1. Stargate: Timekeepers
  2. News

Stargate: Timekeepers News

Stargate: Timekeepers - Stealth Talks: Episode 1 "Intro - Our goal in stealth"

Stealth Talks is a series of articles, written by the developers of Stargate: Timekeepers, which focuses on various stealth aspects of the game. Every article will cover a specific topic. Let us know what you think about the articles and if there are any other topics about the game you would like us to cover in the future.

Hi! I’m Patryk Nosek, Game Director for Stargate: Timekeepers. Today I wanted to share with you some thoughts about Stargate: Timekeepers stealth.

During the design of Stargate: Timekeepers, our ambition was to create a game that functions like a sophisticated puzzle, where the key to success is not only finding the solution but also the thought process leading to that "Eureka!" moment. We wanted players to derive pleasure from every stage of gameplay, starting from observation and analysis, to applying characters' abilities in practice.

The foundation of this enjoyment from the game is a deep understanding of the mechanics of enemy movement. Just like in Sudoku, where each number must find its place, in our game, precise planning and predicting enemy movements become the cornerstone of success. Players must observe, analyze, and find weak points in enemy formations, which is the first step towards a strategy that allows them to pass unnoticed or eliminate threats in the most effective way.

The direct approach is not always the easiest one. For example in Episode 1 we can skip the whole arena by taking the green arrow path rather than red path.

As players begin to understand how to exploit these weak points, they discover various ways to use their characters' abilities. Each character possesses a unique set of skills, which must be utilized in the right place and time. It is the skillful use of these tools that holds the secret to solving the puzzle they face.

Moreover, our intention was to ensure that there are many different ways to reach the "Eureka! moment. We did not want there to be only one "correct" solution to the puzzle, but rather for players to have the freedom to explore and experiment with various strategies. This openness of gameplay is intended to ensure that every player can experience their unique moment of understanding, deriving pleasure from their own path to success.

My favorite Eureka! moment was in Episode 3 when I realized that this somehow hard arena not necessarily can be completed by taking the ladder (red) but can be solved by chit chatting green circle enemies and using Ata to climb down.

Striving to create a game that balances tactical thinking with the satisfaction of solving a puzzle was not only a design challenge for us but also a way to pay homage to the problem-solving process. We wanted players to feel the same emotions as when solving complex puzzles – starting from the moment of understanding patterns, through planning strategies, to the triumph when the plan finally succeeds. We wanted our game to provide satisfaction not solely from achieving the goal but from the entire journey – from the first glance at the game field, through each thought-out move, to the final, triumphant solution.

Stargate: Timekeepers - Patch Notes - 1.00.25

Hi everyone,

First of all we would like to thank all the fans who have supported the launch of Stargate: Timekeepers Season 1 Part 1.

The team has been working relentlessy to deliver you the best possible gaming experience and please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

(Pre-production concept image)

The new update includes improvements and fixes across all areas of the game. Here below the detailed changelog is available for you:

[h3]General fixes[/h3]
  • Tactical Mode should now execute properly on Alternative Controls
  • Achievement involving opportunities should be unlockable now (If you are sure that you discovered all opportunities, click on opportunity in Mission 1 again)
  • In specific cases resolution will be set to native one to prevent bug with vertical resolution from happening

[h3]Characters and enemies behavior[/h3]
  • Sam should not be detectable anymore when opening ammo boxes in disguise
  • Fixed issue when disguise was not loading again after saving in Drop Disguise sphere
  • Enemies will not lock themselves in body examining state; they will not behave weird when body is in unreachable place
  • Fixed situation in which enemy distracted by player was not continuing his patrol

[h3]Fixes in missions[/h3]
  • Fixed an issue in which Mission 3 sometimes could not load properly after disguising Sam as Svirda
  • Disabled clicking on wheel in Mission 3 when Max isn't on second vantage point that mission
  • Minimap on Mission 7 will now display properly after load
  • Mission 6 teleporter opportunity is now behaving properly; clipping through rings was removed

[h3]Technical fixes[/h3]
  • Optimisation of save game icons
  • Fixes in ragdoll
  • Polishing animations

https://store.steampowered.com/app/1523650/Stargate_Timekeepers/

Stargate: Timekeepers out now

Today, we launch part one of Stargate: Timekeepers. The game is divided into two parts, each containing seven Episodes that are full single-player missions set in the Stargate SG-1 universe. This real-time tactics game propels you into the heart of a new storyline where time is in short supply and every choice matters as you try to thwart the power-hungry Goa’uld.

[previewyoutube][/previewyoutube]

You will need to use a combination of stealth, skills, and combat prowess to succeed on the battlefield. Characters take center stage in Stargate: Timekeepers, with each bringing their special skill set to overcome obstacles, foes, and in-game puzzles.

Each Episode needs careful planning and expert use of skills, including “Tactical Mode,” which allows for actions to unfold simultaneously.

Stargate: Timekeepers features a host of different environments, from the lush jungles of "The Resistance” episode to the snowy highlands of the “Crossfire” episode. Episode One plunges you into the heart-pounding chaos of the “Battle of Antarctica,” with the valiant Stargate commander Eva McCain in a desperate attempt to stop the deadly Kull warriors.

Stargate: Timekeepers was created in collaboration with Amazon MGM Studios. Part two will be released later this year; when you purchase Stargate: Timekeepers you will have full access to all Episodes in both parts of the game.

Stargate: Timekeepers - Special live event recap

A free Episode One of Season One of Stargate: Timekeepers deployed on Steam.

Stargate: Timekeepers will be released on December 12th. You can pre-order the game on Steam.

[previewyoutube][/previewyoutube]

Stargate: Timekeepers propels players into the heart of the Stargate SG-1 universe, where they will lead a team of specialists through a riveting campaign filled with story and adventure. Episode One plunges players into the heart-pounding chaos of the Battle of Antarctica, with valiant Eva McCain being teamed up to navigate treacherous challenges in an attempt to stop the deadly Kull warriors.

[h3]A Real-Time Tactical Odyssey[/h3]

In a celebration of the Episode One release, Slitherine invited Martin Wood, director and producer of Stargate SG-1, Michael Shanks, actor of Stargate SG-1, Darren Sumner, owner and managing editor of GateWorlds.net and Robert Brown, writer of Stargate: Timekeepers, for a Twitch live show yesterday. Fans and newcomers alike could delve deep into the wondrous world of Stargate.

If you've missed the live stream, you can rewatch it here:

[previewyoutube][/previewyoutube]

Stargate: Timekeepers, while rooted in the iconic universe, boldly charts a new course beyond the conclusion of the seventh season of Stargate SG-1. Fans can expect an entirely fresh and captivating story arc, filled with the thrilling adventures and enigmatic discoveries that have come to define the Stargate legacy. Stargate: Timekeepers features an original and richly detailed story-driven campaign spanning 14 episodes, in which players need to use a combination of stealth, skills, and combat prowess to achieve success.

Characters take center stage in Stargate: Timekeepers, each featuring a unique skill set to be used to overcome obstacles, foes, and in-game puzzles. Each episode in the real-time tactics game needs careful planning and expert use of skills, with the player likely requiring more stealth than guns blazing.

Stargate: Timekeepers will be divided into two parts, season one part one and season one part two, with each segment containing seven episodes. Each individual episode is a full single-player mission. Players who purchase Stargate: Timekeepers will get full access to all the episodes in this first season as they become available.

https://store.steampowered.com/app/1523650/Stargate_Timekeepers/

Stargate: Timekeepers - Special live event announcement

Welcome back time travellers,

To celebrate the 29th anniversary of the launch of the Stargate movie, we want to celebrate the Stargate franchise and its legacy with a special live streaming events for all the fans.

Join us, at 06.00pm UK time on October 26th, for a live stream event where we will talk and celebrate the Stargate Universe and we will unveil really important news regarding the upcoming Stargate: Timekeepers.

Special guests will join our live, such as: Martin Wood, director and producer of Stargate SG-1, Darren Sumner, owner and managing editor of GateWorld.net and Robert Brown, writer of Stargate: Timekeepers.

You don't want to miss that, so get a reminder here

Be ready, the Gate is about to open.

https://store.steampowered.com/app/1523650/Stargate_Timekeepers/