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Goblin Stone News

Trailer announcement at PAX EAST!

We couldn't be more excited to announce that we will be joining PAX EAST in Boston, Massachusetts.

On March 24, 2023, Goblin Stone and many other games will be showcased during PAX EAST's live stream.

The Orc Chop Games team also appeared on the livestream, where we talked about the content we're working on as we prepare for the full game's release.

If you missed the broadcast, you can watch it online on these links:

[h3]PAX LIVESTREAM[/h3]

[h3]DEVELOPER'S INTERVIEW[/h3]
https://youtu.be/XZsb0Z9axI0

[h3]TRAILER ANNOUNCEMENT[/h3]
https://youtu.be/kkRsXN34Yk0

For more news and announcements about Goblin Stone, wishlist and follow Goblin Stone or join us on our official Discord server. Look forward to our next game development update!

Goblins Stone goes to PAX EAST!

Hello everyone!

Following our successful participation in Busan Indie Connect last September 2022, we've decided that we're ready to bring and introduce Goblin Stone to the western side of the globe!



We're pleased to announce that Goblin Stone will be participating at PAX EAST 2023, which will take place in Boston, Massachusetts, from March 23 to March 26, 2023. While the team will not be physically present at the event, Goblin Stone will be featured during one of PAX EAST's live streams and will be presented in a press panel for a special announcement.

We'll be sharing more detailed news and information about this on our devblogs in the coming days, so stay tuned!



What is PAX EAST
PAX East is a celebration of gaming and gaming culture featuring thought-provoking panels, a massive expo hall filled with the best publishers and studios, new game demos, musical performances, tournaments, and a community experience unlike any other.

For more official PAX news, follow: Website: https://east.paxsite.com
Twitter: https://twitter.com/pax
Twitch: https://www.twitch.tv/PAX/

[h3]Goblin Stone Trailer, game optimization and more![/h3]
In development news, we are able to wrap up our February with a good deal of progress on the new content that our Art and Design teams are working on, which will be featured in our upcoming blogs. Meanwhile, our QA and Engineering teams were able to address the low framerate issues in the homebase and improve overall game performance by addressing both memory and CPU usage, resulting in a significant improvement in higher FPS, shorter loading times, and a smaller application size

FPS comparison between earlier unoptimized and optimized lair.

We also released another Goblin Stone trailer on our official Youtube channel. The trailer showcases the game's new mechanics, locations, bosses and a lot of visual improvements in the game.

In case you missed it, you can watch it here:
https://www.youtube.com/watch?v=N0BBsKzMabA

[h3]And more exciting news from the team![/h3]
We are planning to localized Goblin Stone in multiple languages upon its release. Although only English will be used for the narrations and voiceovers, all text will be translated into different languages in the future.

Please let us know if there are any languages or consoles you would want to see Goblin Stone translated and ported into, and we'll see if we can include that in the future.

Aside from these changes, we are also planning to port Goblin Stone to other gaming consoles such as PlayStation, Nintendo Switch, Xbox, and Mac. These plans are still up on the drawing board, so we can't guarantee we'll be able to release them simultaneously with the PC/Steam launch. We wanted to make sure, first and foremost, that we can deliver Goblin Stone on time and with the quality you expect.

We know you're all wondering when Goblin Stone will be released, but our team is currently working on a timeframe to work with and will be finalizing a date very soon. Don’t worry! We will continue to update you on what we are working on and keep you in the loop. Until then, see you in our next dev blog!

Devblog #16: The Ettinfells


Hello everyone!

Following on from our previous devblog about the world and regions of Goblin Stone, we'll be sharing the new biomes and locations that we are currently working on for the second story arc of Goblin Stone. Explore the northern region of Goblin Stone with us and learn tidbits of its lore and development.


In the second act, our goblin heroes will arrive in Ettinfells after traveling up north and over a wasteland. This region has three prominent biomes: the Wasteland, Mountain and Swamp biomes.

[h3]THE WASTELAND[/h3]

Across the border into the western range of the Ettinfells is an unsettling view of the wasteland where the war between the menfolk and monsterfolk took place. We conceptualized the wasteland as a desolate, war-torn land where ominous clouds loomed heavy over it, robbing creatures of any sense of hope for peace in this land.

[h3]THE SWAMPS[/h3]

Kobolds occupy the swampy area of Ettinfells. We imagined the East Ettinfells to be a swampy place filled with enchantment and mystery. Despite being shrouded in fog, the artifacts and structures built and scattered by the monsterfolk who inhabit this wetland give it a welcoming appearance. Large trees like Willows and Mangroves are abundant in this area as well as gigantic mushrooms.

[h3]THE MOUNTAINS[/h3]

The Ettinfells region was once a safe haven for Trolls until their war with the Menfolk drove most of them to seek refuge in the mountains' hills and borders. The mountain biomes feature steep rocky mountains and sunset-colored canyons that stretch across the region. The paths along the mountainside are so narrow that even the smallest creature such as a goblin could trip and fall if they get too close to the edge.


The majority of the Ettinfells are inhabited by Menfolk, Trolls, and Kobolds. Other dark and mysterious characters will appear in this region as well, but we'll leave that for everyone to discover when the game launches this 2023. Please keep an eye out for it or join us in our official Discord community to get a sneak peek at what we have in store for you!

[h3]WISHLIST AND FOLLOW GOBLIN STONE[/h3]
https://store.steampowered.com/app/1521970/Goblin_Stone/

Devblog #15: The world of Goblin Stone at a glance



Goblin Stone takes place in a world where despicable humans hunt all creatures for glory and gold, while monsterfolks struggle for survival in small settlements scattered across the realms.

During our first demo and beta test game version we previewed three region maps: Old Woods, Hinterlands, and Golden Hollows. These regions span four story chapters and are part of Goblin Stone's first story arc. Each chapter takes you to a new location where you will encounter various monsterfolks, menfolks and other creatures. Don't worry if you missed our previous demo; we'll walk you through the Land of Goblin Stone in this devblog.

[h3]OLD WOODS[/h3]

The starting point of the game is located in the Old woods region, which is home to goblins and various feral creatures. It is a subregion of the Hinterlands area, but due to its environment design, it is considered a separate region. We describe Old Woods as a sunny, warm forest with grassy and rocky terrain.

Some of the characters and enemies you will encounter in Old Woods.

[h3]HINTERLANDS[/h3]

The home to the friendly Orcs. Hinterlands is our take to a mossy woodland biome populated by pine and oak trees. A river flows through this area, encouraging the growth of greenery. While the terrain is grassy and rocky, it is damp and cold in comparison to the Old Woods.

Some of the characters and enemies you will encounter in Hinterlands.

[h3]GOLDEN HOLLOWS[/h3]

The Gnolls' encampment can be found deep within the Golden Hollows forest. The land consists of golden rolling hills covered in farm crops and fields. The majority of the trees and bushes are reddish in color, giving the impression of an autumn harvest. The Halflings, who later discovered the land, also established their territory in Golden Hollows.

Some of the characters and enemies you will encounter in Golden Hollows.

[h3]WHAT LIES BEYOND...[/h3]
Beyond the forest lies EttinFells, home to the Kobolds and Menfolk. Another chapter awaits our goblin heroes as they travel further north. Please look forward to our next devblog as we will venture out to the new region of Goblin Stone.

[h3]Wishlist and Follow Goblin Stone![/h3]
https://store.steampowered.com/app/1521970/Goblin_Stone/

Launch Update

It's been roughly 6 years since the idea of Goblin Stone was born, and we'd like to thank everyone who has accompanied us on our development adventures as we build this game. We apologize for keeping everyone waiting, and we know you're just as excited about our launch as we are.

Today, we are announcing that we will be releasing the game as a single full release instead of going the Early Access route. This shift has come after the team here at Orc Chop Games put careful thought into the marketing budget and efforts required to bring the game to market successfully. Unfortunately, this means we all have to wait a bit longer to play the game. But on the flipside, we can all look forward to a full game release with the complete story, new characters and locations, and epic roguelike adventures!

New encounters and story locations in Goblin Stone

In addition, after a careful review of our development plans and taking into account our community's suggestions from previous testing sessions, we believe that there is more that we want to do to perfect the game experience. We are also thrilled to share that we have already finished the first half of the game's content for the release. The Orc Chop Team is currently focused on implementing the final chapters of Goblin Stone and improving the game system to improve the roguelike experience. There is still a lot of work to be done on our backlog, but we will make sure that everything is ready for the launch and that you end up with a great game in your hands.

see more of these sneak peaks on our official Discord

For more news and announcements about the new launch date for Goblin Stone, wishlist and follow Goblin Stone or join us on our official Discord server. Look forward to our next game development update!