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Sapphire Safari News

Under Contract launches into Kickstarter!

Hello everyone! Today is a day full of fantastic news to share, we just launched our first Kickstarter campaign for our upcoming erotic puzzle game Under Contract and we could not be more excited!

Kickstarter: https://www.kickstarter.com/projects/undercontract/under-contract



We have been making this game quietly for a while now, we wanted to make a massive first impression with the game, launching both a Kickstarter and an amazing demo (check out the demo on Steam) at the same time! Be sure to check out the campaign on Kickstarter to check out the amazing special offers we have on unique merchandise for the game, another first for our company!

We hope you all can join us for the event!

https://store.steampowered.com/app/1972470/Under_Contract/

Rainforest Update

More work in progress shots on our rainforest region for the game. Lots of work to do to make it feel more wet and dense. But so far I am happy with how the results look. A lot of it will come down to lighting and lightshaft work.



https://store.steampowered.com/app/1526900/Sapphire_Safari/

Locomotion and Movement

Sapphire has currently some very basic movement options in the game, you can run, walk, crouch, etc. But now we have a vastly superior locomotion package to be within the internal build of the game.



The content here is scalable to the game location so we can include ziplines and rope swings, you know the context-sensitive stuff. Our goal is to not only make Sapphire Safari's maps joyful to get around but also make finding hidden secrets engaging and fun!

What do you think? Do you like what you see?

https://store.steampowered.com/app/1526900/Sapphire_Safari/

Islands of Sapphire Safari

Well now, this should not come as a shock to anyone, but we have resumed production on Sapphire Safari after taking a break to build systems and mechanics for world exploration. We decided to go back to the drawing board and scope things around a little since our team is small and we have very little knowledge on open-world games, so making enclosed environments for each biome with a focus on exploring these areas completely is the new goalpost.

As such while the team is finishing up the tool packages we need for Sapphire (locomotion specifically) production has begun on the first full-featured environment, the rainforest region. Here are a few sample shots of how it looks at the moment. Trying to reach a nice level of density for foliage and optimization.



How does it look?

https://store.steampowered.com/app/1526900/Sapphire_Safari/

Elewder in Early Access

Warlocks everywhere, rejoice! Elewder is launching this evening on Steam’s Early Access! We have been developing this particular title for almost a year and she is finally ready to be put in the hands of an amazing community.



The beta build launching in a few hours has all the base mechanics every Warlock needs to fight back against his mistress, players will venture across 15 different levels, combat 5 uniquely talented bosses, collect items and spells to grow in power, amass wealth and essence, and most importantly, show the Succubus army why Warlocks are not to be messed with!

The Early Access period is looking to be roughly 7-9 months long, we are very much seeking user feedback on the systems, the balance, and performance. Kinky Fridays wants to hear your ideas on improvements to bring, new mechanics to build, new content to add. Be sure to check out our Roadmap below for our intended additions, and be sure to get in touch!



See you in the hallways Warlock!

https://store.steampowered.com/app/1597710/Elewder