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KeepUp Survival News

Update #8

Update #8

27.02.2021
[h3]Fixes[/h3]
In Game HUD / Equipment display outside the screen fixed

[h3]Changes[/h3]
MainMenu / Middle Memory Button removed
Air and fatigue was temporarily disabled
Food and drink has been adjusted
Hand Stone renamed Stone Pick
Added health, hunger and thirst indicator in the inventory

[h3]New[/h3]
-

[h3]Others[/h3]
Update based on known submissions from the Early Access launch.

KeepUp Survival - Early Access - The big day

Tomorrow starts the Early Access day, I really hope the community will like it.

General

I'm Norman, the developer of KeepUp Survival.

I want to deliver you an adventurous open-world survival, which is what I want to achieve with Early Access. To make it as adventurous as possible, requests, ideas, suggestions and criticism are always welcome.

KeepUp Survival

I would like to tell you about KeepUp Survival, how it all began and how it continues now.

Over 2 years I developed this game as a hobby project, there were among other things private inquiries whether I would publish it. I decided to prepare it for Early Access, so that I don't keep this game from you anymore.

The content is still very limited, but I want to change that as soon as possible with the upcoming updates. KeepUp Survival was generally intended for pure survival with animals, without much ulterior motive.

Pve/Pvp-Content

For the pve content creatures are intended and not zombies. Why they are creatures and not zombies, I'll explain here, to get to the point there are enough zombie games after all.

Creatures are mutated Animalspecies on the island, where you get better loot. But they can also be killed by Pvp players.

Due to some changes, access to the creatures is still closed and will be opened in upcoming updates. Where these creatures are located is not revealed and must be explored on your own.

To accommodate Pvp players as well, an update is being prepared for more weapons. Also the destruction system will be further expanded for Pve and Pvp.

Furthermore, a building, crafting, farming and cooking system will help you to create something big out of a small camp.

Communityhub

FAQ

Known problems



More videos

You can find out more videos on our YouTube channel. Among other things, videos are published showing things that are still in development.

It's meant to give the community early better insights to provide feedback.

Remember, however, that videos showing things that are still in development are not finished developments. Animations and muzzle flashes are missing as an example in the video of the upcoming new weapons.

[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Update #7

Update #7

16.02.2021
[h3]Changes[/h3]
Loot spawn revised
Mainmenu / Control / Key assignments changed and expanded
Mainmenu / Server Browser / Search functions added
Lobby host information added
Equipment such as jackets, pants and shoes now have slots for items.
Map revised

[h3]New[/h3]
Crafting Recipes Weapons added
Several small underground Safezone bunkers have been added to the map

[h3]Others[/h3]
A performance improvement has been made

Summary of the last updates

Update #1

01.11.2020
[h3]Fixes[/h3]
Fixed some playback issues in multiplayer mode
Fixed leg problems while swimming
Feet will now adapt to the floor again
Fixed non-functioning wind indicator in the HUD

[h3]Changes[/h3]
Hosting menu revised
Pause menu revised
Some weapon attachments revised
World map, Old Island, additional player spawn points have been added
World map, players spawn differently on the map
Items texts revised
Weapons now require the appropriate ammunition
Fast slots, numbering has been moved into the field of view
HUD revised
Crosshair is now switched off when the inventory is open
Crosshair will now turn off when not carrying a firearm
An interaction point is now displayed when not carrying a weapon
Weapons particle system revised
Weapons attachments revised
Compass revised
Thunderstorm volume has now been reduced
Animals are now deactivated at a certain distance from the player

[h3]New[/h3]
Animals added
Animals can be harvested after killing
Items like weapons are now displayed on the body
Player start areas, loot boxes added
Player start areas, save zone added
Building in the Save Zone is no longer possible
Added more items for agriculture
More resources added
Untreated water affects health and stamina

Update #2

07.11.2020
[h3]Fixes[/h3]
First player view was corrected
Destructible windows and doors Fixed

[h3]Changes[/h3]
Inventory menu revised
Equipment menu revised
New equipment with more slots
Redesigned fast slots
Performance improvement
Performance improvement: Objects are now hidden from the player at a certain distance

[h3]New[/h3]
New character added
New equipment: Jackets, pants, shoes, backpack, hip backpack, hip holster and hats added

Update #3

21.11.2020
[h3]Fixes[/h3]
Fixed jitter in multiplayer
Fixed player freezing
Fixed player freezing with a weapon

Update #4

20.12.2020
[h3]Fixes[/h3]
Fixed water collision problem
Fixed problem with rain from weather
Changes
Character now automatically drinks when he enters the water
Character loses less water
Many other small changes were made.
Loot boxes revised
Day night cycle time was changed. 1 hour day, 30 minutes night.
Map revised
Improved thirst reduction
Improved hunger reduction

[h3]New[/h3]
Items were added and changed
Buildings added

[h3]Others[/h3]
Performance improvement was carried out
KI Performance improvement was carried out

Update #5

04.01.2021
[h3]Fixes[/h3]
Fixed AI collision problem
[h3]Changes[/h3]
HUD revised and improved
Map expanded and revised
[h3]New[/h3]
New creatures added: Werewolf, Wendigo and Werebear

Update #6

19.01.2021
[h3]Fixes[/h3]
Performance drop due to animals has been fixed
[h3]Changes[/h3]
Players start randomly on the map
Added save and load in the pause menu
Day night cycle time was changed. 3 hour day, 1 hour night.
Was adjusted again: Improved hunger reduction
Was adjusted again: Improved thirst reduction
Map revised
Crafting and cooking expanded
[h3]New[/h3]
168+ animals added (more are planned)
Map and navigation system added

[h3]Others[/h3]
Multiplayer mode checked
Multiplayer mode tests via steam
Performance improvement was carried out
Performance improvements were carried out on animals