组ButterflyWingManager
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加入了一个新的关于蝴蝶之翼的页面:https://neolithia.fandom.com/wiki/Butterfly_Wings
调整了物品页面,加入了一个关于蝴蝶之翼的链接。

Update, Version 20220509


English
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Added the concept of "Shade Corruption" (More mechanisms to be added later.)
Tainted Business Suit now has a shade corruption value of 15. (Old items generated previous to this version are not affected.)
Increased the drop rate of Tainted Business Suit
Added some empty coffins in the "Beneath the Church" area. (Usable for resting.)
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Added a debug function to go through the entire game project to find if an event is using a specific script function.
Moved all sleeping codes in different events to one common event for better maintenance.
简体中文
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加入了新的概念『暗影侵蚀』(更多的机制会在之后加入)
被腐蚀的西装现在有一个为15的暗影侵蚀数值。(此前已经生成的物品不受改变。)
提高了被腐蚀的西装的掉落几率。
在教堂地下区域加入了一些空的棺材。(可以用于休息。)
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加入了一个debug用的功能,可以检索游戏中所有的事件是否使用了一个特定的脚本功能。
将所有的和睡眠有关的分布在不同事件中的代码移动到了一个公共事件中用于更好地维护。

Update, Version 20220508

English
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If any member in your group equips any "heal per turn" equipment (such as the Illuminati Pillow), they may now slowly heal when you are moving on the map.
It's a life quality improvement as I noticed someone gets into a battle just to heal with this passive effect. I don't think getting into a battle for this purpose shall be necessary.
A character's hp and hp bar will now turn Purple if a character is poisoned. (I am stealing this idea from Stranger of Sword City.)
Added a new skill icon for poison skills.
Added a new skill icon for wind-based skills.
Added a new skill icon for light-based skills.
Added a new skill icon for dark-based skills.
Added a new skill icon for shade-based skills.
Added a new skill icon for Unliving Brust
Added a new skill icon for ice spells.
Improved the quality of the icon used for the bone weapons
The skill search icon now uses the magnifier icon.
Removed old unused search icon.
Added a pop-up window to mention how to filter skills during a battle when clicking on the search icon. (It's kinda like a long-forgotten feature.)
简体中文
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任何装备了『每回合恢复生命』的装备(比如光照派抱枕)的角色,现在可能会在你在地图上移动时自动恢复生命。
这是一个生活质量提高的修改。因为我发现了某人进入战斗只是为了用这种被动效果回血。如此的话,应该连进入战斗都不需要。
中毒状态的角色的生命值和对应的血条现在会用紫色显示。(我抄袭了剑之街的异邦人。)
加入了一个施毒技能的新图标。
加入了一个风属性技能的图标。
加入了一个光属性技能的图标。
加入了一个暗属性技能的图标。
加入了一个暗影相关技能的图标。
负能量爆发有了新的技能图标。
加入了一个冰属性魔法的新技能图标。
提高了骨头武器的图标的画质。
技能搜索图标现在使用放大镜图标。
删除了旧的未使用的技能搜索图标。
当在战斗中按下技能检索图标时现在会有一个提示窗口说明功能。(毕竟这是个貌似被大家遗忘的功能。)

Update, Version 20220507


English
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New location: Beneath the Church (It's possible to think it is a "safe" place if you can't see things.)
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Added a module to control dynamic map tile switching for the sake of reducing code copying around.
It currently does not replace any old code.
It's now possible to add weight to the items in a randomly spawned supply box's drop list.
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There is an NPC used for debugging in the secret tunnel. --- Fixed
简体中文
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新区域:教堂地下 (如果你无法看见某些东西,很可能认为这是个『安全』的地方。)
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为了降低重复的代码复制的问题,加入了一个新的程序模组控制动态的地图图块切换。
目前不会替换旧的代码。
现在可以对随机生成的补给箱中的掉落物加入权重。
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修复了在秘密通道中有个用于debug的NPC的BUG