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Cave Digger 2: Dig Harder News

Maids and Nerds: Update v1.1.12.8

Howdy prospectors! We have a new minor update, Nerds, and Maids!
Are you a nerd? Do you like maids? Well, now you can be IRL self in VR or be a maid digging for riches! ːsteamhappyː

Now there are two new costumes that you can find and purchase in-game. Be sure to collect them all!





We also fixed many bugs. One of them being the sentinel torso being non-damaging after death. You won't get hurt anymore by the guardian's corpse in Eerie ruins anymore, so don't be afraid to jump around them!
A lot of the bugs we fixed this time were found by the community so thank you so much to the people who reported the bugs and continuously help us to improve the game!

There are other fun features we added, such as being able to slap another player now. Before, your hands went through, but now you can slap them across the face if they try to dynamite you to death!

Oh and we've launched Cave Digger 2 in PSVR2 and Pico so you will now be able to play crossplay with all of the players across all the platforms.
More multiplayer, more mayhem, and more explosion and digging! ːsteamhappyː


You can find all the updates we did in the list below:
-------------------------------------------------------
  • Fixed infinite loading screen after sleep
  • Improved grabbing on PS5
  • Workaround to clients spawning outside elevator
  • Fixed Hot Springs wall texture
  • Resetting player health/resurrecting when going to cave
  • Fixed Pico player kicking logic
  • Miner Chompy improvements
  • Fixed Sister Chompy softlocking game if player dies before she has found player
  • Enabled slapping other players
  • Fixed Other upgrades charging too much
  • Fixed golem doing damage when dead
  • Fixed terrain disappearing when dying in certain places
  • Fixed shared fungi shrimp and shovel haptics in MP
  • Enabled logs in PS5 feedbacks
  • Fixed main menu animation
  • Fixed health potion grabbable physics
  • Automatic hosting if hosted before
  • Quest optimisations in Eerie Ruins
  • Quest MSAA back to 4x
  • Fixed tarpit vfx in Eerie Ruins
  • Fixed floating wall nodes in Eerie Ruins
  • Fixed B4 nodes not floating for client
  • Added Maid and Nerd costumes
  • Fixed Frontier Sentinel torso
  • Added missing store images



Come visit our Discord to join in weekly multiplayer with the devs, get help, and talk with other fellow prospectors!


Stone and rock!

Update v1.1.12.8

Fixed infinite loading screen after sleep
Improved grabbing on PS5
Workaround to clients spawning outside elevator
Fixed Hot Springs wall texture
Resetting player health/resurrecting when going to cave
Fixed Pico player kicking logic
Miner Chompy improvements
Fixed Sister Chompy softlocking game if player dies before she has found player
Enabled slapping other players
Fixed Other upgrades charging too much
Fixed golem doing damage when dead
Fixed terrain disappearing when dying in certain places
Fixed shared fungi shrimp and shovel haptics in MP
Enabled logs in PS5 feedbacks
Fixed main menu animation
Fixed health potion grabbable physics
Automatic hosting if hosted before
Quest optimisations in Eerie Ruins
Quest MSAA back to 4x
Fixed tarpit vfx in Eerie Ruins
Fixed floating wall nodes in Eerie Ruins
Fixed B4 nodes not floating for client
Added Maid and Nerd costumes
Fixed Frontier Sentinel torso
Added missing store images

CD2 Update 1.1.8.1

New features and gameplay changes

  • Added autosave icon
  • Added feeding for Chompys
  • Added stun for Hellraiser Chompy
  • Updated to Unity 2021 LTS for better perf
  • Added speech bubbles for VOIP
  • Added slider for subtitle size and transparency
  • Lots of golem tweaks and fixes
  • Lots of drone tweaks and fixes
  • Tweaked Sledgehammer L3 lods


Bug fixes

  • Fixed MP join crash if in different biomes
  • Fixed ASW warping on Quest
  • Fixed blinders getting enabled mistakenly
  • Fixed credits going over old ones
  • Fixed teleporting in Eerie Ruins topworld
  • Fixed floating wall nodes in Eerie Ruins biome
  • Fixed Nun Chompy jitters
  • Fixed Frontier Chompy pasifism
  • Fixed offline mode loadingscreen hang
  • Fixed subtitles in offline mode
  • Fixed connected friends UI issue when connecting via matchmaking
  • Fixed depth conflict issues with subtitles and popups
  • Fixed loading screen hang when disconnecting from internet midgame
  • Fixed detector arrow pointing to Shangri-La
  • Fixed safes being halfway through the ground
  • Fixed some voiceline triggers
  • Fixed gameplay options toggles and sliders not saving/loading
  • Fixed some monsters spawning inside terrain
  • Fixed safe dials stuck in door
  • Fixed free move after region change

Watch OST music video premiere on December 16th

Howdy Rookies! This is the final song to be included in the Cave Digger 2: Dig Harder Original Soundtrack which is now available on streaming platforms!

[h2]"Different Endings" by The Heatons[/h2]

[previewyoutube][/previewyoutube]

So, we've been asking many local indie artists to submit songs to be used in Cave Digger 2 and this is the seventh one we're sharing! Many of the songs are already in-game ready to be found out. You might hear a song or two when you're exploring down the caverns too!

We have uploaded the complete album OST to your favorite music streaming services too. Namely Spotify and Youtube music. Check them out!

Youtube music 🎧 https://bit.ly/3PrDgHD
Spotify🎧 https://spoti.fi/3V284jo

You can watch the previous music video uploads on here:



And of course, join our discord!

Free Major Expansion! Return of the Chompys

[previewyoutube][/previewyoutube]

Welcome to the New Frontier, Prospectors!


Howdy frontier miners! Welcome to the new update, the Return of the Chompys.
We are releasing a long waited update with tons of different features! For Free!
New endings, new gameplay methods, new enemies, and most importantly, MORE CHOMPYS!

Please welcome the new addition to our Chompy Family. Hellraiser Chompy, Punk Chompy, and Miner Chompy!



[h3]Hellraiser Chompy[/h3] is a demoniac monstrosity from the hell dimensions! He’s big, mean and spiky, and make no mistake: this guy is here to hunt you down! You better run as fast as you can to get out of its sight.

[h3]Punk Chompy[/h3] might not be as terrifying to look at, but she’s definitely bringing the chaos! Armed with Molotov cocktails, this Chompy will destroy everything on her way. She’s the definition of rebellious and unpredictable. I guess this is the result of being overworked.!

[h3]Miner Chompy[/h3] is the other side of the coin. Similar to the original Chompy in the first Cave Digger, this guy will team up with you in the mine. He can dig out walls for you, and deliver riches straight to your account. With Miner Chompy around, backpack space won't be a problem and I'm sure he will become your favorite companion in no time.

We added RUN GENERATORS so you can now decide what perils await you in the mines deep below. Will you find more riches? Get more enemies? Find natural disasters? The elevator now has a run generator that allows you to roll for run modifiers before heading down into the mines. This means that you’ll have some control over your prospecting work in the search of riches.


But of course we’ve added more than just Chompys to the game. A new mysterious enemy type is stalking the caves, the Drone Construct.
These ancient devices will often remain cloaked until you step too close. Keep your eyes open and prepare to deflect their plasma blasts! They are a guardian of the Eerie Ruins, and will try to stop any intruders to the mysterious halls and caverns there...



[h2]New features and gameplay changes[/h2]

[h3]New Gameplay Additions[/h3]
  • Added Miner Chompy to help the player dig and loot
  • Added Punk Chompy to cause random havoc
  • Added Hellraiser Chompy to haunt the player
  • Expanded Sister Chompy to heal and rez the player
  • Expanded Frontier Chompy to help the player in combat
  • Added Drone enemy
  • Added environmental hazards
  • Added an intro
  • Added 12 new cosmetics
  • Added Chompy codex
  • Redid the tutorial
  • Added re-rollable run roller to display what kind of run is coming
  • Dynamite now opens diggingspots
  • Added joy-up for teleporting
  • Added rope sliding with hands


[h3]New Endings[/h3]
  • Added the Meteor ending
  • Added the Cold, cold North ending


[h3]Audio[/h3]
  • Added 64 new Clayton voice lines
  • Added "Different Endings" song by The Heatons


[h3]Art [/h3]
  • Tweaked mining look and feel
  • Added localised posters


[h3]Minor tweaks[/h3]
  • Dynamite amounts set to dynamite level
  • Reduced move speed in water


[h3]Bug fixes and visual changes[/h3]
  • Fixed camera on PiMax headsets
  • Fixed lots of bugging props
  • Frogger ending fixes
  • Added distance checks to enemy specific voicelines
  • Fixed Shelley reward loot
  • Disable workers glove when in menu
  • Workers glove doesn't pull comics or ending clues anymore
  • Removed popup follow
  • Fixed loot pools errand
  • Fixed abandon button not sometimes working
  • Fixed lootgrinder sometimes losing loots
  • Re-textured cabin inside and outside
  • Added underwater vfx
  • Added environment particles in the Coral biome
  • Trigger saved achievements on start
  • Better prop destruction vfx
  • Fixed lizard aggro
  • Fixed monsters spawning inside some terrain
  • Fixed detector arrow not pointing at hotspots
  • Added floating and rotation and particle effects to topworld errand items
  • Fixed loot not spawning in Eerie Ruins topworld
  • Fixed topworld music not playing after changing location
  • Fixed too big water splashes


Thank you everyone for supporting us, we've come a long way to be here.
Visit us in our Discord to talk about the game, participate in events, and hang around with the devs!